Add a workaround for headless output sometimes being blank.

I *think* this is a bug in OSMesa, as the fix here makes no
sense to me. But nonetheless, this change does seem to reliably
fix the headless output issues as reported.

Fixes #18606.
This commit is contained in:
Glenn Watson 2018-01-31 10:33:54 +10:00
parent 469dc84b6e
commit 04977ae20d

View file

@ -1408,6 +1408,14 @@ impl<Window: WindowMethods> IOCompositor<Window> {
width: usize,
height: usize)
-> RgbImage {
// For some reason, OSMesa fails to render on the 3rd
// attempt in headless mode, under some conditions.
// I think this can only be some kind of synchronization
// bug in OSMesa, but explicitly un-binding any vertex
// array here seems to work around that bug.
// See https://github.com/servo/servo/issues/18606.
self.gl.bind_vertex_array(0);
let mut pixels = self.gl.read_pixels(0, 0,
width as gl::GLsizei,
height as gl::GLsizei,