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https://github.com/servo/servo.git
synced 2025-07-22 23:03:42 +01:00
When using the WebGL external image API, use sync calls if we happen to be on the WebGL thread
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8ec28978cd
commit
0178fcae4e
3 changed files with 191 additions and 222 deletions
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@ -15,8 +15,8 @@ use ipc_channel::router::ROUTER;
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use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
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use pixels::{self, PixelFormat};
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use std::borrow::Cow;
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use std::cell::Cell;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::mem;
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use std::rc::Rc;
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use std::sync::{Arc, Mutex};
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@ -80,12 +80,6 @@ pub(crate) struct WebGLThread {
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sender: WebGLSender<WebGLMsg>,
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}
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/// A map of GL contexts to backing textures and their sizes.
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/// Only used for accessing this information when the WebGL processing is run
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/// on the main thread and the compositor needs access to this information
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/// synchronously.
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pub(crate) type TexturesMap = Rc<RefCell<HashMap<WebGLContextId, (u32, Size2D<i32>)>>>;
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#[derive(PartialEq)]
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enum EventLoop {
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Blocking,
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@ -105,24 +99,36 @@ pub(crate) struct WebGLThreadInit {
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/// The extra data required to run an instance of WebGLThread when it is
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/// not running in its own thread.
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pub struct WebGLMainThread {
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thread_data: WebGLThread,
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shut_down: bool,
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textures: TexturesMap,
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pub(crate) thread_data: RefCell<WebGLThread>,
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shut_down: Cell<bool>,
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}
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impl WebGLMainThread {
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/// Synchronously process all outstanding WebGL messages.
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pub fn process(&mut self) {
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if self.shut_down {
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pub fn process(&self) {
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if self.shut_down.get() {
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return;
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}
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// Any context could be current when we start.
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self.thread_data.bound_context_id = None;
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self.shut_down = !self
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.thread_data
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.process(EventLoop::Nonblocking, Some(self.textures.clone()))
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self.thread_data.borrow_mut().bound_context_id = None;
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self.shut_down.set(
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!self
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.thread_data
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.borrow_mut()
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.process(EventLoop::Nonblocking),
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);
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}
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/// Returns the main GL thread if called from the main thread,
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/// and `None` otherwise.
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pub(crate) fn on_current_thread() -> Option<Rc<WebGLMainThread>> {
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WEBGL_MAIN_THREAD.with(|main_thread| main_thread.borrow().clone())
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}
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}
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thread_local! {
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static WEBGL_MAIN_THREAD: RefCell<Option<Rc<WebGLMainThread>>> = RefCell::new(None);
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}
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impl WebGLThread {
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@ -158,8 +164,7 @@ impl WebGLThread {
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pub(crate) fn run_on_current_thread(
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mut init: WebGLThreadInit,
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event_loop_waker: Box<dyn EventLoopWaker>,
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textures: TexturesMap,
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) -> WebGLMainThread {
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) -> Rc<WebGLMainThread> {
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if let WebGLReceiver::Ipc(ref mut receiver) = init.receiver {
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// Interpose a new channel in between the existing WebGL channel endpoints.
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// This will bounce all WebGL messages through the router thread adding a small
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@ -176,11 +181,17 @@ impl WebGLThread {
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);
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}
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WebGLMainThread {
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thread_data: WebGLThread::new(init),
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textures,
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shut_down: false,
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}
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let result = Rc::new(WebGLMainThread {
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thread_data: RefCell::new(WebGLThread::new(init)),
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shut_down: Cell::new(false),
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});
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WEBGL_MAIN_THREAD.with(|main_thread| {
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debug_assert!(main_thread.borrow().is_none());
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*main_thread.borrow_mut() = Some(result.clone());
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});
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result
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}
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/// Perform all initialization required to run an instance of WebGLThread
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@ -190,18 +201,18 @@ impl WebGLThread {
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.name("WebGL thread".to_owned())
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.spawn(move || {
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let mut data = WebGLThread::new(init);
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data.process(EventLoop::Blocking, None);
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data.process(EventLoop::Blocking);
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})
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.expect("Thread spawning failed");
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}
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fn process(&mut self, loop_type: EventLoop, textures: Option<TexturesMap>) -> bool {
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fn process(&mut self, loop_type: EventLoop) -> bool {
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let webgl_chan = WebGLChan(self.sender.clone());
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while let Ok(msg) = match loop_type {
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EventLoop::Blocking => self.receiver.recv(),
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EventLoop::Nonblocking => self.receiver.try_recv(),
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} {
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let exit = self.handle_msg(msg, &webgl_chan, textures.as_ref());
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let exit = self.handle_msg(msg, &webgl_chan);
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if exit {
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return false;
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}
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@ -210,16 +221,11 @@ impl WebGLThread {
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}
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/// Handles a generic WebGLMsg message
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fn handle_msg(
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&mut self,
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msg: WebGLMsg,
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webgl_chan: &WebGLChan,
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textures: Option<&TexturesMap>,
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) -> bool {
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fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool {
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trace!("processing {:?}", msg);
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match msg {
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WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
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let result = self.create_webgl_context(version, size, attributes, textures);
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let result = self.create_webgl_context(version, size, attributes);
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result_sender
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.send(result.map(|(id, limits, share_mode)| {
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let data = Self::make_current_if_needed(
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@ -264,10 +270,10 @@ impl WebGLThread {
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.unwrap();
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},
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WebGLMsg::ResizeContext(ctx_id, size, sender) => {
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self.resize_webgl_context(ctx_id, size, sender, textures);
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self.resize_webgl_context(ctx_id, size, sender);
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},
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WebGLMsg::RemoveContext(ctx_id) => {
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self.remove_webgl_context(ctx_id, textures);
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self.remove_webgl_context(ctx_id);
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},
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WebGLMsg::WebGLCommand(ctx_id, command, backtrace) => {
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self.handle_webgl_command(ctx_id, command, backtrace);
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@ -337,7 +343,7 @@ impl WebGLThread {
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context_id: WebGLContextId,
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sender: WebGLSender<(u32, Size2D<i32>, usize)>,
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) {
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sender.send(self.handle_lock_inner(context_id)).unwrap();
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sender.send(self.handle_lock_sync(context_id)).unwrap();
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}
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/// handle_lock, but unconditionally IPC (used by webxr)
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@ -346,12 +352,12 @@ impl WebGLThread {
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context_id: WebGLContextId,
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sender: IpcSender<(u32, Size2D<i32>, usize)>,
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) {
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sender.send(self.handle_lock_inner(context_id)).unwrap();
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sender.send(self.handle_lock_sync(context_id)).unwrap();
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}
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/// Shared code between handle_lock and handle_lock_ipc, does the actual syncing/flushing
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/// but the caller must send the response back
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fn handle_lock_inner(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>, usize) {
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fn handle_lock_sync(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>, usize) {
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let data =
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Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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.expect("WebGLContext not found in a WebGLMsg::Lock message");
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@ -361,23 +367,38 @@ impl WebGLThread {
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// The related gl().wait_sync call is performed in the WR thread. See WebGLExternalImageApi for mor details.
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let gl_sync = data.ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
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info.gl_sync = Some(gl_sync);
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debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
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// It is important that the fence sync is properly flushed into the GPU's command queue.
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// Without proper flushing, the sync object may never be signaled.
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data.ctx.gl().flush();
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debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
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(info.texture_id, info.size, gl_sync as usize)
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}
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/// A version of locking that doesn't return a GLsync object,
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/// used when it's being called from the same thread.
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pub(crate) fn handle_lock_unsync(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>) {
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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info.render_state = ContextRenderState::Locked(None);
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(info.texture_id, info.size)
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}
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/// Handles an unlock external callback received from webrender::ExternalImageHandler
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fn handle_unlock(&mut self, context_id: WebGLContextId) {
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let data =
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Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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.expect("WebGLContext not found in a WebGLMsg::Unlock message");
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pub(crate) fn handle_unlock(&mut self, context_id: WebGLContextId) {
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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info.render_state = ContextRenderState::Unlocked;
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if let Some(gl_sync) = info.gl_sync.take() {
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let data = Self::make_current_if_needed(
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context_id,
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&self.contexts,
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&mut self.bound_context_id,
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)
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.expect("WebGLContext not found in a WebGLMsg::Unlock message");
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// Release the GLSync object.
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data.ctx.gl().delete_sync(gl_sync);
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debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
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}
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}
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@ -387,7 +408,6 @@ impl WebGLThread {
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version: WebGLVersion,
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size: Size2D<u32>,
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attributes: GLContextAttributes,
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textures: Option<&TexturesMap>,
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) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
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// Creating a new GLContext may make the current bound context_id dirty.
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// Clear it to ensure that make_current() is called in subsequent commands.
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@ -425,10 +445,6 @@ impl WebGLThread {
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},
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);
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if let Some(ref textures) = textures {
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textures.borrow_mut().insert(id, (texture_id, size));
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}
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self.cached_context_info.insert(
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id,
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WebGLContextInfo {
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context_id: WebGLContextId,
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size: Size2D<u32>,
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sender: WebGLSender<Result<(), String>>,
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textures: Option<&TexturesMap>,
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) {
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let data = Self::make_current_if_needed_mut(
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context_id,
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@ -477,12 +492,6 @@ impl WebGLThread {
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info.texture_id = texture_id;
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info.size = real_size;
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if let Some(ref textures) = textures {
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textures
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.borrow_mut()
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.insert(context_id, (texture_id, real_size));
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}
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// Update WR image if needed. Resize image updates are only required for SharedTexture mode.
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// Readback mode already updates the image every frame to send the raw pixels.
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// See `handle_update_wr_image`.
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@ -508,7 +517,7 @@ impl WebGLThread {
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}
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/// Removes a WebGLContext and releases attached resources.
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fn remove_webgl_context(&mut self, context_id: WebGLContextId, textures: Option<&TexturesMap>) {
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fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
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// Release webrender image keys.
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if let Some(info) = self.cached_context_info.remove(&context_id) {
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let mut txn = webrender_api::Transaction::new();
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@ -527,10 +536,6 @@ impl WebGLThread {
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// Release GL context.
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self.contexts.remove(&context_id);
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if let Some(ref textures) = textures {
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textures.borrow_mut().remove(&context_id);
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}
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// Removing a GLContext may make the current bound context_id dirty.
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self.bound_context_id = None;
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}
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@ -628,25 +633,7 @@ impl WebGLThread {
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self.webrender_api.send_transaction(document_id, txn);
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},
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DOMToTextureCommand::Lock(pipeline_id, gl_sync, sender) => {
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let contexts = &self.contexts;
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let bound_context_id = &mut self.bound_context_id;
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let result = self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
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let data = Self::make_current_if_needed(
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dom_data.context_id,
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contexts,
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bound_context_id,
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);
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data.and_then(|data| {
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// The next glWaitSync call is used to synchronize the two flows of
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// OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
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// glWaitSync doesn't block WebGL CPU thread.
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data.ctx
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.gl()
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.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
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Some((dom_data.texture_id.get(), dom_data.size))
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})
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});
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let result = self.handle_dom_to_texture_lock(pipeline_id, gl_sync);
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// Send the texture id and size to WR.
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sender.send(result).unwrap();
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},
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@ -666,6 +653,28 @@ impl WebGLThread {
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}
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}
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pub(crate) fn handle_dom_to_texture_lock(
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&mut self,
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pipeline_id: webrender_api::PipelineId,
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gl_sync: usize,
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) -> Option<(u32, Size2D<i32>)> {
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let contexts = &self.contexts;
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let bound_context_id = &mut self.bound_context_id;
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self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
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let data =
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Self::make_current_if_needed(dom_data.context_id, contexts, bound_context_id);
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data.and_then(|data| {
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// The next glWaitSync call is used to synchronize the two flows of
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// OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
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// glWaitSync doesn't block WebGL CPU thread.
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data.ctx
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.gl()
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.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
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Some((dom_data.texture_id.get(), dom_data.size))
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})
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})
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}
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/// Gets a reference to a GLContextWrapper for a given WebGLContextId and makes it current if required.
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fn make_current_if_needed<'a>(
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context_id: WebGLContextId,
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@ -843,7 +852,7 @@ impl Drop for WebGLThread {
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// Call remove_context functions in order to correctly delete WebRender image keys.
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let context_ids: Vec<WebGLContextId> = self.contexts.keys().map(|id| *id).collect();
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for id in context_ids {
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self.remove_webgl_context(id, None);
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self.remove_webgl_context(id);
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}
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}
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}
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