Add support for WebGL2 TexImage2D

Adds initial support for one of the WebGL2 `TexImage2D` call.
This commit is contained in:
Istvan Miklos 2020-05-04 10:17:46 +02:00
parent 6c506ba260
commit 035cb6ebaa
4 changed files with 117 additions and 20 deletions

View file

@ -512,10 +512,10 @@ interface mixin WebGL2RenderingContextOverloads
//void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
// GLint border, GLenum format, GLenum type,
// TexImageSource source); // May throw DOMException
//[Throws]
//void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
// GLint border, GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView srcData,
// GLuint srcOffset);
[Throws]
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView srcData,
GLuint srcOffset);
//[Throws]
//void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,