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Implement Gamepad API
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27 changed files with 1193 additions and 96 deletions
61
components/script/dom/gamepadbutton.rs
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61
components/script/dom/gamepadbutton.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::GamepadButtonBinding;
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use dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButtonMethods;
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use dom::bindings::js::Root;
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use dom::bindings::num::Finite;
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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use dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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#[dom_struct]
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pub struct GamepadButton {
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reflector_: Reflector,
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pressed: Cell<bool>,
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touched: Cell<bool>,
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value: Cell<f64>,
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}
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impl GamepadButton {
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pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
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Self {
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reflector_: Reflector::new(),
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pressed: Cell::new(pressed),
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touched: Cell::new(touched),
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value: Cell::new(0.0),
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}
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}
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pub fn new(global: &GlobalScope, pressed: bool, touched: bool) -> Root<GamepadButton> {
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reflect_dom_object(box GamepadButton::new_inherited(pressed, touched),
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global,
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GamepadButtonBinding::Wrap)
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}
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}
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impl GamepadButtonMethods for GamepadButton {
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-pressed
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fn Pressed(&self) -> bool {
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self.pressed.get()
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}
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-touched
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fn Touched(&self) -> bool {
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self.touched.get()
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}
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-value
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fn Value(&self) -> Finite<f64> {
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Finite::wrap(self.value.get())
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}
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}
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impl GamepadButton {
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pub fn update(&self, pressed: bool, touched: bool) {
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self.pressed.set(pressed);
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self.touched.set(touched);
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}
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}
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