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Add get_zero_value to Animatable trait
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1 changed files with 102 additions and 1 deletions
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@ -641,6 +641,24 @@ impl Animatable for AnimationValue {
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}
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}
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fn get_zero_value(&self) -> Option<Self> {
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match self {
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% for prop in data.longhands:
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% if prop.animatable:
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% if prop.animation_value_type == "discrete":
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&AnimationValue::${prop.camel_case}(_) => {
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None
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}
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% else:
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&AnimationValue::${prop.camel_case}(ref base) => {
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base.get_zero_value().map(AnimationValue::${prop.camel_case})
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}
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% endif
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% endif
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% endfor
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}
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}
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (self, other) {
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% for prop in data.longhands:
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@ -697,6 +715,17 @@ pub trait Animatable: Sized {
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self.add_weighted(other, count as f64, 1.0)
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}
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/// Returns a value that, when added with an underlying value, will produce the underlying
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/// value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from
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/// the zero value to the 'by' value, and then adds the result to the underlying value.
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///
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/// This is not the necessarily the same as the initial value of a property. For example, the
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/// initial value of 'stroke-width' is 1, but the zero value is 0, since adding 1 to the
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/// underlying value will not produce the underlying value.
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fn get_zero_value(&self) -> Option<Self> {
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None
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}
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/// Compute distance between a value and another for a given property.
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fn compute_distance(&self, _other: &Self) -> Result<f64, ()> { Err(()) }
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@ -746,6 +775,9 @@ impl Animatable for Au {
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Ok(Au((self.0 as f64 * self_portion + other.0 as f64 * other_portion).round() as i32))
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> { Some(Au(0)) }
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.0.compute_distance(&other.0)
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@ -795,6 +827,9 @@ impl Animatable for f32 {
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Ok((*self as f64 * self_portion + *other as f64 * other_portion) as f32)
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> { Some(0.) }
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs() as f64)
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@ -808,6 +843,9 @@ impl Animatable for f64 {
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Ok(*self * self_portion + *other * other_portion)
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> { Some(0.) }
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs())
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@ -821,6 +859,9 @@ impl Animatable for i32 {
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Ok((*self as f64 * self_portion + *other as f64 * other_portion).round() as i32)
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> { Some(0) }
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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Ok((*self - *other).abs() as f64)
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@ -1007,6 +1048,9 @@ impl Animatable for LengthOrPercentage {
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}
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> { Some(LengthOrPercentage::zero()) }
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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@ -1079,6 +1123,18 @@ impl Animatable for LengthOrPercentageOrAuto {
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}
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> {
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match *self {
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LengthOrPercentageOrAuto::Length(_) |
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LengthOrPercentageOrAuto::Percentage(_) |
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LengthOrPercentageOrAuto::Calc(_) => {
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Some(LengthOrPercentageOrAuto::Length(Au(0)))
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},
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LengthOrPercentageOrAuto::Auto => { None },
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}
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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@ -1149,6 +1205,18 @@ impl Animatable for LengthOrPercentageOrNone {
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}
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> {
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match *self {
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LengthOrPercentageOrNone::Length(_) |
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LengthOrPercentageOrNone::Percentage(_) |
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LengthOrPercentageOrNone::Calc(_) => {
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Some(LengthOrPercentageOrNone::Length(Au(0)))
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},
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LengthOrPercentageOrNone::None => { None },
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}
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (*self, *other) {
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@ -1223,7 +1291,8 @@ impl Animatable for FontWeight {
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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let a = (*self as u32) as f64;
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let b = (*other as u32) as f64;
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let weight = a * self_portion + b * other_portion;
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const NORMAL: f64 = 400.;
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let weight = (a - NORMAL) * self_portion + (b - NORMAL) * other_portion + NORMAL;
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Ok(if weight < 150. {
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FontWeight::Weight100
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} else if weight < 250. {
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@ -1245,6 +1314,9 @@ impl Animatable for FontWeight {
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})
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> { Some(FontWeight::Weight400) }
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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let a = (*self as u32) as f64;
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@ -1306,6 +1378,11 @@ impl Into<FontStretch> for f64 {
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}
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}
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// Like std::macros::try!, but for Option<>.
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macro_rules! option_try {
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($e:expr) => (match $e { Some(e) => e, None => return None })
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-simple-list
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impl<H: Animatable, V: Animatable> Animatable for generic_position::Position<H, V> {
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#[inline]
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@ -1318,6 +1395,14 @@ impl<H: Animatable, V: Animatable> Animatable for generic_position::Position<H,
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})
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> {
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Some(generic_position::Position {
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horizontal: option_try!(self.horizontal.get_zero_value()),
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vertical: option_try!(self.vertical.get_zero_value()),
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})
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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@ -2493,6 +2578,9 @@ impl Animatable for TransformList {
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}
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}
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> { Some(TransformList(None)) }
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}
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impl<T, U> Animatable for Either<T, U>
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@ -2514,6 +2602,14 @@ impl<T, U> Animatable for Either<T, U>
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}
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> {
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match *self {
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Either::First(ref this) => { this.get_zero_value().map(Either::First) },
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Either::Second(ref this) => { this.get_zero_value().map(Either::Second) },
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}
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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match (self, other) {
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@ -2616,6 +2712,11 @@ impl Animatable for IntermediateRGBA {
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}
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}
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#[inline]
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fn get_zero_value(&self) -> Option<Self> {
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Some(IntermediateRGBA::new(0., 0., 0., 1.))
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sq| sq.sqrt())
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