Transform convert_* functions in gpuconvert.rs to From/TryFrom implementations (#33302)

Signed-off-by: Taym <haddadi.taym@gmail.com>
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Taym Haddadi 2024-09-04 18:03:59 +02:00 committed by GitHub
parent c0ced7a524
commit 00389cf007
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6 changed files with 493 additions and 483 deletions

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@ -23,375 +23,384 @@ use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
use crate::dom::bindings::error::Fallible;
use crate::dom::types::GPUDevice;
pub fn convert_texture_format(format: GPUTextureFormat) -> wgt::TextureFormat {
match format {
GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat,
GPUTextureFormat::Rgb9e5ufloat => wgt::TextureFormat::Rgb9e5Ufloat,
GPUTextureFormat::Rgb10a2uint => wgt::TextureFormat::Rgb10a2Uint,
GPUTextureFormat::Rg11b10ufloat => wgt::TextureFormat::Rg11b10UFloat,
GPUTextureFormat::Stencil8 => wgt::TextureFormat::Stencil8,
GPUTextureFormat::Depth16unorm => wgt::TextureFormat::Depth16Unorm,
GPUTextureFormat::Depth32float_stencil8 => wgt::TextureFormat::Depth32FloatStencil8,
GPUTextureFormat::Etc2_rgb8unorm => wgt::TextureFormat::Etc2Rgb8Unorm,
GPUTextureFormat::Etc2_rgb8unorm_srgb => wgt::TextureFormat::Etc2Rgb8UnormSrgb,
GPUTextureFormat::Etc2_rgb8a1unorm => wgt::TextureFormat::Etc2Rgb8A1Unorm,
GPUTextureFormat::Etc2_rgb8a1unorm_srgb => wgt::TextureFormat::Etc2Rgb8A1UnormSrgb,
GPUTextureFormat::Etc2_rgba8unorm => wgt::TextureFormat::Etc2Rgba8Unorm,
GPUTextureFormat::Etc2_rgba8unorm_srgb => wgt::TextureFormat::Etc2Rgba8UnormSrgb,
GPUTextureFormat::Eac_r11unorm => wgt::TextureFormat::EacR11Unorm,
GPUTextureFormat::Eac_r11snorm => wgt::TextureFormat::EacR11Snorm,
GPUTextureFormat::Eac_rg11unorm => wgt::TextureFormat::EacRg11Unorm,
GPUTextureFormat::Eac_rg11snorm => wgt::TextureFormat::EacRg11Snorm,
GPUTextureFormat::Astc_4x4_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_4x4_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_5x4_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B5x4,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_5x4_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B5x4,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_5x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B5x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_5x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B5x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_6x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B6x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_6x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B6x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_6x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B6x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_6x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B6x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x8_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x8,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x8_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x8,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x8_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x8,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x8_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x8,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x10_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x10,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x10_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x10,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_12x10_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B12x10,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_12x10_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B12x10,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_12x12_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B12x12,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_12x12_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B12x12,
channel: AstcChannel::UnormSrgb,
},
}
}
pub fn convert_texture_view_dimension(
dimension: GPUTextureViewDimension,
) -> wgt::TextureViewDimension {
match dimension {
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
}
}
pub fn convert_texture_size(size: &GPUExtent3D) -> Fallible<wgt::Extent3d> {
match *size {
GPUExtent3D::GPUExtent3DDict(ref dict) => Ok(wgt::Extent3d {
width: dict.width,
height: dict.height,
depth_or_array_layers: dict.depthOrArrayLayers,
}),
GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuextent3d-shape
if v.len() < 1 || v.len() > 3 {
Err(Error::Type(
"GPUExtent3D size must be between 1 and 3 (inclusive)".to_string(),
))
} else {
Ok(wgt::Extent3d {
width: v[0],
height: v.get(1).copied().unwrap_or(1),
depth_or_array_layers: v.get(2).copied().unwrap_or(1),
})
}
},
}
}
pub fn convert_image_data_layout(data_layout: &GPUImageDataLayout) -> wgt::ImageDataLayout {
wgt::ImageDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
}
}
pub fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat {
match format {
GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2,
GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4,
GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2,
GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4,
GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2,
GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4,
GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2,
GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4,
GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2,
GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4,
GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2,
GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4,
GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2,
GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4,
GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2,
GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4,
GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2,
GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4,
GPUVertexFormat::Float32 => wgt::VertexFormat::Float32,
GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2,
GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3,
GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4,
GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32,
GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2,
GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3,
GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4,
GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32,
GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2,
GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3,
GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4,
}
}
pub fn convert_primitive_state(primitive_state: &GPUPrimitiveState) -> wgt::PrimitiveState {
wgt::PrimitiveState {
topology: convert_primitive_topology(&primitive_state.topology),
strip_index_format: primitive_state.stripIndexFormat.map(
|index_format| match index_format {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
impl From<GPUTextureFormat> for wgt::TextureFormat {
fn from(format: GPUTextureFormat) -> Self {
match format {
GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat,
GPUTextureFormat::Rgb9e5ufloat => wgt::TextureFormat::Rgb9e5Ufloat,
GPUTextureFormat::Rgb10a2uint => wgt::TextureFormat::Rgb10a2Uint,
GPUTextureFormat::Rg11b10ufloat => wgt::TextureFormat::Rg11b10UFloat,
GPUTextureFormat::Stencil8 => wgt::TextureFormat::Stencil8,
GPUTextureFormat::Depth16unorm => wgt::TextureFormat::Depth16Unorm,
GPUTextureFormat::Depth32float_stencil8 => wgt::TextureFormat::Depth32FloatStencil8,
GPUTextureFormat::Etc2_rgb8unorm => wgt::TextureFormat::Etc2Rgb8Unorm,
GPUTextureFormat::Etc2_rgb8unorm_srgb => wgt::TextureFormat::Etc2Rgb8UnormSrgb,
GPUTextureFormat::Etc2_rgb8a1unorm => wgt::TextureFormat::Etc2Rgb8A1Unorm,
GPUTextureFormat::Etc2_rgb8a1unorm_srgb => wgt::TextureFormat::Etc2Rgb8A1UnormSrgb,
GPUTextureFormat::Etc2_rgba8unorm => wgt::TextureFormat::Etc2Rgba8Unorm,
GPUTextureFormat::Etc2_rgba8unorm_srgb => wgt::TextureFormat::Etc2Rgba8UnormSrgb,
GPUTextureFormat::Eac_r11unorm => wgt::TextureFormat::EacR11Unorm,
GPUTextureFormat::Eac_r11snorm => wgt::TextureFormat::EacR11Snorm,
GPUTextureFormat::Eac_rg11unorm => wgt::TextureFormat::EacRg11Unorm,
GPUTextureFormat::Eac_rg11snorm => wgt::TextureFormat::EacRg11Snorm,
GPUTextureFormat::Astc_4x4_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::Unorm,
},
),
front_face: match primitive_state.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match primitive_state.cullMode {
GPUCullMode::None => None,
GPUCullMode::Front => Some(wgt::Face::Front),
GPUCullMode::Back => Some(wgt::Face::Back),
},
unclipped_depth: primitive_state.clampDepth,
..Default::default()
GPUTextureFormat::Astc_4x4_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B4x4,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_5x4_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B5x4,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_5x4_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B5x4,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_5x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B5x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_5x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B5x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_6x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B6x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_6x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B6x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_6x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B6x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_6x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B6x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_8x8_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B8x8,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_8x8_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B8x8,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x5_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x5,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x5_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x5,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x6_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x6,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x6_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x6,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x8_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x8,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x8_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x8,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_10x10_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B10x10,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_10x10_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B10x10,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_12x10_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B12x10,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_12x10_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B12x10,
channel: AstcChannel::UnormSrgb,
},
GPUTextureFormat::Astc_12x12_unorm => wgt::TextureFormat::Astc {
block: AstcBlock::B12x12,
channel: AstcChannel::Unorm,
},
GPUTextureFormat::Astc_12x12_unorm_srgb => wgt::TextureFormat::Astc {
block: AstcBlock::B12x12,
channel: AstcChannel::UnormSrgb,
},
}
}
}
pub fn convert_primitive_topology(
primitive_topology: &GPUPrimitiveTopology,
) -> wgt::PrimitiveTopology {
match primitive_topology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
impl TryFrom<&GPUExtent3D> for wgt::Extent3d {
type Error = Error;
fn try_from(size: &GPUExtent3D) -> Result<Self, Self::Error> {
match *size {
GPUExtent3D::GPUExtent3DDict(ref dict) => Ok(wgt::Extent3d {
width: dict.width,
height: dict.height,
depth_or_array_layers: dict.depthOrArrayLayers,
}),
GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuextent3d-shape
if v.len() < 1 || v.len() > 3 {
Err(Error::Type(
"GPUExtent3D size must be between 1 and 3 (inclusive)".to_string(),
))
} else {
Ok(wgt::Extent3d {
width: v[0],
height: v.get(1).copied().unwrap_or(1),
depth_or_array_layers: v.get(2).copied().unwrap_or(1),
})
}
},
}
}
}
pub fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
match address_mode {
GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
impl From<&GPUImageDataLayout> for wgt::ImageDataLayout {
fn from(data_layout: &GPUImageDataLayout) -> Self {
wgt::ImageDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
}
}
}
pub fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
match filter_mode {
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
GPUFilterMode::Linear => wgt::FilterMode::Linear,
impl From<GPUVertexFormat> for wgt::VertexFormat {
fn from(format: GPUVertexFormat) -> Self {
match format {
GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2,
GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4,
GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2,
GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4,
GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2,
GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4,
GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2,
GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4,
GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2,
GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4,
GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2,
GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4,
GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2,
GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4,
GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2,
GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4,
GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2,
GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4,
GPUVertexFormat::Float32 => wgt::VertexFormat::Float32,
GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2,
GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3,
GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4,
GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32,
GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2,
GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3,
GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4,
GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32,
GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2,
GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3,
GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4,
}
}
}
pub fn convert_view_dimension(
view_dimension: GPUTextureViewDimension,
) -> wgt::TextureViewDimension {
match view_dimension {
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
impl From<&GPUPrimitiveState> for wgt::PrimitiveState {
fn from(primitive_state: &GPUPrimitiveState) -> Self {
wgt::PrimitiveState {
topology: wgt::PrimitiveTopology::from(&primitive_state.topology),
strip_index_format: primitive_state.stripIndexFormat.map(|index_format| {
match index_format {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
}
}),
front_face: match primitive_state.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match primitive_state.cullMode {
GPUCullMode::None => None,
GPUCullMode::Front => Some(wgt::Face::Front),
GPUCullMode::Back => Some(wgt::Face::Back),
},
unclipped_depth: primitive_state.clampDepth,
..Default::default()
}
}
}
pub fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction {
match compare {
GPUCompareFunction::Never => wgt::CompareFunction::Never,
GPUCompareFunction::Less => wgt::CompareFunction::Less,
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
GPUCompareFunction::Always => wgt::CompareFunction::Always,
impl From<&GPUPrimitiveTopology> for wgt::PrimitiveTopology {
fn from(primitive_topology: &GPUPrimitiveTopology) -> Self {
match primitive_topology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
}
}
}
pub fn convert_blend_factor(factor: &GPUBlendFactor) -> wgt::BlendFactor {
match factor {
GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
GPUBlendFactor::One => wgt::BlendFactor::One,
GPUBlendFactor::Src => wgt::BlendFactor::Src,
GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc,
GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
GPUBlendFactor::Dst => wgt::BlendFactor::Dst,
GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst,
GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
GPUBlendFactor::Constant => wgt::BlendFactor::Constant,
GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant,
impl From<GPUAddressMode> for wgt::AddressMode {
fn from(address_mode: GPUAddressMode) -> Self {
match address_mode {
GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
}
}
}
pub fn convert_blend_component(blend_component: &GPUBlendComponent) -> wgt::BlendComponent {
wgt::BlendComponent {
src_factor: convert_blend_factor(&blend_component.srcFactor),
dst_factor: convert_blend_factor(&blend_component.dstFactor),
operation: match blend_component.operation {
GPUBlendOperation::Add => wgt::BlendOperation::Add,
GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
GPUBlendOperation::Min => wgt::BlendOperation::Min,
GPUBlendOperation::Max => wgt::BlendOperation::Max,
},
impl From<GPUFilterMode> for wgt::FilterMode {
fn from(filter_mode: GPUFilterMode) -> Self {
match filter_mode {
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
GPUFilterMode::Linear => wgt::FilterMode::Linear,
}
}
}
impl From<GPUTextureViewDimension> for wgt::TextureViewDimension {
fn from(view_dimension: GPUTextureViewDimension) -> Self {
match view_dimension {
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
}
}
}
impl From<GPUCompareFunction> for wgt::CompareFunction {
fn from(compare: GPUCompareFunction) -> Self {
match compare {
GPUCompareFunction::Never => wgt::CompareFunction::Never,
GPUCompareFunction::Less => wgt::CompareFunction::Less,
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
GPUCompareFunction::Always => wgt::CompareFunction::Always,
}
}
}
impl From<&GPUBlendFactor> for wgt::BlendFactor {
fn from(factor: &GPUBlendFactor) -> Self {
match factor {
GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
GPUBlendFactor::One => wgt::BlendFactor::One,
GPUBlendFactor::Src => wgt::BlendFactor::Src,
GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc,
GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
GPUBlendFactor::Dst => wgt::BlendFactor::Dst,
GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst,
GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
GPUBlendFactor::Constant => wgt::BlendFactor::Constant,
GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant,
}
}
}
impl From<&GPUBlendComponent> for wgt::BlendComponent {
fn from(blend_component: &GPUBlendComponent) -> Self {
wgt::BlendComponent {
src_factor: wgt::BlendFactor::from(&blend_component.srcFactor),
dst_factor: wgt::BlendFactor::from(&blend_component.dstFactor),
operation: match blend_component.operation {
GPUBlendOperation::Add => wgt::BlendOperation::Add,
GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
GPUBlendOperation::Min => wgt::BlendOperation::Min,
GPUBlendOperation::Max => wgt::BlendOperation::Max,
},
}
}
}
@ -411,68 +420,78 @@ pub fn convert_store_op(op: Option<GPUStoreOp>) -> wgpu_com::StoreOp {
}
}
pub fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation {
match operation {
GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
impl From<GPUStencilOperation> for wgt::StencilOperation {
fn from(operation: GPUStencilOperation) -> Self {
match operation {
GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
}
}
}
pub fn convert_ic_buffer(ic_buffer: &GPUImageCopyBuffer) -> wgpu_com::ImageCopyBuffer {
wgpu_com::ImageCopyBuffer {
buffer: ic_buffer.buffer.id().0,
layout: convert_image_data_layout(&ic_buffer.parent),
impl From<&GPUImageCopyBuffer> for wgpu_com::ImageCopyBuffer {
fn from(ic_buffer: &GPUImageCopyBuffer) -> Self {
wgpu_com::ImageCopyBuffer {
buffer: ic_buffer.buffer.id().0,
layout: wgt::ImageDataLayout::from(&ic_buffer.parent),
}
}
}
pub fn convert_origin3d(origin: &GPUOrigin3D) -> Fallible<wgt::Origin3d> {
match origin {
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(v) => {
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuorigin3d-shape
if v.len() > 3 {
Err(Error::Type(
"sequence is too long for GPUOrigin3D".to_string(),
))
} else {
Ok(wgt::Origin3d {
x: v.get(0).copied().unwrap_or(0),
y: v.get(1).copied().unwrap_or(0),
z: v.get(2).copied().unwrap_or(0),
})
}
},
GPUOrigin3D::GPUOrigin3DDict(d) => Ok(wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
}),
impl TryFrom<&GPUOrigin3D> for wgt::Origin3d {
type Error = Error;
fn try_from(origin: &GPUOrigin3D) -> Result<Self, Self::Error> {
match origin {
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(v) => {
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuorigin3d-shape
if v.len() > 3 {
Err(Error::Type(
"sequence is too long for GPUOrigin3D".to_string(),
))
} else {
Ok(wgt::Origin3d {
x: v.get(0).copied().unwrap_or(0),
y: v.get(1).copied().unwrap_or(0),
z: v.get(2).copied().unwrap_or(0),
})
}
},
GPUOrigin3D::GPUOrigin3DDict(d) => Ok(wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
}),
}
}
}
pub fn convert_ic_texture(
ic_texture: &GPUImageCopyTexture,
) -> Fallible<wgpu_com::ImageCopyTexture> {
Ok(wgpu_com::ImageCopyTexture {
texture: ic_texture.texture.id().0,
mip_level: ic_texture.mipLevel,
origin: ic_texture
.origin
.as_ref()
.map(|origin| convert_origin3d(origin))
.transpose()?
.unwrap_or_default(),
aspect: match ic_texture.aspect {
GPUTextureAspect::All => wgt::TextureAspect::All,
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
},
})
impl TryFrom<&GPUImageCopyTexture> for wgpu_com::ImageCopyTexture {
type Error = Error;
fn try_from(ic_texture: &GPUImageCopyTexture) -> Result<Self, Self::Error> {
Ok(wgpu_com::ImageCopyTexture {
texture: ic_texture.texture.id().0,
mip_level: ic_texture.mipLevel,
origin: ic_texture
.origin
.as_ref()
.map(|origin| wgt::Origin3d::try_from(origin))
.transpose()?
.unwrap_or_default(),
aspect: match ic_texture.aspect {
GPUTextureAspect::All => wgt::TextureAspect::All,
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
},
})
}
}
pub fn convert_label<'a>(parent: &GPUObjectDescriptorBase) -> Option<Cow<'a, str>> {
@ -519,7 +538,7 @@ pub fn convert_bind_group_layout_entry(
GPUStorageTextureAccess::Read_write => wgt::StorageTextureAccess::ReadWrite,
},
format: device.validate_texture_format_required_features(&storage.format)?,
view_dimension: convert_view_dimension(storage.viewDimension),
view_dimension: storage.viewDimension.into(),
})
} else if let Some(texture) = &bgle.texture {
Some(wgt::BindingType::Texture {
@ -532,7 +551,7 @@ pub fn convert_bind_group_layout_entry(
GPUTextureSampleType::Sint => wgt::TextureSampleType::Sint,
GPUTextureSampleType::Uint => wgt::TextureSampleType::Uint,
},
view_dimension: convert_view_dimension(texture.viewDimension),
view_dimension: texture.viewDimension.into(),
multisampled: texture.multisampled,
})
} else {
@ -558,27 +577,31 @@ pub fn convert_bind_group_layout_entry(
}))
}
pub fn convert_color(color: &GPUColor) -> Fallible<wgt::Color> {
match color {
GPUColor::DoubleSequence(s) => {
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpucolor-shape
if s.len() != 4 {
Err(Error::Type("GPUColor sequence must be len 4".to_string()))
} else {
Ok(wgt::Color {
r: *s[0],
g: *s[1],
b: *s[2],
a: *s[3],
})
}
},
GPUColor::GPUColorDict(d) => Ok(wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
}),
impl TryFrom<&GPUColor> for wgt::Color {
type Error = Error;
fn try_from(color: &GPUColor) -> Result<Self, Self::Error> {
match color {
GPUColor::DoubleSequence(s) => {
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpucolor-shape
if s.len() != 4 {
Err(Error::Type("GPUColor sequence must be len 4".to_string()))
} else {
Ok(wgt::Color {
r: *s[0],
g: *s[1],
b: *s[2],
a: *s[3],
})
}
},
GPUColor::GPUColorDict(d) => Ok(wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
}),
}
}
}