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Add GPUSampler and GPUTextureView to BindingResource
Add validation for BindGroups
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12 changed files with 591 additions and 123 deletions
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@ -110,7 +110,7 @@ impl GPUBuffer {
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self.state.borrow()
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}
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pub fn valid(&self) -> bool {
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pub fn is_valid(&self) -> bool {
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self.valid.get()
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}
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}
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