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Implement Gamepad API
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27 changed files with 1193 additions and 96 deletions
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@ -12,6 +12,6 @@ path = "lib.rs"
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[dependencies]
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ipc-channel = "0.7"
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msg = {path = "../msg"}
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rust-webvr = {version = "0.2", features = ["serde-serialization"]}
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rust-webvr = {version = "0.3", features = ["serde-serialization"]}
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serde = "0.9"
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serde_derive = "0.9"
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@ -16,9 +16,15 @@ pub use webvr::VRDisplayData as WebVRDisplayData;
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pub use webvr::VRDisplayCapabilities as WebVRDisplayCapabilities;
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pub use webvr::VRDisplayEvent as WebVRDisplayEvent;
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pub use webvr::VRDisplayEventReason as WebVRDisplayEventReason;
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pub use webvr::VREvent as WebVREvent;
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pub use webvr::VREye as WebVREye;
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pub use webvr::VREyeParameters as WebVREyeParameters;
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pub use webvr::VRFieldOfView as WebVRFieldOfView;
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pub use webvr::VRGamepadButton as WebVRGamepadButton;
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pub use webvr::VRGamepadData as WebVRGamepadData;
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pub use webvr::VRGamepadEvent as WebVRGamepadEvent;
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pub use webvr::VRGamepadHand as WebVRGamepadHand;
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pub use webvr::VRGamepadState as WebVRGamepadState;
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pub use webvr::VRFrameData as WebVRFrameData;
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pub use webvr::VRLayer as WebVRLayer;
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pub use webvr::VRPose as WebVRPose;
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@ -15,10 +15,11 @@ pub enum WebVRMsg {
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UnregisterContext(PipelineId),
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PollEvents(IpcSender<bool>),
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GetDisplays(IpcSender<WebVRResult<Vec<VRDisplayData>>>),
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GetFrameData(PipelineId, u64, f64, f64, IpcSender<WebVRResult<VRFrameData>>),
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ResetPose(PipelineId, u64, IpcSender<WebVRResult<VRDisplayData>>),
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RequestPresent(PipelineId, u64, IpcSender<WebVRResult<()>>),
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ExitPresent(PipelineId, u64, Option<IpcSender<WebVRResult<()>>>),
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CreateCompositor(u64),
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GetFrameData(PipelineId, u32, f64, f64, IpcSender<WebVRResult<VRFrameData>>),
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ResetPose(PipelineId, u32, IpcSender<WebVRResult<VRDisplayData>>),
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RequestPresent(PipelineId, u32, IpcSender<WebVRResult<()>>),
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ExitPresent(PipelineId, u32, Option<IpcSender<WebVRResult<()>>>),
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CreateCompositor(u32),
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GetGamepads(Vec<u32>, IpcSender<WebVRResult<Vec<(Option<VRGamepadData>, VRGamepadState)>>>),
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Exit,
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}
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