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Update web-platform-tests to revision dc5cbf088edcdb266541d4e5a76149a2c6e716a0
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2381 changed files with 90360 additions and 17722 deletions
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@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Active time tests</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#active-time">
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<link rel="help" href="https://w3c.github.io/web-animations/#calculating-the-active-time">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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@ -10,15 +10,133 @@
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<script>
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'use strict';
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async_test(function(t) {
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var div = createDiv(t);
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var anim = div.animate({ opacity: [ 0, 1 ] }, { delay: 1 });
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test(function(t) {
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var tests = [ { fill: 'none', progress: null },
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{ fill: 'backwards', progress: 0 },
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{ fill: 'forwards', progress: null },
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{ fill: 'both', progress: 0 } ];
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tests.forEach(function(test) {
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var anim = createDiv(t).animate(null, { delay: 1, fill: test.fill });
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assert_equals(anim.effect.getComputedTiming().progress, test.progress,
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'Progress in before phase when using \'' + test.fill
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+ '\' fill');
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});
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}, 'Active time in before phase');
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test(function(t) {
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var anim = createDiv(t).animate(null, 1000);
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anim.currentTime = 500;
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assert_times_equal(anim.effect.getComputedTiming().progress, 0.5);
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}, 'Active time in active phase and no start delay is the local time');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 1000, delay: 500 });
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anim.currentTime = 1000;
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assert_times_equal(anim.effect.getComputedTiming().progress, 0.5);
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}, 'Active time in active phase and positive start delay is the local time'
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+ ' minus the start delay');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 1000, delay: -500 });
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assert_times_equal(anim.effect.getComputedTiming().progress, 0.5);
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}, 'Active time in active phase and negative start delay is the local time'
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+ ' minus the start delay');
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test(function(t) {
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var anim = createDiv(t).animate(null);
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assert_equals(anim.effect.getComputedTiming().progress, null);
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anim.finished.then(t.step_func(function() {
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assert_equals(anim.effect.getComputedTiming().progress, null);
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t.done();
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}));
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}, 'Test progress during before and after phase when fill is none');
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}, 'Active time in after phase with no fill is unresolved');
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test(function(t) {
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var anim = createDiv(t).animate(null, { fill: 'backwards' });
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assert_equals(anim.effect.getComputedTiming().progress, null);
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}, 'Active time in after phase with backwards-only fill is unresolved');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 1000,
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iterations: 2.3,
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delay: 500, // Should have no effect
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fill: 'forwards' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().currentIteration, 2);
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assert_times_equal(anim.effect.getComputedTiming().progress, 0.3);
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}, 'Active time in after phase with forwards fill is the active duration');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 0,
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iterations: Infinity,
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fill: 'forwards' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().currentIteration, Infinity);
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assert_equals(anim.effect.getComputedTiming().progress, 1);
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}, 'Active time in after phase with forwards fill, zero-duration, and '
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+ ' infinite iteration count is the active duration');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 1000,
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iterations: 2.3,
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delay: 500,
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endDelay: 4000,
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fill: 'forwards' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().currentIteration, 2);
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assert_times_equal(anim.effect.getComputedTiming().progress, 0.3);
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}, 'Active time in after phase with forwards fill and positive end delay'
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+ ' is the active duration');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 1000,
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iterations: 2.3,
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delay: 500,
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endDelay: -800,
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fill: 'forwards' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().currentIteration, 1);
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assert_times_equal(anim.effect.getComputedTiming().progress, 0.5);
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}, 'Active time in after phase with forwards fill and negative end delay'
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+ ' is the active duration + end delay');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 1000,
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iterations: 2.3,
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delay: 500,
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endDelay: -3000,
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fill: 'forwards' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().currentIteration, 0);
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assert_equals(anim.effect.getComputedTiming().progress, 0);
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}, 'Active time in after phase with forwards fill and negative end delay'
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+ ' greater in magnitude than the active duration is zero');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 1000,
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iterations: 2.3,
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delay: 500,
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endDelay: -4000,
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fill: 'forwards' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().currentIteration, 0);
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assert_equals(anim.effect.getComputedTiming().progress, 0);
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}, 'Active time in after phase with forwards fill and negative end delay'
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+ ' greater in magnitude than the sum of the active duration and start delay'
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+ ' is zero');
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test(function(t) {
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var anim = createDiv(t).animate(null, { duration: 1000,
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iterations: 2.3,
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delay: 500,
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fill: 'both' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().currentIteration, 2);
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assert_times_equal(anim.effect.getComputedTiming().progress, 0.3);
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}, 'Active time in after phase with \'both\' fill is the active duration');
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test(function(t) {
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// Create an effect with a non-zero duration so we ensure we're not just
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// testing the after-phase behavior.
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var effect = new KeyframeEffect(null, null, 1);
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assert_equals(effect.getComputedTiming().progress, null);
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}, 'Active time when the local time is unresolved, is unresolved');
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</script>
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</body>
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<script>
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'use strict';
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function executeTests(tests, description) {
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function runTests(tests, description) {
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tests.forEach(function(currentTest) {
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var testParams = '';
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for (var attr in currentTest.input) {
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assert_equals(anim.effect.getComputedTiming().currentIteration,
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currentTest.after);
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}
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}, description + testParams);
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}, description + ':' + testParams);
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});
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}
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}));
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}, 'Test currentIteration during before and after phase when fill is none');
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var gTests_zero_iterations = [
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// --------------------------------------------------------------------
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//
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// Zero iteration duration tests
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//
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// --------------------------------------------------------------------
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runTests([
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{
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input: { iterations: 0,
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iterationStart: 0,
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@ -142,9 +149,16 @@ var gTests_zero_iterations = [
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active: 3,
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after: 3
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}
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];
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], 'Test zero iterations');
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var gTests_integer_iterations = [
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// --------------------------------------------------------------------
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//
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// Tests where the iteration count is an integer
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//
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// --------------------------------------------------------------------
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runTests([
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{
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input: { iterations: 3,
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iterationStart: 0,
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before: 3,
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active: 3
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}
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];
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], 'Test integer iterations');
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var gTests_fractional_iterations = [
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// --------------------------------------------------------------------
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//
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// Tests where the iteration count is a fraction
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//
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// --------------------------------------------------------------------
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runTests([
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{
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input: { iterations: 3.5,
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iterationStart: 0,
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before: 3,
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active: 3
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}
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];
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], 'Test fractional iterations');
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var gTests_infinity_iterations = [
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// --------------------------------------------------------------------
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//
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// Tests where the iteration count is Infinity
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//
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// --------------------------------------------------------------------
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runTests([
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{
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input: { iterations: Infinity,
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iterationStart: 0,
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before: 3,
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active: 3
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}
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];
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], 'Test infinity iterations');
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executeTests(gTests_zero_iterations, "Test zero iterations:");
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executeTests(gTests_integer_iterations, "Test integer iterations:");
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executeTests(gTests_fractional_iterations, "Test fractional iterations:");
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executeTests(gTests_infinity_iterations, "Test infinity iterations:");
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// --------------------------------------------------------------------
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//
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// End delay tests
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//
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// --------------------------------------------------------------------
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runTests([
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{
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input: { duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: 50 },
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before: 0,
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active: 0,
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after: 0
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},
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{
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input: { duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: -50 },
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before: 0,
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active: 0,
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after: 0
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},
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{
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input: { duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: -100 },
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before: 0,
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active: 0,
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after: 0
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},
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{
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input: { duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: -200 },
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before: 0,
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active: 0,
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after: 0
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},
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{
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input: { iterationStart: 0.5,
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duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: 50 },
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before: 0,
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active: 0,
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after: 1
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},
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{
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input: { iterationStart: 0.5,
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duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: -50 },
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before: 0,
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active: 0,
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after: 0
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},
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{
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input: { iterationStart: 0.5,
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duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: -100 },
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before: 0,
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active: 0,
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after: 0
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},
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{
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input: { iterations: 2,
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duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: -100 },
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before: 0,
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active: 0,
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after: 0
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},
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{
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input: { iterations: 1,
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iterationStart: 2,
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duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: -50 },
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before: 2,
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active: 2,
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after: 2
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},
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{
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input: { iterations: 1,
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iterationStart: 2,
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duration: 100,
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delay: 1,
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fill: 'both',
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endDelay: -100 },
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before: 2,
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active: 2,
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after: 2
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},
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], 'Test end delay');
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</script>
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</body>
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@ -0,0 +1,187 @@
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<!doctype html>
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<meta charset=utf-8>
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<title>Tests for phases and states</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#animation-effect-phases-and-states">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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// --------------------------------------------------------------------
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//
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// Phases
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//
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// --------------------------------------------------------------------
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function assert_phase_at_time(animation, phase, currentTime) {
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animation.currentTime = currentTime;
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if (phase === 'active') {
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// If the fill mode is 'none', then progress will only be non-null if we
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// are in the active phase.
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animation.effect.timing.fill = 'none';
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assert_not_equals(animation.effect.getComputedTiming().progress, null,
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'Animation effect is in active phase when current time'
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+ ' is ' + currentTime + 'ms');
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} else {
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// The easiest way to distinguish between the 'before' phase and the 'after'
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// phase is to toggle the fill mode. For example, if the progress is null
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// will the fill node is 'none' but non-null when the fill mode is
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// 'backwards' then we are in the before phase.
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animation.effect.timing.fill = 'none';
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assert_equals(animation.effect.getComputedTiming().progress, null,
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'Animation effect is in ' + phase + ' phase when current time'
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+ ' is ' + currentTime + 'ms'
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+ ' (progress is null with \'none\' fill mode)');
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animation.effect.timing.fill = phase === 'before'
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? 'backwards'
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: 'forwards';
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assert_not_equals(animation.effect.getComputedTiming().progress, null,
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'Animation effect is in ' + phase + ' phase when current'
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+ ' time is ' + currentTime + 'ms'
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+ ' (progress is non-null with appropriate fill mode)');
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}
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}
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test(function(t) {
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var animation = createDiv(t).animate(null, 1);
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[ { currentTime: -1, phase: 'before' },
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{ currentTime: 0, phase: 'active' },
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{ currentTime: 1, phase: 'after' } ]
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.forEach(function(test) {
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assert_phase_at_time(animation, test.phase, test.currentTime);
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});
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}, 'Phase calculation for a simple animation effect');
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test(function(t) {
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var animation = createDiv(t).animate(null, { duration: 1, delay: 1 });
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[ { currentTime: 0, phase: 'before' },
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{ currentTime: 1, phase: 'active' },
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{ currentTime: 2, phase: 'after' } ]
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.forEach(function(test) {
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assert_phase_at_time(animation, test.phase, test.currentTime);
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});
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}, 'Phase calculation for an animation effect with a positive start delay');
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test(function(t) {
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var animation = createDiv(t).animate(null, { duration: 1, delay: -1 });
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[ { currentTime: -2, phase: 'before' },
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{ currentTime: -1, phase: 'active' },
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{ currentTime: 0, phase: 'after' } ]
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.forEach(function(test) {
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assert_phase_at_time(animation, test.phase, test.currentTime);
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});
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}, 'Phase calculation for an animation effect with a negative start delay');
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test(function(t) {
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var animation = createDiv(t).animate(null, { duration: 1, endDelay: 1 });
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[ { currentTime: -1, phase: 'before' },
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{ currentTime: 0, phase: 'active' },
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{ currentTime: 1, phase: 'after' },
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{ currentTime: 2, phase: 'after' } ]
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.forEach(function(test) {
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assert_phase_at_time(animation, test.phase, test.currentTime);
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});
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}, 'Phase calculation for an animation effect with a positive end delay');
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test(function(t) {
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var animation = createDiv(t).animate(null, { duration: 2, endDelay: -1 });
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[ { currentTime: -1, phase: 'before' },
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{ currentTime: 0, phase: 'active' },
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{ currentTime: 0.9, phase: 'active' },
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{ currentTime: 1, phase: 'after' } ]
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.forEach(function(test) {
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assert_phase_at_time(animation, test.phase, test.currentTime);
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});
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}, 'Phase calculation for an animation effect with a negative end delay lesser'
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+ ' in magnitude than the active duration');
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test(function(t) {
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var animation = createDiv(t).animate(null, { duration: 1, endDelay: -1 });
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[ { currentTime: -1, phase: 'before' },
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{ currentTime: 0, phase: 'after' },
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{ currentTime: 1, phase: 'after' } ]
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.forEach(function(test) {
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assert_phase_at_time(animation, test.phase, test.currentTime);
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});
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}, 'Phase calculation for an animation effect with a negative end delay equal'
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+ ' in magnitude to the active duration');
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|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, { duration: 1, endDelay: -2 });
|
||||
|
||||
[ { currentTime: -2, phase: 'before' },
|
||||
{ currentTime: -1, phase: 'after' } ]
|
||||
.forEach(function(test) {
|
||||
assert_phase_at_time(animation, test.phase, test.currentTime);
|
||||
});
|
||||
}, 'Phase calculation for an animation effect with a negative end delay'
|
||||
+ ' greater in magnitude than the active duration');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, { duration: 2,
|
||||
delay: 1,
|
||||
endDelay: -1 });
|
||||
|
||||
[ { currentTime: 0, phase: 'before' },
|
||||
{ currentTime: 1, phase: 'active' },
|
||||
{ currentTime: 2, phase: 'after' } ]
|
||||
.forEach(function(test) {
|
||||
assert_phase_at_time(animation, test.phase, test.currentTime);
|
||||
});
|
||||
}, 'Phase calculation for an animation effect with a positive start delay'
|
||||
+ ' and a negative end delay lesser in magnitude than the active duration');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, { duration: 1,
|
||||
delay: -1,
|
||||
endDelay: -1 });
|
||||
|
||||
[ { currentTime: -2, phase: 'before' },
|
||||
{ currentTime: -1, phase: 'after' } ]
|
||||
.forEach(function(test) {
|
||||
assert_phase_at_time(animation, test.phase, test.currentTime);
|
||||
});
|
||||
}, 'Phase calculation for an animation effect with a negative start delay'
|
||||
+ ' and a negative end delay equal in magnitude to the active duration');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, { duration: 1,
|
||||
delay: -1,
|
||||
endDelay: -2 });
|
||||
|
||||
[ { currentTime: -3, phase: 'before' },
|
||||
{ currentTime: -2, phase: 'after' } ]
|
||||
.forEach(function(test) {
|
||||
assert_phase_at_time(animation, test.phase, test.currentTime);
|
||||
});
|
||||
}, 'Phase calculation for an animation effect with a negative start delay'
|
||||
+ ' and a negative end delay equal greater in magnitude than the active'
|
||||
+ ' duration');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 1);
|
||||
animation.playbackRate = -1;
|
||||
|
||||
[ { currentTime: -1, phase: 'before' },
|
||||
{ currentTime: 0, phase: 'before' },
|
||||
{ currentTime: 1, phase: 'active' },
|
||||
{ currentTime: 2, phase: 'after' } ]
|
||||
.forEach(function(test) {
|
||||
assert_phase_at_time(animation, test.phase, test.currentTime);
|
||||
});
|
||||
}, 'Phase calculation for a simple animation effect with negative playback'
|
||||
+ ' rate');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -11,7 +11,7 @@
|
|||
<script>
|
||||
'use strict';
|
||||
|
||||
function executeTests(tests, description) {
|
||||
function runTests(tests, description) {
|
||||
tests.forEach(function(currentTest) {
|
||||
var testParams = '';
|
||||
for (var attr in currentTest.input) {
|
||||
|
@ -30,11 +30,18 @@ function executeTests(tests, description) {
|
|||
assert_equals(anim.effect.getComputedTiming().progress,
|
||||
currentTest.after);
|
||||
}
|
||||
}, description + testParams);
|
||||
}, description + ':' + testParams);
|
||||
});
|
||||
}
|
||||
|
||||
var gTests_zero_iterations = [
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
//
|
||||
// Zero iteration duration tests
|
||||
//
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
runTests([
|
||||
{
|
||||
input: { iterations: 0,
|
||||
iterationStart: 0,
|
||||
|
@ -133,9 +140,16 @@ var gTests_zero_iterations = [
|
|||
active: 0,
|
||||
after: 0
|
||||
}
|
||||
];
|
||||
], 'Test zero iterations');
|
||||
|
||||
var gTests_integer_iterations = [
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
//
|
||||
// Tests where the iteration count is an integer
|
||||
//
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
runTests([
|
||||
{
|
||||
input: { iterations: 3,
|
||||
iterationStart: 0,
|
||||
|
@ -231,9 +245,16 @@ var gTests_integer_iterations = [
|
|||
before: 0,
|
||||
active: 0
|
||||
}
|
||||
];
|
||||
], 'Test integer iterations');
|
||||
|
||||
var gTests_fractional_iterations = [
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
//
|
||||
// Tests where the iteration count is a fraction
|
||||
//
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
runTests([
|
||||
{
|
||||
input: { iterations: 3.5,
|
||||
iterationStart: 0,
|
||||
|
@ -329,9 +350,16 @@ var gTests_fractional_iterations = [
|
|||
before: 0,
|
||||
active: 0
|
||||
}
|
||||
];
|
||||
], 'Test fractional iterations');
|
||||
|
||||
var gTests_infinity_iterations = [
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
//
|
||||
// Tests where the iteration count is Infinity
|
||||
//
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
runTests([
|
||||
{
|
||||
input: { iterations: Infinity,
|
||||
iterationStart: 0,
|
||||
|
@ -424,12 +452,124 @@ var gTests_infinity_iterations = [
|
|||
before: 0,
|
||||
active: 0
|
||||
}
|
||||
];
|
||||
], 'Test infinity iterations');
|
||||
|
||||
executeTests(gTests_zero_iterations, "Test zero iterations:");
|
||||
executeTests(gTests_integer_iterations, "Test integer iterations:");
|
||||
executeTests(gTests_fractional_iterations, "Test fractional iterations:");
|
||||
executeTests(gTests_infinity_iterations, "Test infinity iterations:");
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
//
|
||||
// End delay tests
|
||||
//
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
runTests([
|
||||
{
|
||||
input: { duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: 50 },
|
||||
before: 0,
|
||||
active: 0,
|
||||
after: 1
|
||||
},
|
||||
|
||||
{
|
||||
input: { duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: -50 },
|
||||
before: 0,
|
||||
active: 0,
|
||||
after: 0.5
|
||||
},
|
||||
|
||||
{
|
||||
input: { duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: -100 },
|
||||
before: 0,
|
||||
active: 0,
|
||||
after: 0
|
||||
},
|
||||
|
||||
{
|
||||
input: { duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: -200 },
|
||||
before: 0,
|
||||
active: 0,
|
||||
after: 0
|
||||
},
|
||||
|
||||
{
|
||||
input: { iterationStart: 0.5,
|
||||
duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: 50 },
|
||||
before: 0.5,
|
||||
active: 0.5,
|
||||
after: 0.5
|
||||
},
|
||||
|
||||
{
|
||||
input: { iterationStart: 0.5,
|
||||
duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: -50 },
|
||||
before: 0.5,
|
||||
active: 0.5,
|
||||
after: 1
|
||||
},
|
||||
|
||||
{
|
||||
input: { iterationStart: 0.5,
|
||||
duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: -100 },
|
||||
before: 0.5,
|
||||
active: 0.5,
|
||||
after: 0.5
|
||||
},
|
||||
|
||||
{
|
||||
input: { iterations: 2,
|
||||
duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: -100 },
|
||||
before: 0,
|
||||
active: 0,
|
||||
after: 1
|
||||
},
|
||||
|
||||
{
|
||||
input: { iterations: 1,
|
||||
iterationStart: 2,
|
||||
duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: -50 },
|
||||
before: 0,
|
||||
active: 0,
|
||||
after: 0.5
|
||||
},
|
||||
|
||||
{
|
||||
input: { iterations: 1,
|
||||
iterationStart: 2,
|
||||
duration: 100,
|
||||
delay: 1,
|
||||
fill: 'both',
|
||||
endDelay: -100 },
|
||||
before: 0,
|
||||
active: 0,
|
||||
after: 0
|
||||
},
|
||||
], 'Test end delay');
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
|
|
@ -0,0 +1,331 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Tests for updating the finished state of an animation</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#updating-the-finished-state">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
//
|
||||
// NOTE TO THE POOR PERSON WHO HAS TO MERGE THIS WITH THE TEST OF THE SAME
|
||||
// NAME FROM BLINK
|
||||
//
|
||||
// There is a pull request from Blink at:
|
||||
//
|
||||
// https://github.com/w3c/web-platform-tests/pull/3328
|
||||
//
|
||||
// which this file will surely conflict with.
|
||||
//
|
||||
// However, those tests cover a different part of the same algorithm. They
|
||||
// are mostly concerned with testing events and promises rather than the
|
||||
// timing part of the algorithm.
|
||||
//
|
||||
// The tests below cover the first part of the algorithm. So, please keep both
|
||||
// sets of tests and delete this comment. Preferably put the tests in this
|
||||
// file first.
|
||||
//
|
||||
// Thank you!
|
||||
//
|
||||
|
||||
|
||||
// CASE 1: playback rate > 0 and current time >= target effect end
|
||||
// (Also the start time is resolved and there is pending task)
|
||||
|
||||
// Did seek = false
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
|
||||
// Here and in the following tests we wait until ready resolves as
|
||||
// otherwise we don't have a resolved start time. We test the case
|
||||
// where the start time is unresolved in a subsequent test.
|
||||
return anim.ready.then(function() {
|
||||
// Seek to 1ms before the target end and wait a frame (> 16ms)
|
||||
anim.currentTime = 100 * MS_PER_SEC - 1;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, 100 * MS_PER_SEC,
|
||||
'Hold time is set to target end clamping current time');
|
||||
});
|
||||
}, 'Updating the finished state when playing past end');
|
||||
|
||||
// Did seek = true
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = 200 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, 200 * MS_PER_SEC,
|
||||
'Hold time is set so current time should NOT change');
|
||||
});
|
||||
}, 'Updating the finished state when seeking past end');
|
||||
|
||||
// Test current time == target end
|
||||
//
|
||||
// We can't really write a test for current time == target end with
|
||||
// did seek = false since that would imply setting up an animation where
|
||||
// the next animation frame time happens to exactly align with the target end.
|
||||
//
|
||||
// Fortunately, we don't need to test that case since even if the implementation
|
||||
// fails to set the hold time on such a tick, it should be mostly unobservable
|
||||
// (on the subsequent tick the hold time will be set to the same value anyway).
|
||||
|
||||
// Did seek = true
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, 100 * MS_PER_SEC,
|
||||
'Hold time is set so current time should NOT change');
|
||||
});
|
||||
}, 'Updating the finished state when seeking exactly to end');
|
||||
|
||||
|
||||
// CASE 2: playback rate < 0 and current time <= 0
|
||||
// (Also the start time is resolved and there is pending task)
|
||||
|
||||
// Did seek = false
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.playbackRate = -1;
|
||||
anim.play(); // Make sure animation is not initially finished
|
||||
return anim.ready.then(function() {
|
||||
// Seek to 1ms before 0 end and wait a frame (> 16ms)
|
||||
anim.currentTime = 1;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, 0 * MS_PER_SEC,
|
||||
'Hold time is set to zero clamping current time');
|
||||
});
|
||||
}, 'Updating the finished state when playing in reverse past zero');
|
||||
|
||||
// Did seek = true
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.playbackRate = -1;
|
||||
anim.play();
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = -100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, -100 * MS_PER_SEC,
|
||||
'Hold time is set so current time should NOT change');
|
||||
});
|
||||
}, 'Updating the finished state when seeking a reversed animation past zero');
|
||||
|
||||
// As before, it's difficult to test current time == 0 for did seek = false but
|
||||
// it doesn't really matter.
|
||||
|
||||
// Did seek = true
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.playbackRate = -1;
|
||||
anim.play();
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = 0;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, 0 * MS_PER_SEC,
|
||||
'Hold time is set so current time should NOT change');
|
||||
});
|
||||
}, 'Updating the finished state when seeking a reversed animation exactly'
|
||||
+ ' to zero');
|
||||
|
||||
// CASE 3: playback rate > 0 and current time < target end OR
|
||||
// playback rate < 0 and current time > 0
|
||||
// (Also the start time is resolved and there is pending task)
|
||||
|
||||
// Did seek = false; playback rate > 0
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
|
||||
// We want to test that the hold time is cleared so first we need to
|
||||
// put the animation in a state where the hold time is set.
|
||||
anim.finish();
|
||||
return anim.ready.then(function() {
|
||||
assert_equals(anim.currentTime, 100 * MS_PER_SEC,
|
||||
'Hold time is initially set');
|
||||
// Then extend the duration so that the hold time is cleared and on
|
||||
// the next tick the current time will increase.
|
||||
anim.effect.timing.duration *= 2;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_greater_than(anim.currentTime, 100 * MS_PER_SEC,
|
||||
'Hold time is not set so current time should increase');
|
||||
});
|
||||
}, 'Updating the finished state when playing before end');
|
||||
|
||||
// Did seek = true; playback rate > 0
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.finish();
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = 50 * MS_PER_SEC;
|
||||
// When did seek = true, updating the finished state: (i) updates
|
||||
// the animation's start time and (ii) clears the hold time.
|
||||
// We can test both by checking that the currentTime is initially
|
||||
// updated and then increases.
|
||||
assert_equals(anim.currentTime, 50 * MS_PER_SEC, 'Start time is updated');
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_greater_than(anim.currentTime, 50 * MS_PER_SEC,
|
||||
'Hold time is not set so current time should increase');
|
||||
});
|
||||
}, 'Updating the finished state when seeking before end');
|
||||
|
||||
// Did seek = false; playback rate < 0
|
||||
//
|
||||
// Unfortunately it is not possible to test this case. We need to have
|
||||
// a hold time set, a resolved start time, and then perform some
|
||||
// operation that updates the finished state with did seek set to true.
|
||||
//
|
||||
// However, the only situation where this could arrive is when we
|
||||
// replace the timeline and that procedure is likely to change. For all
|
||||
// other cases we either have an unresolved start time (e.g. when
|
||||
// paused), we don't have a set hold time (e.g. regular playback), or
|
||||
// the current time is zero (and anything that gets us out of that state
|
||||
// will set did seek = true).
|
||||
|
||||
// Did seek = true; playback rate < 0
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.playbackRate = -1;
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = 50 * MS_PER_SEC;
|
||||
assert_equals(anim.currentTime, 50 * MS_PER_SEC, 'Start time is updated');
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_less_than(anim.currentTime, 50 * MS_PER_SEC,
|
||||
'Hold time is not set so current time should decrease');
|
||||
});
|
||||
}, 'Updating the finished state when seeking a reversed animation before end');
|
||||
|
||||
// CASE 4: playback rate == 0
|
||||
|
||||
// current time < 0
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.playbackRate = 0;
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = -100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, -100 * MS_PER_SEC,
|
||||
'Hold time should not be cleared so current time should'
|
||||
+ ' NOT change');
|
||||
});
|
||||
}, 'Updating the finished state when playback rate is zero and the'
|
||||
+ ' current time is less than zero');
|
||||
|
||||
// current time < target end
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.playbackRate = 0;
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = 50 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, 50 * MS_PER_SEC,
|
||||
'Hold time should not be cleared so current time should'
|
||||
+ ' NOT change');
|
||||
});
|
||||
}, 'Updating the finished state when playback rate is zero and the'
|
||||
+ ' current time is less than end');
|
||||
|
||||
// current time > target end
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.playbackRate = 0;
|
||||
return anim.ready.then(function() {
|
||||
anim.currentTime = 200 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(anim.currentTime, 200 * MS_PER_SEC,
|
||||
'Hold time should not be cleared so current time should'
|
||||
+ ' NOT change');
|
||||
});
|
||||
}, 'Updating the finished state when playback rate is zero and the'
|
||||
+ ' current time is greater than end');
|
||||
|
||||
// CASE 5: current time unresolved
|
||||
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.cancel();
|
||||
// Trigger a change that will cause the "update the finished state"
|
||||
// procedure to run.
|
||||
anim.effect.timing.duration = 200 * MS_PER_SEC;
|
||||
assert_equals(anim.currentTime, null,
|
||||
'The animation hold time / start time should not be updated');
|
||||
// The "update the finished state" procedure is supposed to run after any
|
||||
// change to timing, but just in case an implementation defers that, let's
|
||||
// wait a frame and check that the hold time / start time has still not been
|
||||
// updated.
|
||||
return waitForAnimationFrames(1).then(function() {
|
||||
assert_equals(anim.currentTime, null,
|
||||
'The animation hold time / start time should not be updated');
|
||||
});
|
||||
}, 'Updating the finished state when current time is unresolved');
|
||||
|
||||
// CASE 6: has a pending task
|
||||
|
||||
test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.cancel();
|
||||
anim.currentTime = 75 * MS_PER_SEC;
|
||||
anim.play();
|
||||
// We now have a pending task and a resolved current time.
|
||||
//
|
||||
// In the next step we will adjust the timing so that the current time
|
||||
// is greater than the target end. At this point the "update the finished
|
||||
// state" procedure should run and if we fail to check for a pending task
|
||||
// we will set the hold time to the target end, i.e. 50ms.
|
||||
anim.effect.timing.duration = 50 * MS_PER_SEC;
|
||||
assert_equals(anim.currentTime, 75 * MS_PER_SEC,
|
||||
'Hold time should not be updated');
|
||||
}, 'Updating the finished state when there is a pending task');
|
||||
|
||||
// CASE 7: start time unresolved
|
||||
|
||||
// Did seek = false
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.cancel();
|
||||
// Make it so that only the start time is unresolved (to avoid overlapping
|
||||
// with the test case where current time is unresolved)
|
||||
anim.currentTime = 150 * MS_PER_SEC;
|
||||
// Trigger a change that will cause the "update the finished state"
|
||||
// procedure to run (did seek = false).
|
||||
anim.effect.timing.duration = 200 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(1).then(function() {
|
||||
assert_equals(anim.currentTime, 150 * MS_PER_SEC,
|
||||
'The animation hold time should not be updated');
|
||||
assert_equals(anim.startTime, null,
|
||||
'The animation start time should not be updated');
|
||||
});
|
||||
}, 'Updating the finished state when start time is unresolved and'
|
||||
+ ' did seek = false');
|
||||
|
||||
// Did seek = true
|
||||
test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
anim.cancel();
|
||||
anim.currentTime = 150 * MS_PER_SEC;
|
||||
// Trigger a change that will cause the "update the finished state"
|
||||
// procedure to run.
|
||||
anim.currentTime = 50 * MS_PER_SEC;
|
||||
assert_equals(anim.currentTime, 50 * MS_PER_SEC,
|
||||
'The animation hold time should not be updated');
|
||||
assert_equals(anim.startTime, null,
|
||||
'The animation start time should not be updated');
|
||||
}, 'Updating the finished state when start time is unresolved and'
|
||||
+ ' did seek = true');
|
||||
|
||||
</script>
|
||||
</body>
|
Loading…
Add table
Add a link
Reference in a new issue