style: Rustfmt recent changes.

This commit is contained in:
Emilio Cobos Álvarez 2019-11-30 14:34:45 +01:00
parent 59eef57eb7
commit 006417e40a
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GPG key ID: E1152D0994E4BF8A
22 changed files with 249 additions and 248 deletions

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@ -303,7 +303,7 @@ where
match *self {
Translate(..) | Translate3D(..) | TranslateX(..) | TranslateY(..) | TranslateZ(..) => {
true
}
},
_ => false,
}
}
@ -415,8 +415,8 @@ where
fn is_3d(&self) -> bool {
use self::TransformOperation::*;
match *self {
Translate3D(..) | TranslateZ(..) | Rotate3D(..) | RotateX(..) | RotateY(..)
| RotateZ(..) | Scale3D(..) | ScaleZ(..) | Perspective(..) | Matrix3D(..) => true,
Translate3D(..) | TranslateZ(..) | Rotate3D(..) | RotateX(..) | RotateY(..) |
RotateZ(..) | Scale3D(..) | ScaleZ(..) | Perspective(..) | Matrix3D(..) => true,
_ => false,
}
}
@ -444,23 +444,23 @@ where
az as f64,
euclid::Angle::radians(theta),
)
}
},
RotateX(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(1., 0., 0., theta)
}
},
RotateY(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(0., 1., 0., theta)
}
},
RotateZ(theta) | Rotate(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(0., 0., 1., theta)
}
},
Perspective(ref d) => {
let m = create_perspective_matrix(d.to_pixel_length(None)?);
m.cast()
}
},
Scale3D(sx, sy, sz) => Transform3D::create_scale(sx.into(), sy.into(), sz.into()),
Scale(sx, sy) => Transform3D::create_scale(sx.into(), sy.into(), 1.),
ScaleX(s) => Transform3D::create_scale(s.into(), 1., 1.),
@ -470,23 +470,23 @@ where
let tx = tx.to_pixel_length(reference_width)? as f64;
let ty = ty.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(tx, ty, tz.to_pixel_length(None)? as f64)
}
},
Translate(ref tx, ref ty) => {
let tx = tx.to_pixel_length(reference_width)? as f64;
let ty = ty.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(tx, ty, 0.)
}
},
TranslateX(ref t) => {
let t = t.to_pixel_length(reference_width)? as f64;
Transform3D::create_translation(t, 0., 0.)
}
},
TranslateY(ref t) => {
let t = t.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(0., t, 0.)
}
},
TranslateZ(ref z) => {
Transform3D::create_translation(0., 0., z.to_pixel_length(None)? as f64)
}
},
Skew(theta_x, theta_y) => Transform3D::create_skew(
euclid::Angle::radians(theta_x.radians64()),
euclid::Angle::radians(theta_y.radians64()),
@ -509,7 +509,7 @@ where
// return an identity matrix.
// Note: DOMMatrix doesn't go into this arm.
Transform3D::identity()
}
},
};
Ok(matrix)
}
@ -676,7 +676,7 @@ where
}
dest.write_char(' ')?;
angle.to_css(dest)
}
},
}
}
}
@ -732,7 +732,7 @@ where
z.to_css(dest)?;
}
Ok(())
}
},
}
}
}