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Inline write_pixels
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1 changed files with 1 additions and 17 deletions
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@ -732,23 +732,7 @@ fn write_image(draw_target: &DrawTarget,
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let image_rect = Rect::new(Point2D::zero(), image_size);
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// rgba -> bgra
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byte_swap(&mut image_data);
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write_pixels(&draw_target, &image_data, image_size, image_rect,
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dest_rect, smoothing_enabled, composition_op, global_alpha);
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}
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/// It writes image data to the target
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/// draw_target: the destination target where the imagedata will be copied
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/// source_rect: the area of the image data to be written
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/// dest_rect: The area of the target where the imagedata will be copied
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/// smoothing_enabled: if smoothing is applied to the copied pixels
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fn write_pixels(draw_target: &DrawTarget,
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image_data: &[u8],
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image_size: Size2D<f64>,
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source_rect: Rect<f64>,
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dest_rect: Rect<f64>,
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smoothing_enabled: bool,
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composition_op: CompositionOp,
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global_alpha: f32) {
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// From spec https://html.spec.whatwg.org/multipage/#dom-context-2d-drawimage
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// When scaling up, if the imageSmoothingEnabled attribute is set to true, the user agent should attempt
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// to apply a smoothing algorithm to the image data when it is scaled.
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@ -770,7 +754,7 @@ fn write_pixels(draw_target: &DrawTarget,
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draw_target.draw_surface(source_surface,
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dest_rect.to_azfloat(),
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source_rect.to_azfloat(),
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image_rect.to_azfloat(),
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draw_surface_options,
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draw_options);
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}
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