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webxr: Update XRInputSource Gamepad handling, FakeXRInputController (#33403)
* Disconnect XRInputSource gamepads on removal Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update Cargo.lock Signed-off-by: Daniel Adams <msub2official@gmail.com> * Comments, adjustments Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update expectations Signed-off-by: Daniel Adams <msub2official@gmail.com> --------- Signed-off-by: Daniel Adams <msub2official@gmail.com>
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11 changed files with 84 additions and 29 deletions
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@ -1,5 +1,5 @@
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[events_session_squeeze.https.html]
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expected: ERROR
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expected: TIMEOUT
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[XRInputSources primary input presses properly fires off the right events - webgl]
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expected: TIMEOUT
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@ -1,8 +0,0 @@
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[xrInputSource_gamepad_disconnect.https.html]
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expected: ERROR
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[WebXR InputSource's gamepad gets disconnected when the input source is removed - webgl2]
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expected: NOTRUN
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[WebXR InputSource's gamepad gets disconnected when the input source is removed - webgl]
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expected: TIMEOUT
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@ -1,5 +1,5 @@
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[events_session_squeeze.https.html]
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expected: ERROR
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expected: TIMEOUT
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[XRInputSources primary input presses properly fires off the right events - webgl]
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expected: TIMEOUT
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@ -1,8 +0,0 @@
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[xrInputSource_gamepad_disconnect.https.html]
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expected: ERROR
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[WebXR InputSource's gamepad gets disconnected when the input source is removed - webgl2]
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expected: NOTRUN
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[WebXR InputSource's gamepad gets disconnected when the input source is removed - webgl]
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expected: TIMEOUT
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