Fix logic error preventing changed wiki articles from being checked

This commit is contained in:
mtkennerly 2022-07-02 16:35:50 +08:00
parent e11d613694
commit 8bf5505ffa
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GPG key ID: E764BE00BE6E6408
7 changed files with 330 additions and 496 deletions

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@ -78,7 +78,7 @@ export class WikiGameCacheFile extends YamlFile<WikiGameCache> {
};
}
async refresh(skipUntil: string | undefined, limit: number, all: boolean | undefined): Promise<void> {
async refresh(skipUntil: string | undefined, limit: number, all: boolean, games: Array<string>): Promise<void> {
let i = 0;
let foundSkipUntil = false;
const client = makeApiClient();
@ -90,7 +90,9 @@ export class WikiGameCacheFile extends YamlFile<WikiGameCache> {
continue;
}
}
if (!all && (this.data[pageTitle].revId !== null || !this.data[pageTitle].recentlyChanged)) {
if (games.length > 0 && !games.includes(pageTitle)) {
continue;
} else if (!all && this.data[pageTitle].revId !== null && !this.data[pageTitle].recentlyChanged) {
continue;
}
@ -525,7 +527,7 @@ export async function getRecentChanges(newest: Date, oldest: Date): Promise<Rece
/**
* https://www.pcgamingwiki.com/wiki/Template:Game_data
*/
export async function getGame(pageTitle: string, cache: WikiGameCache, client: Wikiapi = null): Promise<[string, Game]> {
export async function getGame(pageTitle: string, cache: WikiGameCache, client: Wikiapi = null): Promise<string> {
console.log(pageTitle);
const wiki = client === null ? makeApiClient() : client;
let page = await wiki.page(pageTitle, { rvprop: "ids|content" });
@ -563,17 +565,12 @@ export async function getGame(pageTitle: string, cache: WikiGameCache, client: W
}
}
const game: Game = {
files: {},
registry: {},
};
delete cache[pageTitle].templates;
page.parse().each("template", template => {
const templateName = template.name.toLowerCase();
if (templateName === "Infobox game") {
const steamId = Number(template.parameters["steam appid"]);
if (!isNaN(steamId) && steamId > 0) {
game.steam = { id: steamId };
cache[pageTitle].steam = steamId;
}
} else if (templateName === "game data/saves" || templateName === "game data/config") {
@ -589,7 +586,7 @@ export async function getGame(pageTitle: string, cache: WikiGameCache, client: W
cache[pageTitle].revId = page.revisions?.[0]?.revid ?? 0;
delete cache[pageTitle].recentlyChanged;
return [pageTitle, game];
return pageTitle;
}
function flattenParameter(nodes: Array<WikiNode>): [string, boolean] {