Refactor script into separate modules

This commit is contained in:
mtkennerly 2020-07-14 15:54:45 -04:00
parent 88ba4dd5e5
commit dd63fdb183
8 changed files with 371 additions and 354 deletions

408
src/wiki.ts Normal file
View file

@ -0,0 +1,408 @@
import { REPO, PathType, UnsupportedOsError, UnsupportedPathError, YamlFile } from ".";
import { Manifest, Constraint, Game, Store, Tag, Os } from "./manifest";
import * as Wikiapi from "wikiapi";
export type WikiGameCache = {
[title: string]: {
pageId: number,
revId: number | null,
/** Whether an entry on the page failed because of an unsupported OS. */
unsupportedOs?: boolean,
/** Whether an entry on the page failed because of an unsupported Path template argument. */
unsupportedPath?: boolean,
/** Whether an entry has a path that is too broad (e.g., the entirety of %WINDIR%). */
tooBroad?: boolean,
};
};
export class WikiGameCacheFile extends YamlFile<WikiGameCache> {
path = `${REPO}/data/wiki-game-cache.yaml`;
defaultData = {};
async addNewGames(manifest: Manifest): Promise<void> {
const wiki = makeApiClient();
const pages: Array<{ pageid: number, title: string }> = JSON.parse(JSON.stringify(await wiki.categorymembers("Games")));
for (const page of pages) {
if (!this.data.hasOwnProperty(page.title)) {
this.data[page.title] = {
pageId: page.pageid,
revId: null,
};
}
};
}
}
// This defines how {{P|game}} and such are converted.
const PATH_ARGS: { [arg: string]: { mapped: string, when?: Constraint, registry?: boolean, ignored?: boolean } } = {
game: {
mapped: "<base>",
},
uid: {
mapped: "<storeUserId>",
},
steam: {
mapped: "<root>",
when: {
store: "steam",
},
},
uplay: {
mapped: "<root>",
when: {
store: "uplay"
},
},
hkcu: {
mapped: "HKEY_CURRENT_USER",
when: { os: "windows" },
registry: true,
},
hklm: {
mapped: "HKEY_LOCAL_MACHINE",
when: { os: "windows" },
registry: true,
},
wow64: {
mapped: "<regWow64>",
when: { os: "windows" },
registry: true,
ignored: true,
},
username: {
mapped: "<osUserName>",
when: { os: "windows" },
},
userprofile: {
mapped: "<home>",
when: { os: "windows" },
},
"userprofile\\documents": {
mapped: "<winDocuments>",
when: { os: "windows" },
},
appdata: {
mapped: "<winAppData>",
when: { os: "windows" },
},
localappdata: {
mapped: "<winLocalAppData>",
when: { os: "windows" },
},
public: {
mapped: "<winPublic>",
when: { os: "windows" },
},
allusersprofile: {
mapped: "<winProgramData>",
when: { os: "windows" },
},
programdata: {
mapped: "<winProgramData>",
when: { os: "windows" },
},
windir: {
mapped: "<winDir>",
when: { os: "windows" },
},
syswow64: {
mapped: "<winDir>/SysWOW64",
when: { os: "windows" },
},
osxhome: {
mapped: "<home>",
when: { os: "mac" },
},
linuxhome: {
mapped: "<home>",
when: { os: "linux" },
},
xdgdatahome: {
mapped: "<xdgData>",
when: { os: "linux" },
},
xdgconfighome: {
mapped: "<xdgConfig>",
when: { os: "linux" },
},
}
function makePathArgRegex(arg: string): RegExp {
const escaped = `{{P|${arg}}}`
.replace("\\", "\\\\")
.replace("|", "\\|")
.replace("{", "\\{")
.replace("}", "\\}");
return new RegExp(escaped, "gi");
}
/**
* https://www.pcgamingwiki.com/wiki/Template:Path
*/
function parsePath(path: string): [string, PathType] {
const pathType = getPathType(path);
for (const [arg, info] of Object.entries(PATH_ARGS)) {
if (pathContainsArg(path, arg) && info.ignored) {
throw new UnsupportedPathError(`Unsupported path argument: ${arg}`);
}
let limit = 100;
let i = 0;
while (pathContainsArg(path, arg)) {
path = path.replace(makePathArgRegex(arg), info.mapped);
i++;
if (i >= limit) {
throw new UnsupportedPathError(`Unable to resolve path arguments in: ${path}`);
}
}
}
return [
path
.replace(/\\/g, "/")
.replace(/\/(?=$)/g, "")
.replace(/^~(?=($|\/))/, "<home>"),
pathType,
];
}
export function pathIsTooBroad(path: string): boolean {
if (Object.values(PATH_ARGS).map(x => x.mapped).includes(path)) {
return true;
}
// TODO: These paths are present whether or not the game is installed.
// If possible, they should be narrowed down on the wiki.
if ([
"<home>/Documents",
"<home>/Saved Games",
"<root>/config",
"<winDir>/win.ini",
].includes(path)) {
return true;
}
return false;
}
function pathContainsArg(path: string, arg: string): boolean {
return path.match(makePathArgRegex(arg)) !== null;
}
function getPathType(path: string): PathType {
for (const [arg, info] of Object.entries(PATH_ARGS)) {
if (info.registry && path.match(makePathArgRegex(arg)) !== null) {
return PathType.Registry;
}
}
return PathType.FileSystem;
}
function getOsConstraintFromPath(path: string): Os | undefined {
for (const [arg, info] of Object.entries(PATH_ARGS)) {
if (pathContainsArg(path, arg) && info?.when?.os) {
return info?.when?.os;
}
}
}
function getStoreConstraintFromPath(path: string): Store | undefined {
for (const [arg, info] of Object.entries(PATH_ARGS)) {
if (pathContainsArg(path, arg) && info?.when?.store) {
return info?.when?.store;
}
}
}
function getConstraintFromSystem(system: string, path: string): Constraint {
const constraint: Constraint = {};
if (system.match(/steam/i)) {
constraint.store = "steam";
} else if (system.match(/microsoft store/i)) {
constraint.os = "windows";
constraint.store = "microsoft";
} else if (system.match(/gog\.com/i)) {
constraint.store = "gog";
} else if (system.match(/epic games/i)) {
constraint.store = "epic";
} else if (system.match(/uplay/i)) {
constraint.store = "uplay";
} else {
constraint.os = parseOs(system);
constraint.store = getStoreConstraintFromPath(path);
}
return constraint;
}
function getTagFromTemplate(template: string): Tag | undefined {
switch (template) {
case "Game data/saves":
return "save";
case "Game data/config":
return "config";
default:
return undefined;
}
}
function parseOs(os: string): Os {
switch (os) {
case "Windows":
return "windows";
case "OS X":
return "mac";
case "Linux":
return "linux";
case "DOS":
return "dos";
default:
throw new UnsupportedOsError(`Unsupported OS: ${os}`);
}
}
function makeApiClient() {
return new Wikiapi("https://www.pcgamingwiki.com/w");
}
/**
* https://www.pcgamingwiki.com/wiki/Template:Game_data
*/
export async function getGame(pageTitle: string, cache: WikiGameCache): Promise<Game> {
console.log(pageTitle);
const wiki = makeApiClient();
const page = await wiki.page(pageTitle, { rvprop: "ids|content" });
const game: Game = {
files: {},
registry: {},
};
let unsupportedOs = 0;
let unsupportedPath = 0;
let tooBroad = 0;
page.parse().each("template", template => {
if (template.name === "Infobox game") {
const steamId = Number(template.parameters["steam appid"]);
if (!isNaN(steamId) && steamId > 0) {
game.steam = { id: steamId };
}
} else if (template.name === "Game data/saves" || template.name === "Game data/config") {
const rawPath = typeof template.parameters[2] === "string" ? template.parameters[2] : template.parameters[2]?.toString();
if (rawPath === undefined || rawPath.length === 0) {
return;
}
try {
const [path, pathType] = parsePath(rawPath);
if (pathIsTooBroad(path)) {
tooBroad += 1;
return;
}
if (pathType === PathType.FileSystem) {
const constraint = getConstraintFromSystem(template.parameters[1], rawPath);
if (!game.files.hasOwnProperty(path)) {
game.files[path] = {
when: [],
tags: [],
};
}
if (!game.files[path].when.some(x => x.os === constraint.os && x.store === constraint.store)) {
if (constraint.os !== undefined && constraint.store !== undefined) {
game.files[path].when.push(constraint);
} else if (constraint.os !== undefined) {
game.files[path].when.push({ os: constraint.os });
} else if (constraint.store !== undefined) {
game.files[path].when.push({ store: constraint.store });
}
}
const tag = getTagFromTemplate(template.name);
if (tag !== undefined && !game.files[path].tags.includes(tag)) {
game.files[path].tags.push(tag);
}
} else if (pathType === PathType.Registry) {
if (!game.registry.hasOwnProperty(path)) {
game.registry[path] = {
when: [],
tags: [],
};
}
const store = getStoreConstraintFromPath(rawPath);
if (store !== undefined && !game.registry[path].when.some(x => x.store === store)) {
game.registry[path].when.push({ store });
}
const tag = getTagFromTemplate(template.name);
if (tag !== undefined && !game.registry[path].tags.includes(tag)) {
game.registry[path].tags.push(tag);
}
}
} catch (e) {
console.log(` ${template.toString()}`);
console.log(` ${e}`);
if (e instanceof UnsupportedOsError) {
unsupportedOs += 1;
return;
} else if (e instanceof UnsupportedPathError) {
unsupportedPath += 1;
return;
} else {
return;
}
}
}
});
if (Object.keys(game.files).length === 0) {
delete game.files;
} else {
for (const path of Object.keys(game.files)) {
if (game.files[path].when.length === 0) {
delete game.files[path].when;
}
if (game.files[path].tags.length === 0) {
delete game.files[path].tags;
}
}
}
if (Object.keys(game.registry).length === 0) {
delete game.registry;
} else {
for (const path of Object.keys(game.registry)) {
if (game.registry[path].when.length === 0) {
delete game.registry[path].when;
}
if (game.registry[path].tags.length === 0) {
delete game.registry[path].tags;
}
}
}
if (unsupportedOs > 0) {
cache[pageTitle].unsupportedOs = true;
} else {
delete cache[pageTitle].unsupportedOs;
}
if (unsupportedPath > 0) {
cache[pageTitle].unsupportedPath = true;
} else {
delete cache[pageTitle].unsupportedPath;
}
if (tooBroad > 0) {
cache[pageTitle].tooBroad = true;
} else {
delete cache[pageTitle].tooBroad;
}
cache[pageTitle].revId = page.revisions?.[0]?.revid ?? 0;
return game;
}