Implementing Blur filter.

This commit is contained in:
Adenilson Cavalcanti 2015-03-10 16:27:15 -07:00
parent 35fb516662
commit 05dd176186
6 changed files with 222 additions and 69 deletions

View file

@ -909,12 +909,30 @@ impl<'a> PaintContext<'a> {
}
// FIXME(pcwalton): This surface might be bigger than necessary and waste memory.
let size = self.draw_target.get_size();
let size = Size2D(size.width, size.height);
let size = self.draw_target.get_size(); //Az size.
let mut size = Size2D(size.width, size.height); //Geom::Size.
// Pre-calculate if there is a blur expansion need.
let accum_blur = filters::calculate_accumulated_blur(filters);
let mut matrix = self.draw_target.get_transform();
if accum_blur > Au(0) {
// Set the correct size.
let side_inflation = accum_blur * BLUR_INFLATION_FACTOR;
size = Size2D(size.width + (side_inflation.to_nearest_px() * 2) as i32, size.height + (side_inflation.to_nearest_px() * 2) as i32);
// Calculate the transform matrix.
let old_transform = self.draw_target.get_transform();
let inflated_size = Rect(Point2D(0.0, 0.0), Size2D(size.width as AzFloat,
size.height as AzFloat));
let temporary_draw_target_bounds = old_transform.transform_rect(&inflated_size);
matrix = Matrix2D::identity().translate(-temporary_draw_target_bounds.origin.x as AzFloat,
-temporary_draw_target_bounds.origin.y as AzFloat).mul(&old_transform);
}
let temporary_draw_target =
self.draw_target.create_similar_draw_target(&size, self.draw_target.get_format());
temporary_draw_target.set_transform(&self.draw_target.get_transform());
temporary_draw_target.set_transform(&matrix);
temporary_draw_target
}
@ -932,18 +950,36 @@ impl<'a> PaintContext<'a> {
// Set up transforms.
let old_transform = self.draw_target.get_transform();
self.draw_target.set_transform(&Matrix2D::identity());
temporary_draw_target.set_transform(&Matrix2D::identity());
let rect = Rect(Point2D(0.0, 0.0), self.draw_target.get_size().to_azure_size());
let rect_temporary = Rect(Point2D(0.0, 0.0), temporary_draw_target.get_size().to_azure_size());
// Create the Azure filter pipeline.
let mut accum_blur = Au(0);
let (filter_node, opacity) = filters::create_filters(&self.draw_target,
temporary_draw_target,
filters);
filters,
&mut accum_blur);
// Perform the blit operation.
let rect = Rect(Point2D(0.0, 0.0), self.draw_target.get_size().to_azure_size());
let mut draw_options = DrawOptions::new(opacity, 0);
draw_options.set_composition_op(blend_mode.to_azure_composition_op());
self.draw_target.draw_filter(&filter_node, &rect, &rect.origin, draw_options);
// If there is a blur expansion, shift the transform and update the size.
if accum_blur > Au(0) {
// Remove both the transient clip and the stacking context clip, because we may need to
// draw outside the stacking context's clip.
self.remove_transient_clip_if_applicable();
self.pop_clip_if_applicable();
debug!("######### use expanded Rect.");
self.draw_target.draw_filter(&filter_node, &rect_temporary, &rect_temporary.origin, draw_options);
self.push_clip_if_applicable();
} else {
debug!("######### use regular Rect.");
self.draw_target.draw_filter(&filter_node, &rect, &rect.origin, draw_options);
}
self.draw_target.set_transform(&old_transform);
}