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layout: Make incremental reflow more fine-grained by introducing "reflow
out-of-flow" and "reconstruct flow" damage bits. This is needed for good performance on the maze solver.
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7712052e13
commit
08fc7c2795
20 changed files with 644 additions and 403 deletions
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@ -2,7 +2,6 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use incremental::RestyleDamage;
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use util::LayoutDataAccess;
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use wrapper::ThreadSafeLayoutNode;
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use wrapper::{After, Before, Normal};
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@ -15,9 +14,6 @@ pub trait NodeUtil {
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fn get_css_select_results<'a>(&'a self) -> &'a Arc<ComputedValues>;
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fn have_css_select_results(&self) -> bool;
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fn remove_css_select_results(self);
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fn get_restyle_damage(self) -> RestyleDamage;
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fn set_restyle_damage(self, damage: RestyleDamage);
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}
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impl<'ln> NodeUtil for ThreadSafeLayoutNode<'ln> {
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@ -75,23 +71,5 @@ impl<'ln> NodeUtil for ThreadSafeLayoutNode<'ln> {
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*style = None;
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}
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/// Get the description of how to account for recent style changes.
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/// This is a simple bitfield and fine to copy by value.
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fn get_restyle_damage(self) -> RestyleDamage {
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let layout_data_ref = self.borrow_layout_data();
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layout_data_ref
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.as_ref().unwrap()
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.data
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.restyle_damage
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}
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/// Set the restyle damage field.
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fn set_restyle_damage(self, damage: RestyleDamage) {
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let mut layout_data_ref = self.mutate_layout_data();
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match &mut *layout_data_ref {
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&Some(ref mut layout_data) => layout_data.data.restyle_damage = damage,
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_ => fail!("no layout data for this node"),
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}
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}
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}
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