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webgl: Emulate some renderbuffer formats in non-GLES.
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3334e477c1
commit
03eb7e4dd2
11 changed files with 176 additions and 53 deletions
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@ -2,48 +2,24 @@
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
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expected: FAIL
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[WebGL test #3: floating-point R16F render target should not be supported without enabling EXT_color_buffer_float]
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expected: FAIL
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[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
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expected: FAIL
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[WebGL test #6: floating-point RG16F render target should not be supported without enabling EXT_color_buffer_float]
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expected: FAIL
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[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
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expected: FAIL
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[WebGL test #9: floating-point RGBA16F render target should not be supported without enabling EXT_color_buffer_float]
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expected: FAIL
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[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
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expected: FAIL
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[WebGL test #12: floating-point R32F render target should not be supported without enabling EXT_color_buffer_float]
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expected: FAIL
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
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expected: FAIL
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[WebGL test #15: floating-point RG32F render target should not be supported without enabling EXT_color_buffer_float]
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expected: FAIL
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[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
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expected: FAIL
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[WebGL test #18: floating-point RGBA32F render target should not be supported without enabling EXT_color_buffer_float]
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expected: FAIL
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[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
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expected: FAIL
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[WebGL test #21: floating-point R11F_G11F_B10F render target should not be supported without enabling EXT_color_buffer_float]
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expected: FAIL
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[WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : RGB16F texture allocation should succeed]
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expected: FAIL
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[WebGL test #31: RGB16F render target should not be supported with or without enabling EXT_color_buffer_float]
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expected: FAIL
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@ -1,2 +1,97 @@
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[read-pixels-from-fbo-test.html]
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expected: CRASH
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[WebGL test #0: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #1: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #3: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #7: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #15: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #18: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #21: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #22: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #23: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #25: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #26: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #27: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #28: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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[WebGL test #31: getError expected: NO_ERROR. Was INVALID_ENUM : Setting up fbo should generate no error]
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expected: FAIL
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@ -1,2 +1,7 @@
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[read-pixels-from-rgb8-into-pbo-bug.html]
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expected: CRASH
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[WebGL test #1: framebuffer with RGB8 color buffer is incomplete]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Tests should complete without gl errors]
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expected: FAIL
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@ -1,2 +1,14 @@
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[multisampled-renderbuffer-initialization.html]
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expected: CRASH
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expected: ERROR
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[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors]
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expected: FAIL
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[WebGL test #3: user buffer has been cleared to green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,2 +1,11 @@
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[clear-srgb-color-buffer.html]
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expected: CRASH
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expected: ERROR
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[WebGL test #1: Framebuffer incomplete.]
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expected: FAIL
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[WebGL test #2: should be 124,193,222,255\nat (0, 0) expected: 124,193,222,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.]
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expected: FAIL
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