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Add GPUSampler and GPUTextureView to BindingResource
Add validation for BindGroups
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commit
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12 changed files with 591 additions and 123 deletions
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@ -3,36 +3,81 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GPUBindGroupBinding::GPUBindGroupMethods;
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use crate::dom::bindings::codegen::Bindings::GPUBindGroupBinding::{
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GPUBindGroupEntry, GPUBindGroupMethods,
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};
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::DOMString;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpubindgrouplayout::GPUBindGroupLayout;
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use crate::dom::gpubuffer::GPUBuffer;
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use crate::dom::gputextureview::TextureSubresource;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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use webgpu::WebGPUBindGroup;
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use std::collections::HashMap;
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use webgpu::{WebGPUBindGroup, WebGPUDevice};
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#[dom_struct]
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pub struct GPUBindGroup {
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reflector_: Reflector,
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label: DomRefCell<Option<DOMString>>,
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bind_group: WebGPUBindGroup,
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device: WebGPUDevice,
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layout: Dom<GPUBindGroupLayout>,
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#[ignore_malloc_size_of = "defined in webgpu"]
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entries: Vec<GPUBindGroupEntry>,
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used_buffers: HashMap<Dom<GPUBuffer>, u32>,
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used_textures: HashMap<TextureSubresource, u32>,
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valid: Cell<bool>,
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}
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impl GPUBindGroup {
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fn new_inherited(bind_group: WebGPUBindGroup, valid: bool) -> Self {
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fn new_inherited(
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bind_group: WebGPUBindGroup,
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device: WebGPUDevice,
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valid: bool,
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entries: Vec<GPUBindGroupEntry>,
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layout: &GPUBindGroupLayout,
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used_buffers: HashMap<DomRoot<GPUBuffer>, u32>,
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used_textures: HashMap<TextureSubresource, u32>,
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) -> Self {
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Self {
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reflector_: Reflector::new(),
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label: DomRefCell::new(None),
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bind_group,
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device,
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valid: Cell::new(valid),
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layout: Dom::from_ref(layout),
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entries,
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used_buffers: used_buffers
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.into_iter()
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.map(|(key, value)| (Dom::from_ref(&*key), value))
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.collect(),
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used_textures,
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}
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}
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pub fn new(global: &GlobalScope, bind_group: WebGPUBindGroup, valid: bool) -> DomRoot<Self> {
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pub fn new(
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global: &GlobalScope,
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bind_group: WebGPUBindGroup,
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device: WebGPUDevice,
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valid: bool,
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entries: Vec<GPUBindGroupEntry>,
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layout: &GPUBindGroupLayout,
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used_buffers: HashMap<DomRoot<GPUBuffer>, u32>,
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used_textures: HashMap<TextureSubresource, u32>,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(GPUBindGroup::new_inherited(bind_group, valid)),
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Box::new(GPUBindGroup::new_inherited(
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bind_group,
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device,
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valid,
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entries,
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layout,
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used_buffers,
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used_textures,
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)),
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global,
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)
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}
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