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script: Move canvas stuff into dom/canvas folder (#39071)
Move all canvas stuff to canvas folder and 2d canvas to canvas/2d folder. Webgl and webgpu context remain in respective folders as outlined in https://github.com/servo/servo/issues/38901#issuecomment-3243020235 Testing: Just refactor. Part of https://github.com/servo/servo/issues/38901 --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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17 changed files with 138 additions and 124 deletions
121
components/script/dom/canvas/2d/canvaspattern.rs
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121
components/script/dom/canvas/2d/canvaspattern.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use canvas_traits::canvas::{FillOrStrokeStyle, RepetitionStyle, SurfaceStyle};
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use dom_struct::dom_struct;
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use euclid::default::{Size2D, Transform2D};
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use pixels::{IpcSnapshot, Snapshot};
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::CanvasRenderingContext2DBinding::CanvasPatternMethods;
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use crate::dom::bindings::codegen::Bindings::DOMMatrixBinding::DOMMatrix2DInit;
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use crate::dom::bindings::error::ErrorResult;
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use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::canvasgradient::ToFillOrStrokeStyle;
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use crate::dom::dommatrixreadonly::dommatrix2dinit_to_matrix;
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use crate::dom::globalscope::GlobalScope;
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use crate::script_runtime::CanGc;
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/// <https://html.spec.whatwg.org/multipage/#canvaspattern>
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#[dom_struct]
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pub(crate) struct CanvasPattern {
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reflector_: Reflector,
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#[no_trace]
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surface_data: IpcSnapshot,
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#[no_trace]
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surface_size: Size2D<u32>,
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repeat_x: bool,
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repeat_y: bool,
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#[no_trace]
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transform: DomRefCell<Transform2D<f32>>,
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origin_clean: bool,
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}
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impl CanvasPattern {
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fn new_inherited(
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surface_data: Snapshot,
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surface_size: Size2D<u32>,
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repeat: RepetitionStyle,
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origin_clean: bool,
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) -> CanvasPattern {
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let (x, y) = match repeat {
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RepetitionStyle::Repeat => (true, true),
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RepetitionStyle::RepeatX => (true, false),
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RepetitionStyle::RepeatY => (false, true),
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RepetitionStyle::NoRepeat => (false, false),
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};
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CanvasPattern {
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reflector_: Reflector::new(),
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surface_data: surface_data.as_ipc(),
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surface_size,
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repeat_x: x,
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repeat_y: y,
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transform: DomRefCell::new(Transform2D::identity()),
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origin_clean,
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}
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}
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pub(crate) fn new(
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global: &GlobalScope,
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surface_data: Snapshot,
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surface_size: Size2D<u32>,
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repeat: RepetitionStyle,
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origin_clean: bool,
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can_gc: CanGc,
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) -> DomRoot<CanvasPattern> {
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reflect_dom_object(
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Box::new(CanvasPattern::new_inherited(
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surface_data,
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surface_size,
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repeat,
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origin_clean,
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)),
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global,
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can_gc,
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)
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}
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pub(crate) fn origin_is_clean(&self) -> bool {
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self.origin_clean
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}
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}
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impl CanvasPatternMethods<crate::DomTypeHolder> for CanvasPattern {
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/// <https://html.spec.whatwg.org/multipage/#dom-canvaspattern-settransform>
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fn SetTransform(&self, transform: &DOMMatrix2DInit) -> ErrorResult {
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// Step 1. Let matrix be the result of creating a DOMMatrix from the 2D
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// dictionary transform.
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let matrix = dommatrix2dinit_to_matrix(transform)?;
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// Step 2. If one or more of matrix's m11 element, m12 element, m21
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// element, m22 element, m41 element, or m42 element are infinite or
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// NaN, then return.
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if !matrix.m11.is_finite() ||
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!matrix.m12.is_finite() ||
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!matrix.m21.is_finite() ||
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!matrix.m22.is_finite() ||
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!matrix.m31.is_finite() ||
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!matrix.m32.is_finite()
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{
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return Ok(());
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}
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// Step 3. Reset the pattern's transformation matrix to matrix.
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*self.transform.borrow_mut() = matrix.cast();
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Ok(())
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}
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}
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impl ToFillOrStrokeStyle for &CanvasPattern {
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fn to_fill_or_stroke_style(self) -> FillOrStrokeStyle {
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FillOrStrokeStyle::Surface(SurfaceStyle::new(
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self.surface_data.clone(),
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self.surface_size,
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self.repeat_x,
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self.repeat_y,
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*self.transform.borrow(),
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))
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}
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}
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