Use Tapped event instead of PointerReleased

This commit is contained in:
Paul Rouget 2019-10-14 09:07:32 +02:00
parent eee2c895f4
commit 010bc0036d
4 changed files with 8 additions and 8 deletions

View file

@ -36,7 +36,7 @@ void ServoControl::Shutdown() {
void ServoControl::OnLoaded(IInspectable const &, RoutedEventArgs const &) {
auto panel = Panel();
panel.PointerReleased(
panel.Tapped(
std::bind(&ServoControl::OnSurfaceClicked, this, _1, _2));
panel.ManipulationStarted(
[=](IInspectable const &,
@ -95,10 +95,10 @@ void ServoControl::OnSurfaceManipulationDelta(
}
void ServoControl::OnSurfaceClicked(IInspectable const &,
Input::PointerRoutedEventArgs const &e) {
auto coords = e.GetCurrentPoint(Panel());
auto x = coords.Position().X * mDPI;
auto y = coords.Position().Y * mDPI;
Input::TappedRoutedEventArgs const &e) {
auto coords = e.GetPosition(Panel());
auto x = coords.X * mDPI;
auto y = coords.Y * mDPI;
RunOnGLThread([=] { mServo->Click(x, y); });
e.Handled(true);
}