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Add GPUSampler and GPUTextureView to BindingResource
Add validation for BindGroups
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parent
abc3ed40c9
commit
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12 changed files with 591 additions and 123 deletions
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@ -12,6 +12,7 @@ use crate::dom::bindings::str::DOMString;
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use crate::dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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use std::collections::HashMap;
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use webgpu::{WebGPU, WebGPUBindGroupLayout};
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#[dom_struct]
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@ -20,7 +21,7 @@ pub struct GPUBindGroupLayout {
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label: DomRefCell<Option<DOMString>>,
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bind_group_layout: WebGPUBindGroupLayout,
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#[ignore_malloc_size_of = "defined in webgpu"]
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bindings: Vec<GPUBindGroupLayoutEntry>,
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entry_map: HashMap<u32, GPUBindGroupLayoutEntry>,
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#[ignore_malloc_size_of = "defined in webgpu"]
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channel: WebGPU,
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valid: Cell<bool>,
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@ -30,7 +31,7 @@ impl GPUBindGroupLayout {
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fn new_inherited(
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channel: WebGPU,
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bind_group_layout: WebGPUBindGroupLayout,
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bindings: Vec<GPUBindGroupLayoutEntry>,
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entry_map: HashMap<u32, GPUBindGroupLayoutEntry>,
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valid: bool,
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) -> Self {
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Self {
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@ -38,7 +39,7 @@ impl GPUBindGroupLayout {
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channel,
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label: DomRefCell::new(None),
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bind_group_layout,
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bindings,
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entry_map,
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valid: Cell::new(valid),
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}
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}
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@ -47,14 +48,14 @@ impl GPUBindGroupLayout {
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global: &GlobalScope,
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channel: WebGPU,
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bind_group_layout: WebGPUBindGroupLayout,
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bindings: Vec<GPUBindGroupLayoutEntry>,
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entry_map: HashMap<u32, GPUBindGroupLayoutEntry>,
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valid: bool,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(GPUBindGroupLayout::new_inherited(
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channel,
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bind_group_layout,
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bindings,
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entry_map,
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valid,
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)),
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global,
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@ -71,8 +72,8 @@ impl GPUBindGroupLayout {
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self.bind_group_layout
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}
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pub fn bindings(&self) -> &[GPUBindGroupLayoutEntry] {
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&self.bindings
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pub fn entries(&self) -> &HashMap<u32, GPUBindGroupLayoutEntry> {
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&self.entry_map
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}
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}
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