Register invalid resources separately

This commit is contained in:
Kunal Mohan 2020-08-06 10:48:17 +05:30
parent 01c8b24e9f
commit 072770dbc0
3 changed files with 325 additions and 206 deletions

View file

@ -293,15 +293,12 @@ impl GPUDeviceMethods for GPUDevice {
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffer
fn CreateBuffer(&self, descriptor: &GPUBufferDescriptor) -> DomRoot<GPUBuffer> {
let wgpu_descriptor = wgt::BufferDescriptor {
let desc = wgt::BufferUsage::from_bits(descriptor.usage).map(|usg| wgt::BufferDescriptor {
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
size: descriptor.size,
usage: match wgt::BufferUsage::from_bits(descriptor.usage) {
Some(u) => u,
None => wgt::BufferUsage::empty(),
},
usage: usg,
mapped_at_creation: descriptor.mappedAtCreation,
};
});
let id = self
.global()
.wgpu_id_hub()
@ -309,6 +306,13 @@ impl GPUDeviceMethods for GPUDevice {
.create_buffer_id(self.device.0.backend());
let scope_id = self.use_current_scope();
if desc.is_none() {
self.handle_server_msg(
scope_id,
WebGPUOpResult::ValidationError(String::from("Invalid GPUBufferUsage")),
);
}
self.channel
.0
.send((
@ -316,7 +320,7 @@ impl GPUDeviceMethods for GPUDevice {
WebGPURequest::CreateBuffer {
device_id: self.device.0,
buffer_id: id,
descriptor: wgpu_descriptor,
descriptor: desc,
},
))
.expect("Failed to create WebGPU buffer");
@ -357,13 +361,17 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPUBindGroupLayoutDescriptor,
) -> DomRoot<GPUBindGroupLayout> {
let mut valid = true;
let entries = descriptor
.entries
.iter()
.map(|bind| {
let visibility = match wgt::ShaderStage::from_bits(bind.visibility) {
Some(visibility) => visibility,
None => wgt::ShaderStage::from_bits(0).unwrap(),
None => {
valid = false;
wgt::ShaderStage::empty()
},
};
let ty = match bind.type_ {
GPUBindingType::Uniform_buffer => wgt::BindingType::UniformBuffer {
@ -435,13 +443,21 @@ impl GPUDeviceMethods for GPUDevice {
let scope_id = self.use_current_scope();
let desc = wgt::BindGroupLayoutDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| Cow::Owned(s.to_string())),
entries: Cow::Owned(entries),
let desc = if valid {
Some(wgt::BindGroupLayoutDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| Cow::Owned(s.to_string())),
entries: Cow::Owned(entries),
})
} else {
self.handle_server_msg(
scope_id,
WebGPUOpResult::ValidationError(String::from("Invalid GPUShaderStage")),
);
None
};
let bind_group_layout_id = self
@ -695,22 +711,20 @@ impl GPUDeviceMethods for GPUDevice {
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createtexture
fn CreateTexture(&self, descriptor: &GPUTextureDescriptor) -> DomRoot<GPUTexture> {
let size = convert_texture_size_to_dict(&descriptor.size);
let desc = wgt::TextureDescriptor {
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
size: convert_texture_size_to_wgt(&size),
mip_level_count: descriptor.mipLevelCount,
sample_count: descriptor.sampleCount,
dimension: match descriptor.dimension {
GPUTextureDimension::_1d => wgt::TextureDimension::D1,
GPUTextureDimension::_2d => wgt::TextureDimension::D2,
GPUTextureDimension::_3d => wgt::TextureDimension::D3,
},
format: convert_texture_format(descriptor.format),
usage: match wgt::TextureUsage::from_bits(descriptor.usage) {
Some(t) => t,
None => wgt::TextureUsage::empty(),
},
};
let desc =
wgt::TextureUsage::from_bits(descriptor.usage).map(|usg| wgt::TextureDescriptor {
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
size: convert_texture_size_to_wgt(&size),
mip_level_count: descriptor.mipLevelCount,
sample_count: descriptor.sampleCount,
dimension: match descriptor.dimension {
GPUTextureDimension::_1d => wgt::TextureDimension::D1,
GPUTextureDimension::_2d => wgt::TextureDimension::D2,
GPUTextureDimension::_3d => wgt::TextureDimension::D3,
},
format: convert_texture_format(descriptor.format),
usage: usg,
});
let texture_id = self
.global()
@ -719,7 +733,12 @@ impl GPUDeviceMethods for GPUDevice {
.create_texture_id(self.device.0.backend());
let scope_id = self.use_current_scope();
if desc.is_none() {
self.handle_server_msg(
scope_id,
WebGPUOpResult::ValidationError(String::from("Invalid GPUTextureUsage")),
);
}
self.channel
.0
.send((
@ -803,110 +822,124 @@ impl GPUDeviceMethods for GPUDevice {
) -> DomRoot<GPURenderPipeline> {
let ref rs_desc = descriptor.rasterizationState;
let ref vs_desc = descriptor.vertexState;
let desc = wgpu_pipe::RenderPipelineDescriptor {
layout: descriptor.parent.layout.id().0,
vertex_stage: wgpu_pipe::ProgrammableStageDescriptor {
module: descriptor.vertexStage.module.id().0,
entry_point: Cow::Owned(descriptor.vertexStage.entryPoint.to_string()),
},
fragment_stage: descriptor.fragmentStage.as_ref().map(|stage| {
wgpu_pipe::ProgrammableStageDescriptor {
module: stage.module.id().0,
entry_point: Cow::Owned(stage.entryPoint.to_string()),
}
}),
rasterization_state: Some(wgt::RasterizationStateDescriptor {
front_face: match rs_desc.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match rs_desc.cullMode {
GPUCullMode::None => wgt::CullMode::None,
GPUCullMode::Front => wgt::CullMode::Front,
GPUCullMode::Back => wgt::CullMode::Back,
},
clamp_depth: rs_desc.clampDepth,
depth_bias: rs_desc.depthBias,
depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
depth_bias_clamp: *rs_desc.depthBiasClamp,
}),
primitive_topology: match descriptor.primitiveTopology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
},
color_states: Cow::Owned(
descriptor
.colorStates
.iter()
.map(|state| wgt::ColorStateDescriptor {
format: convert_texture_format(state.format),
alpha_blend: convert_blend_descriptor(&state.alphaBlend),
color_blend: convert_blend_descriptor(&state.colorBlend),
write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
Some(mask) => mask,
None => wgt::ColorWrite::empty(),
let scope_id = self.use_current_scope();
let mut valid = true;
let color_states = Cow::Owned(
descriptor
.colorStates
.iter()
.map(|state| wgt::ColorStateDescriptor {
format: convert_texture_format(state.format),
alpha_blend: convert_blend_descriptor(&state.alphaBlend),
color_blend: convert_blend_descriptor(&state.colorBlend),
write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
Some(mask) => mask,
None => {
valid = false;
wgt::ColorWrite::empty()
},
})
.collect::<Vec<_>>(),
),
depth_stencil_state: descriptor.depthStencilState.as_ref().map(|dss_desc| {
wgt::DepthStencilStateDescriptor {
format: convert_texture_format(dss_desc.format),
depth_write_enabled: dss_desc.depthWriteEnabled,
depth_compare: convert_compare_function(dss_desc.depthCompare),
stencil_front: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilFront.compare),
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
},
stencil_back: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilBack.compare),
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
},
stencil_read_mask: dss_desc.stencilReadMask,
stencil_write_mask: dss_desc.stencilWriteMask,
}
}),
vertex_state: wgt::VertexStateDescriptor {
index_format: match vs_desc.indexFormat {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
})
.collect::<Vec<_>>(),
);
let desc = if valid {
Some(wgpu_pipe::RenderPipelineDescriptor {
layout: descriptor.parent.layout.id().0,
vertex_stage: wgpu_pipe::ProgrammableStageDescriptor {
module: descriptor.vertexStage.module.id().0,
entry_point: Cow::Owned(descriptor.vertexStage.entryPoint.to_string()),
},
vertex_buffers: Cow::Owned(
vs_desc
.vertexBuffers
.iter()
.map(|buffer| wgt::VertexBufferDescriptor {
stride: buffer.arrayStride,
step_mode: match buffer.stepMode {
GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
},
attributes: Cow::Owned(
buffer
.attributes
.iter()
.map(|att| wgt::VertexAttributeDescriptor {
format: convert_vertex_format(att.format),
offset: att.offset,
shader_location: att.shaderLocation,
})
.collect::<Vec<_>>(),
),
})
.collect::<Vec<_>>(),
),
},
sample_count: descriptor.sampleCount,
sample_mask: descriptor.sampleMask,
alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
fragment_stage: descriptor.fragmentStage.as_ref().map(|stage| {
wgpu_pipe::ProgrammableStageDescriptor {
module: stage.module.id().0,
entry_point: Cow::Owned(stage.entryPoint.to_string()),
}
}),
rasterization_state: Some(wgt::RasterizationStateDescriptor {
front_face: match rs_desc.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match rs_desc.cullMode {
GPUCullMode::None => wgt::CullMode::None,
GPUCullMode::Front => wgt::CullMode::Front,
GPUCullMode::Back => wgt::CullMode::Back,
},
clamp_depth: rs_desc.clampDepth,
depth_bias: rs_desc.depthBias,
depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
depth_bias_clamp: *rs_desc.depthBiasClamp,
}),
primitive_topology: match descriptor.primitiveTopology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
},
color_states,
depth_stencil_state: descriptor.depthStencilState.as_ref().map(|dss_desc| {
wgt::DepthStencilStateDescriptor {
format: convert_texture_format(dss_desc.format),
depth_write_enabled: dss_desc.depthWriteEnabled,
depth_compare: convert_compare_function(dss_desc.depthCompare),
stencil_front: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilFront.compare),
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
},
stencil_back: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilBack.compare),
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
},
stencil_read_mask: dss_desc.stencilReadMask,
stencil_write_mask: dss_desc.stencilWriteMask,
}
}),
vertex_state: wgt::VertexStateDescriptor {
index_format: match vs_desc.indexFormat {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
},
vertex_buffers: Cow::Owned(
vs_desc
.vertexBuffers
.iter()
.map(|buffer| wgt::VertexBufferDescriptor {
stride: buffer.arrayStride,
step_mode: match buffer.stepMode {
GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
},
attributes: Cow::Owned(
buffer
.attributes
.iter()
.map(|att| wgt::VertexAttributeDescriptor {
format: convert_vertex_format(att.format),
offset: att.offset,
shader_location: att.shaderLocation,
})
.collect::<Vec<_>>(),
),
})
.collect::<Vec<_>>(),
),
},
sample_count: descriptor.sampleCount,
sample_mask: descriptor.sampleMask,
alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
})
} else {
self.handle_server_msg(
scope_id,
WebGPUOpResult::ValidationError(String::from("Invalid GPUColorWriteFlags")),
);
None
};
let render_pipeline_id = self
@ -915,8 +948,6 @@ impl GPUDeviceMethods for GPUDevice {
.lock()
.create_render_pipeline_id(self.device.0.backend());
let scope_id = self.use_current_scope();
self.channel
.0
.send((

View file

@ -18,7 +18,9 @@ use crate::dom::gputextureview::GPUTextureView;
use dom_struct::dom_struct;
use std::num::NonZeroU32;
use std::string::String;
use webgpu::{wgt, WebGPU, WebGPURequest, WebGPUTexture, WebGPUTextureView};
use webgpu::{
identity::WebGPUOpResult, wgt, WebGPU, WebGPURequest, WebGPUTexture, WebGPUTextureView,
};
#[dom_struct]
pub struct GPUTexture {
@ -138,24 +140,48 @@ impl GPUTextureMethods for GPUTexture {
};
let format = descriptor.format.unwrap_or(self.format);
let scope_id = self.device.use_current_scope();
let mut valid = true;
let level_count = descriptor.mipLevelCount.and_then(|count| {
if count == 0 {
valid = false;
}
NonZeroU32::new(count)
});
let array_layer_count = descriptor.arrayLayerCount.and_then(|count| {
if count == 0 {
valid = false;
}
NonZeroU32::new(count)
});
let desc = wgt::TextureViewDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
format: convert_texture_format(format),
dimension: convert_texture_view_dimension(dimension),
aspect: match descriptor.aspect {
GPUTextureAspect::All => wgt::TextureAspect::All,
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
},
base_mip_level: descriptor.baseMipLevel,
level_count: descriptor.mipLevelCount.and_then(NonZeroU32::new),
base_array_layer: descriptor.baseArrayLayer,
array_layer_count: descriptor.arrayLayerCount.and_then(NonZeroU32::new),
let desc = if valid {
Some(wgt::TextureViewDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
format: convert_texture_format(format),
dimension: convert_texture_view_dimension(dimension),
aspect: match descriptor.aspect {
GPUTextureAspect::All => wgt::TextureAspect::All,
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
},
base_mip_level: descriptor.baseMipLevel,
level_count,
base_array_layer: descriptor.baseArrayLayer,
array_layer_count,
})
} else {
self.device.handle_server_msg(
scope_id,
WebGPUOpResult::ValidationError(String::from(
"arrayLayerCount and mipLevelCount cannot be 0",
)),
);
None
};
let texture_view_id = self
@ -164,8 +190,6 @@ impl GPUTextureMethods for GPUTexture {
.lock()
.create_texture_view_id(self.device.id().0.backend());
let scope_id = self.device.use_current_scope();
self.channel
.0
.send((