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Implementation of pattern fill style for canvas.
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35 changed files with 165 additions and 157 deletions
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@ -62,7 +62,8 @@ interface CanvasRenderingContext2D {
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CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
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[Throws]
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CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
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//CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
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[Throws]
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CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
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// shadows
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attribute unrestricted double shadowOffsetX; // (default 0)
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