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Update WR (resource cache changes, various optimizations).
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13 changed files with 32 additions and 41 deletions
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@ -25,7 +25,6 @@
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#define varying in
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// Uniform inputs
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uniform sampler2D sMask;
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// Fragment shader outputs
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out vec4 oFragColor;
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@ -35,6 +34,7 @@
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// Shared shader uniforms
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//======================================================================================
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uniform sampler2D sDiffuse;
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uniform sampler2D sMask;
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//======================================================================================
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// Interpolator definitions
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