Get destination node engine from context

This commit is contained in:
Fernando Jiménez Moreno 2018-06-28 10:39:04 +02:00
parent 1c2d872e33
commit 07c0450e29
4 changed files with 15 additions and 3 deletions

View file

@ -21,7 +21,9 @@ impl AudioDestinationNode {
fn new_inherited(context: &BaseAudioContext,
options: &AudioNodeOptions) -> AudioDestinationNode {
AudioDestinationNode {
node: AudioNode::new_inherited(AudioNodeType::DestinationNode, context, options, 1, 1),
node: AudioNode::new_inherited(AudioNodeType::DestinationNode,
Some(context.destination_node()),
context, options, 1, 1),
}
}