Normalize Steam Cloud paths more consistently
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c087e48a1b
commit
e10c8ac1e5
2 changed files with 7 additions and 12 deletions
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@ -251,11 +251,11 @@ impl Game {
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}
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fn add_file_constraint(&mut self, path: String, constraint: GameFileConstraint) {
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self.files
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.entry(path.replace('\\', "/"))
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.or_default()
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.when
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.insert(constraint);
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let path = path
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.replace('\\', "/")
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.replace("{64BitSteamID}", placeholder::STORE_USER_ID)
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.replace("{Steam3AccountID}", placeholder::STORE_USER_ID);
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self.files.entry(path).or_default().when.insert(constraint);
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}
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pub fn integrate_steam(&mut self, cache: &SteamCacheEntry) {
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@ -383,11 +383,6 @@ impl Game {
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path = path.replace(&transform.find, &transform.replace);
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}
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path = path
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.replace('\\', "/")
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.replace("{64BitSteamID}", placeholder::STORE_USER_ID)
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.replace("{Steam3AccountID}", placeholder::STORE_USER_ID);
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self.add_file_constraint(path, constraint.clone());
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}
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}
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@ -11,8 +11,8 @@ use crate::{
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Error, State, REPO,
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};
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const SAVE_INTERVAL: u32 = 100;
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const CHUNK_SIZE: usize = 10;
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const SAVE_INTERVAL: u32 = 250;
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const CHUNK_SIZE: usize = 25;
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#[derive(Debug, Default, serde::Serialize, serde::Deserialize)]
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pub struct SteamCache(pub BTreeMap<u32, SteamCacheEntry>);
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