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Add apply_border_style to apply each CSSBorderStyle
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parent
03fb29e066
commit
09f1192fa5
1 changed files with 71 additions and 9 deletions
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@ -5,12 +5,18 @@
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use servo_msg::compositor_msg::LayerBuffer;
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use servo_msg::compositor_msg::LayerBuffer;
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use font_context::FontContext;
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use font_context::FontContext;
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use geometry::Au;
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use geometry::Au;
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use newcss::values::CSSBorderStyle;
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use newcss::values::{CSSBorderStyleNone, CSSBorderStyleHidden, CSSBorderStyleDotted, CSSBorderStyleDashed, CSSBorderStyleSolid, CSSBorderStyleDouble, CSSBorderStyleGroove, CSSBorderStyleRidge, CSSBorderStyleInset, CSSBorderStyleOutset};
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use opts::Opts;
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use opts::Opts;
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use azure::azure_hl::{B8G8R8A8, Color, ColorPattern, DrawOptions};
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use azure::azure_hl::{B8G8R8A8, Color, ColorPattern, DrawOptions};
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use azure::azure_hl::{DrawSurfaceOptions, DrawTarget, Linear, StrokeOptions};
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use azure::azure_hl::{DrawSurfaceOptions, DrawTarget, Linear, StrokeOptions};
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use azure::{AZ_CAP_BUTT, AZ_CAP_ROUND};
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use azure::AZ_JOIN_BEVEL;
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use azure::AzFloat;
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use azure::AzFloat;
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use std::vec;
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use std::libc::types::common::c99::uint16_t;
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use std::libc::types::common::c99::uint16_t;
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use std::libc::size_t;
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use geom::point::Point2D;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use geom::rect::Rect;
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use geom::size::Size2D;
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use geom::size::Size2D;
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@ -37,39 +43,39 @@ impl<'self> RenderContext<'self> {
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pub fn draw_border(&self,
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pub fn draw_border(&self,
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bounds: &Rect<Au>,
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bounds: &Rect<Au>,
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border: SideOffsets2D<Au>,
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border: SideOffsets2D<Au>,
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color: SideOffsets2D<Color>) {
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color: SideOffsets2D<Color>,
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style: SideOffsets2D<CSSBorderStyle>) {
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let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t);
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let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t);
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let stroke_fields = 2; // CAP_SQUARE
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let mut stroke_opts = StrokeOptions(0 as AzFloat, 10 as AzFloat, stroke_fields);
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let rect = bounds.to_azure_rect();
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let rect = bounds.to_azure_rect();
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let border = border.to_float_px();
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let border = border.to_float_px();
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self.canvas.draw_target.make_current();
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self.canvas.draw_target.make_current();
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let mut dash: [AzFloat, ..2] = [0 as AzFloat, 0 as AzFloat];
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let mut stroke_opts = StrokeOptions(0 as AzFloat, 10 as AzFloat);
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// draw top border
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// draw top border
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stroke_opts.line_width = border.top;
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RenderContext::apply_border_style(style.top, border.top, dash, &mut stroke_opts);
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let y = rect.origin.y + border.top * 0.5;
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let y = rect.origin.y + border.top * 0.5;
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let start = Point2D(rect.origin.x, y);
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let start = Point2D(rect.origin.x, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.top), &stroke_opts, &draw_opts);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.top), &stroke_opts, &draw_opts);
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// draw right border
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// draw right border
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stroke_opts.line_width = border.right;
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RenderContext::apply_border_style(style.right, border.right, dash, &mut stroke_opts);
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let x = rect.origin.x + rect.size.width - border.right * 0.5;
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let x = rect.origin.x + rect.size.width - border.right * 0.5;
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let start = Point2D(x, rect.origin.y);
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let start = Point2D(x, rect.origin.y);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.right), &stroke_opts, &draw_opts);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.right), &stroke_opts, &draw_opts);
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// draw bottom border
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// draw bottom border
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stroke_opts.line_width = border.bottom;
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RenderContext::apply_border_style(style.bottom, border.bottom, dash, &mut stroke_opts);
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let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
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let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
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let start = Point2D(rect.origin.x, y);
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let start = Point2D(rect.origin.x, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.bottom), &stroke_opts, &draw_opts);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.bottom), &stroke_opts, &draw_opts);
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// draw left border
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// draw left border
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stroke_opts.line_width = border.left;
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RenderContext::apply_border_style(style.left, border.left, dash, &mut stroke_opts);
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let x = rect.origin.x + border.left * 0.5;
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let x = rect.origin.x + border.left * 0.5;
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let start = Point2D(x, rect.origin.y);
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let start = Point2D(x, rect.origin.y);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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@ -106,6 +112,62 @@ impl<'self> RenderContext<'self> {
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self.canvas.draw_target.make_current();
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self.canvas.draw_target.make_current();
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self.canvas.draw_target.fill_rect(&rect, &pattern);
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self.canvas.draw_target.fill_rect(&rect, &pattern);
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}
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}
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fn apply_border_style(style: CSSBorderStyle, border_width: AzFloat, dash: &mut [AzFloat], stroke_opts: &mut StrokeOptions){
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match style{
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CSSBorderStyleNone => {
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}
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CSSBorderStyleHidden => {
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}
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//FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
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CSSBorderStyleDotted => {
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stroke_opts.line_width = border_width;
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if border_width > 2.0 {
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dash[0] = 0 as AzFloat;
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dash[1] = border_width * 2.0;
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stroke_opts.set_cap_style(AZ_CAP_ROUND as u8);
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} else {
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dash[0] = border_width;
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dash[1] = border_width;
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}
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stroke_opts.mDashPattern = vec::raw::to_ptr(dash);
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stroke_opts.mDashLength = dash.len() as size_t;
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}
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CSSBorderStyleDashed => {
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stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
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stroke_opts.line_width = border_width;
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dash[0] = border_width*3 as AzFloat;
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dash[1] = border_width*3 as AzFloat;
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stroke_opts.mDashPattern = vec::raw::to_ptr(dash);
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stroke_opts.mDashLength = dash.len() as size_t;
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}
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//FIXME(sammykim): BorderStyleSolid doesn't show proper join-style with comparing firefox.
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CSSBorderStyleSolid => {
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stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
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stroke_opts.set_join_style(AZ_JOIN_BEVEL as u8);
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stroke_opts.line_width = border_width;
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stroke_opts.mDashLength = 0 as size_t;
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}
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//FIXME(sammykim): Five more styles should be implemented.
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CSSBorderStyleDouble => {
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}
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CSSBorderStyleGroove => {
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}
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CSSBorderStyleRidge => {
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}
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CSSBorderStyleInset => {
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}
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CSSBorderStyleOutset => {
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}
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}
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}
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}
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}
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trait to_float {
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trait to_float {
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