Make replace_rules_internal return true only if important rules changed.

This commit is contained in:
Hiroyuki Ikezoe 2017-08-03 06:42:38 +09:00
parent 7651cebcd0
commit 07421a8e9c
2 changed files with 14 additions and 8 deletions

View file

@ -703,15 +703,17 @@ pub trait MatchMethods : TElement {
let replace_rule_node = |level: CascadeLevel, let replace_rule_node = |level: CascadeLevel,
pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>, pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
path: &mut StrongRuleNode| -> bool { path: &mut StrongRuleNode| -> bool {
let mut important_rules_changed = false;
let new_node = stylist.rule_tree() let new_node = stylist.rule_tree()
.update_rule_at_level(level, pdb, path, guards); .update_rule_at_level(level,
match new_node { pdb,
Some(n) => { path,
*path = n; guards,
level.is_important() &mut important_rules_changed);
}, if let Some(n) = new_node {
None => false, *path = n;
} }
important_rules_changed
}; };
if !context.shared.traversal_flags.for_animation_only() { if !context.shared.traversal_flags.for_animation_only() {

View file

@ -310,12 +310,14 @@ impl RuleTree {
level: CascadeLevel, level: CascadeLevel,
pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>, pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
path: &StrongRuleNode, path: &StrongRuleNode,
guards: &StylesheetGuards) guards: &StylesheetGuards,
important_rules_changed: &mut bool)
-> Option<StrongRuleNode> { -> Option<StrongRuleNode> {
debug_assert!(level.is_unique_per_element()); debug_assert!(level.is_unique_per_element());
// TODO(emilio): Being smarter with lifetimes we could avoid a bit of // TODO(emilio): Being smarter with lifetimes we could avoid a bit of
// the refcount churn. // the refcount churn.
let mut current = path.clone(); let mut current = path.clone();
*important_rules_changed = false;
// First walk up until the first less-or-equally specific rule. // First walk up until the first less-or-equally specific rule.
let mut children = SmallVec::<[_; 10]>::new(); let mut children = SmallVec::<[_; 10]>::new();
@ -335,6 +337,8 @@ impl RuleTree {
// special cases, and replacing them for a `while` loop, avoiding the // special cases, and replacing them for a `while` loop, avoiding the
// optimizations). // optimizations).
if current.get().level == level { if current.get().level == level {
*important_rules_changed |= level.is_important();
if let Some(pdb) = pdb { if let Some(pdb) = pdb {
// If the only rule at the level we're replacing is exactly the // If the only rule at the level we're replacing is exactly the
// same as `pdb`, we're done, and `path` is still valid. // same as `pdb`, we're done, and `path` is still valid.