Implement Gamepad API

This commit is contained in:
Imanol Fernandez 2017-03-29 15:41:40 +02:00
parent 69eda6a60c
commit 0158b5b2af
27 changed files with 1193 additions and 96 deletions

View file

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::codegen::Bindings::EventBinding::EventBinding::EventMethods;
use dom::bindings::codegen::Bindings::GamepadEventBinding;
use dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods;
use dom::bindings::error::Fallible;
use dom::bindings::inheritance::Castable;
use dom::bindings::js::{JS, Root};
use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::str::DOMString;
use dom::event::Event;
use dom::gamepad::Gamepad;
use dom::globalscope::GlobalScope;
use dom::window::Window;
use dom_struct::dom_struct;
use servo_atoms::Atom;
#[dom_struct]
pub struct GamepadEvent {
event: Event,
gamepad: JS<Gamepad>,
}
pub enum GamepadEventType {
Connected,
Disconnected
}
impl GamepadEvent {
fn new_inherited(gamepad: &Gamepad) -> GamepadEvent {
GamepadEvent {
event: Event::new_inherited(),
gamepad: JS::from_ref(gamepad),
}
}
pub fn new(global: &GlobalScope,
type_: Atom,
bubbles: bool,
cancelable: bool,
gamepad: &Gamepad)
-> Root<GamepadEvent> {
let ev = reflect_dom_object(box GamepadEvent::new_inherited(&gamepad),
global,
GamepadEventBinding::Wrap);
{
let event = ev.upcast::<Event>();
event.init_event(type_, bubbles, cancelable);
}
ev
}
pub fn new_with_type(global: &GlobalScope, event_type: GamepadEventType, gamepad: &Gamepad)
-> Root<GamepadEvent> {
let name = match event_type {
GamepadEventType::Connected => "gamepadconnected",
GamepadEventType::Disconnected => "gamepaddisconnected"
};
GamepadEvent::new(&global,
name.into(),
false,
false,
&gamepad)
}
// https://w3c.github.io/gamepad/#gamepadevent-interface
pub fn Constructor(window: &Window,
type_: DOMString,
init: &GamepadEventBinding::GamepadEventInit)
-> Fallible<Root<GamepadEvent>> {
Ok(GamepadEvent::new(&window.global(),
Atom::from(type_),
init.parent.bubbles,
init.parent.cancelable,
&init.gamepad))
}
}
impl GamepadEventMethods for GamepadEvent {
// https://w3c.github.io/gamepad/#gamepadevent-interface
fn Gamepad(&self) -> Root<Gamepad> {
Root::from_ref(&*self.gamepad)
}
// https://dom.spec.whatwg.org/#dom-event-istrusted
fn IsTrusted(&self) -> bool {
self.event.IsTrusted()
}
}