Update WebRender to get the latest changes

This commit is contained in:
Martin Robinson 2016-10-23 13:20:36 +02:00
parent 8a12c15582
commit 0a13c05479
20 changed files with 650 additions and 445 deletions

View file

@ -46,8 +46,8 @@ dependencies = [
"util 0.0.1",
"util_tests 0.0.1",
"webdriver_server 0.0.1",
"webrender 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender 0.7.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -233,7 +233,7 @@ dependencies = [
"offscreen_gl_context 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"plugins 0.0.1",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -250,7 +250,7 @@ dependencies = [
"plugins 0.0.1",
"serde 0.8.11 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_derive 0.8.12 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -338,8 +338,8 @@ dependencies = [
"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender 0.7.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -370,7 +370,7 @@ dependencies = [
"style_traits 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -815,7 +815,7 @@ dependencies = [
"unicode-script 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
"xi-unicode 0.0.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -1166,7 +1166,7 @@ dependencies = [
"unicode-script 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -1205,7 +1205,7 @@ dependencies = [
"style 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -1219,7 +1219,7 @@ dependencies = [
"profile_traits 0.0.1",
"script_traits 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -1388,7 +1388,7 @@ dependencies = [
"plugins 0.0.1",
"serde 0.8.11 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_derive 0.8.12 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -1426,7 +1426,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -1484,7 +1484,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -1989,7 +1989,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
"xml5ever 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -2660,8 +2660,8 @@ dependencies = [
[[package]]
name = "webrender"
version = "0.6.0"
source = "git+https://github.com/servo/webrender#dce9d1ab8607f6b39cbcebad1d3e9272ad8cd75e"
version = "0.7.0"
source = "git+https://github.com/servo/webrender#a3adb113f95b682ae3176c4000bdcaad1e7cb940"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bincode 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -2680,13 +2680,13 @@ dependencies = [
"offscreen_gl_context 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"rayon 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)",
"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
name = "webrender_traits"
version = "0.6.0"
source = "git+https://github.com/servo/webrender#dce9d1ab8607f6b39cbcebad1d3e9272ad8cd75e"
version = "0.7.0"
source = "git+https://github.com/servo/webrender#a3adb113f95b682ae3176c4000bdcaad1e7cb940"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 0.5.3 (registry+https://github.com/rust-lang/crates.io-index)",
@ -3002,8 +3002,8 @@ dependencies = [
"checksum wayland-sys 0.5.11 (registry+https://github.com/rust-lang/crates.io-index)" = "9633f7fe5de56544215f82eaf1b76bf1b584becf7f08b58cbef4c2c7d10e803a"
"checksum wayland-window 0.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "309b69d3a863c9c21422d889fb7d98cf02f8a2ca054960a49243ce5b67ad884c"
"checksum webdriver 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ee2d66e90672022ced375134329c57be4db228b19b120b97b744a469c381be06"
"checksum webrender 0.6.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum webrender_traits 0.6.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum webrender 0.7.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum webrender_traits 0.7.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)" = "bb4a1a6ea5ed0367f32eb3d94dcc58859ef4294b5f75ba983dbf56ac314af45d"
"checksum winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)" = "167dc9d6949a9b857f3451275e911c3f44255842c1f7a76f33c55103a909087a"
"checksum winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)" = "2d315eee3b34aca4797b2da6b13ed88266e6d612562a0c46390af8299fc699bc"

44
ports/cef/Cargo.lock generated
View file

@ -206,7 +206,7 @@ dependencies = [
"offscreen_gl_context 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"plugins 0.0.1",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -223,7 +223,7 @@ dependencies = [
"plugins 0.0.1",
"serde 0.8.11 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_derive 0.8.12 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -295,8 +295,8 @@ dependencies = [
"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender 0.7.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -327,7 +327,7 @@ dependencies = [
"style_traits 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -731,7 +731,7 @@ dependencies = [
"unicode-script 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
"xi-unicode 0.0.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -1073,7 +1073,7 @@ dependencies = [
"unicode-script 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -1105,7 +1105,7 @@ dependencies = [
"style 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -1119,7 +1119,7 @@ dependencies = [
"profile_traits 0.0.1",
"script_traits 0.0.1",
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -1288,7 +1288,7 @@ dependencies = [
"plugins 0.0.1",
"serde 0.8.11 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_derive 0.8.12 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -1326,7 +1326,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -1362,7 +1362,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -1840,7 +1840,7 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"uuid 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
"websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)",
"xml5ever 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
]
@ -1998,8 +1998,8 @@ dependencies = [
"url 1.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"util 0.0.1",
"webdriver_server 0.0.1",
"webrender 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender 0.7.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
@ -2518,8 +2518,8 @@ dependencies = [
[[package]]
name = "webrender"
version = "0.6.0"
source = "git+https://github.com/servo/webrender#dce9d1ab8607f6b39cbcebad1d3e9272ad8cd75e"
version = "0.7.0"
source = "git+https://github.com/servo/webrender#a3adb113f95b682ae3176c4000bdcaad1e7cb940"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bincode 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -2538,13 +2538,13 @@ dependencies = [
"offscreen_gl_context 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"rayon 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)",
"time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
"webrender_traits 0.6.0 (git+https://github.com/servo/webrender)",
"webrender_traits 0.7.0 (git+https://github.com/servo/webrender)",
]
[[package]]
name = "webrender_traits"
version = "0.6.0"
source = "git+https://github.com/servo/webrender#dce9d1ab8607f6b39cbcebad1d3e9272ad8cd75e"
version = "0.7.0"
source = "git+https://github.com/servo/webrender#a3adb113f95b682ae3176c4000bdcaad1e7cb940"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 0.5.3 (registry+https://github.com/rust-lang/crates.io-index)",
@ -2854,8 +2854,8 @@ dependencies = [
"checksum wayland-sys 0.5.11 (registry+https://github.com/rust-lang/crates.io-index)" = "9633f7fe5de56544215f82eaf1b76bf1b584becf7f08b58cbef4c2c7d10e803a"
"checksum wayland-window 0.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "309b69d3a863c9c21422d889fb7d98cf02f8a2ca054960a49243ce5b67ad884c"
"checksum webdriver 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ee2d66e90672022ced375134329c57be4db228b19b120b97b744a469c381be06"
"checksum webrender 0.6.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum webrender_traits 0.6.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum webrender 0.7.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum webrender_traits 0.7.0 (git+https://github.com/servo/webrender)" = "<none>"
"checksum websocket 0.17.1 (registry+https://github.com/rust-lang/crates.io-index)" = "bb4a1a6ea5ed0367f32eb3d94dcc58859ef4294b5f75ba983dbf56ac314af45d"
"checksum winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)" = "167dc9d6949a9b857f3451275e911c3f44255842c1f7a76f33c55103a909087a"
"checksum winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)" = "2d315eee3b34aca4797b2da6b13ed88266e6d612562a0c46390af8299fc699bc"

View file

@ -1,3 +1,4 @@
#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
@ -7,7 +8,7 @@ flat varying vec4 vClipRadius;
#ifdef WR_VERTEX_SHADER
void write_clip(Clip clip) {
vClipRect = vec4(clip.rect.xy, clip.rect.xy + clip.rect.zw);
vClipRect = vec4(clip.rect.rect.xy, clip.rect.rect.xy + clip.rect.rect.zw);
vClipRadius = vec4(clip.top_left.outer_inner_radius.x,
clip.top_right.outer_inner_radius.x,
clip.bottom_right.outer_inner_radius.x,

View file

@ -3,42 +3,79 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#define PST_TOP_LEFT uint(0)
#define PST_TOP_RIGHT uint(1)
#define PST_BOTTOM_LEFT uint(2)
#define PST_BOTTOM_RIGHT uint(3)
#define PST_TOP uint(4)
#define PST_LEFT uint(5)
#define PST_BOTTOM uint(6)
#define PST_RIGHT uint(7)
#define PST_TOP_LEFT 0
#define PST_TOP 1
#define PST_TOP_RIGHT 2
#define PST_RIGHT 3
#define PST_BOTTOM_RIGHT 4
#define PST_BOTTOM 5
#define PST_BOTTOM_LEFT 6
#define PST_LEFT 7
#define BORDER_LEFT 0
#define BORDER_TOP 1
#define BORDER_RIGHT 2
#define BORDER_BOTTOM 3
#define UV_NORMALIZED uint(0)
#define UV_PIXEL uint(1)
// Border styles as defined in webrender_traits/types.rs
#define BORDER_STYLE_NONE uint(0)
#define BORDER_STYLE_SOLID uint(1)
#define BORDER_STYLE_DOUBLE uint(2)
#define BORDER_STYLE_DOTTED uint(3)
#define BORDER_STYLE_DASHED uint(4)
#define BORDER_STYLE_HIDDEN uint(5)
#define BORDER_STYLE_GROOVE uint(6)
#define BORDER_STYLE_RIDGE uint(7)
#define BORDER_STYLE_INSET uint(8)
#define BORDER_STYLE_OUTSET uint(9)
#define BORDER_STYLE_NONE 0
#define BORDER_STYLE_SOLID 1
#define BORDER_STYLE_DOUBLE 2
#define BORDER_STYLE_DOTTED 3
#define BORDER_STYLE_DASHED 4
#define BORDER_STYLE_HIDDEN 5
#define BORDER_STYLE_GROOVE 6
#define BORDER_STYLE_RIDGE 7
#define BORDER_STYLE_INSET 8
#define BORDER_STYLE_OUTSET 9
#define MAX_STOPS_PER_ANGLE_GRADIENT 8
#ifdef WR_VERTEX_SHADER
#define VECS_PER_LAYER 13
#define LAYERS_PER_ROW (WR_MAX_VERTEX_TEXTURE_WIDTH / VECS_PER_LAYER)
#define VECS_PER_LAYER 13
#define VECS_PER_TILE 2
#define VECS_PER_PRIM_GEOM 2
#define VECS_PER_TILE 2
#define TILES_PER_ROW (WR_MAX_VERTEX_TEXTURE_WIDTH / VECS_PER_TILE)
#define GRADIENT_HORIZONTAL 0
#define GRADIENT_VERTICAL 1
#define GRADIENT_ROTATED 2
uniform sampler2D sLayers;
uniform sampler2D sRenderTasks;
uniform sampler2D sPrimGeometry;
uniform sampler2D sClips;
uniform sampler2D sData16;
uniform sampler2D sData32;
uniform sampler2D sData64;
uniform sampler2D sData128;
ivec2 get_fetch_uv(int index, int vecs_per_item) {
int items_per_row = WR_MAX_VERTEX_TEXTURE_WIDTH / vecs_per_item;
int y = index / items_per_row;
int x = vecs_per_item * (index % items_per_row);
return ivec2(x, y);
}
ivec2 get_fetch_uv_1(int index) {
return get_fetch_uv(index, 1);
}
ivec2 get_fetch_uv_2(int index) {
return get_fetch_uv(index, 2);
}
ivec2 get_fetch_uv_4(int index) {
return get_fetch_uv(index, 4);
}
ivec2 get_fetch_uv_8(int index) {
return get_fetch_uv(index, 8);
}
struct Layer {
mat4 transform;
@ -48,7 +85,7 @@ struct Layer {
};
layout(std140) uniform Data {
vec4 data[WR_MAX_UBO_VECTORS];
ivec4 int_data[WR_MAX_UBO_VECTORS];
};
Layer fetch_layer(int index) {
@ -58,11 +95,9 @@ Layer fetch_layer(int index) {
// This is required because trying to use an offset
// of more than 8 texels doesn't work on some versions
// of OSX.
int y = index / LAYERS_PER_ROW;
int x = VECS_PER_LAYER * (index % LAYERS_PER_ROW);
ivec2 uv0 = ivec2(x + 0, y);
ivec2 uv1 = ivec2(x + 8, y);
ivec2 uv = get_fetch_uv(index, VECS_PER_LAYER);
ivec2 uv0 = ivec2(uv.x + 0, uv.y);
ivec2 uv1 = ivec2(uv.x + 8, uv.y);
layer.transform[0] = texelFetchOffset(sLayers, uv0, 0, ivec2(0, 0));
layer.transform[1] = texelFetchOffset(sLayers, uv0, 0, ivec2(1, 0));
@ -92,10 +127,7 @@ struct Tile {
Tile fetch_tile(int index) {
Tile tile;
int y = index / TILES_PER_ROW;
int x = VECS_PER_TILE * (index % TILES_PER_ROW);
ivec2 uv = ivec2(x + 0, y);
ivec2 uv = get_fetch_uv(index, VECS_PER_TILE);
tile.actual_rect = texelFetchOffset(sRenderTasks, uv, 0, ivec2(0, 0));
tile.target_rect = texelFetchOffset(sRenderTasks, uv, 0, ivec2(1, 0));
@ -103,20 +135,172 @@ Tile fetch_tile(int index) {
return tile;
}
struct PrimitiveInfo {
vec4 layer_tile;
vec4 local_clip_rect;
vec4 local_rect;
struct Gradient {
vec4 start_end_point;
vec4 kind;
};
PrimitiveInfo unpack_prim_info(int offset) {
PrimitiveInfo info;
Gradient fetch_gradient(int index) {
Gradient gradient;
info.layer_tile = data[offset + 0];
info.local_clip_rect = data[offset + 1];
info.local_rect = data[offset + 2];
ivec2 uv = get_fetch_uv_2(index);
return info;
gradient.start_end_point = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
gradient.kind = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
return gradient;
}
struct GradientStop {
vec4 color;
vec4 offset;
};
GradientStop fetch_gradient_stop(int index) {
GradientStop stop;
ivec2 uv = get_fetch_uv_2(index);
stop.color = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
stop.offset = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
return stop;
}
struct Glyph {
vec4 offset;
vec4 uv_rect;
};
Glyph fetch_glyph(int index) {
Glyph glyph;
ivec2 uv = get_fetch_uv_2(index);
glyph.offset = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
glyph.uv_rect = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
return glyph;
}
struct Border {
vec4 style;
vec4 widths;
vec4 colors[4];
vec4 radii[2];
};
Border fetch_border(int index) {
Border border;
ivec2 uv = get_fetch_uv_8(index);
border.style = texelFetchOffset(sData128, uv, 0, ivec2(0, 0));
border.widths = texelFetchOffset(sData128, uv, 0, ivec2(1, 0));
border.colors[0] = texelFetchOffset(sData128, uv, 0, ivec2(2, 0));
border.colors[1] = texelFetchOffset(sData128, uv, 0, ivec2(3, 0));
border.colors[2] = texelFetchOffset(sData128, uv, 0, ivec2(4, 0));
border.colors[3] = texelFetchOffset(sData128, uv, 0, ivec2(5, 0));
border.radii[0] = texelFetchOffset(sData128, uv, 0, ivec2(6, 0));
border.radii[1] = texelFetchOffset(sData128, uv, 0, ivec2(7, 0));
return border;
}
vec4 fetch_instance_geometry(int index) {
ivec2 uv = get_fetch_uv_1(index);
vec4 rect = texelFetchOffset(sData16, uv, 0, ivec2(0, 0));
return rect;
}
struct PrimitiveGeometry {
vec4 local_rect;
vec4 local_clip_rect;
};
PrimitiveGeometry fetch_prim_geometry(int index) {
PrimitiveGeometry pg;
ivec2 uv = get_fetch_uv(index, VECS_PER_PRIM_GEOM);
pg.local_rect = texelFetchOffset(sPrimGeometry, uv, 0, ivec2(0, 0));
pg.local_clip_rect = texelFetchOffset(sPrimGeometry, uv, 0, ivec2(1, 0));
return pg;
}
struct PrimitiveInstance {
int global_prim_index;
int specific_prim_index;
int render_task_index;
int layer_index;
int clip_address;
ivec3 user_data;
};
PrimitiveInstance fetch_instance(int index) {
PrimitiveInstance pi;
int offset = index * 2;
ivec4 data0 = int_data[offset + 0];
ivec4 data1 = int_data[offset + 1];
pi.global_prim_index = data0.x;
pi.specific_prim_index = data0.y;
pi.render_task_index = data0.z;
pi.layer_index = data0.w;
pi.clip_address = data1.x;
pi.user_data = data1.yzw;
return pi;
}
struct Primitive {
Layer layer;
Tile tile;
vec4 local_rect;
vec4 local_clip_rect;
int prim_index;
int clip_index;
ivec3 user_data;
};
Primitive load_primitive(int index) {
Primitive prim;
PrimitiveInstance pi = fetch_instance(index);
prim.layer = fetch_layer(pi.layer_index);
prim.tile = fetch_tile(pi.render_task_index);
PrimitiveGeometry pg = fetch_prim_geometry(pi.global_prim_index);
prim.local_rect = pg.local_rect;
prim.local_clip_rect = pg.local_clip_rect;
prim.prim_index = pi.specific_prim_index;
prim.user_data = pi.user_data;
prim.clip_index = pi.clip_address;
return prim;
}
struct ClipRect {
vec4 rect;
vec4 dummy;
};
ClipRect fetch_clip_rect(int index) {
ClipRect rect;
ivec2 uv = get_fetch_uv_2(index);
rect.rect = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
rect.dummy = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
return rect;
}
struct ClipCorner {
@ -124,31 +308,33 @@ struct ClipCorner {
vec4 outer_inner_radius;
};
ClipCorner unpack_clip_corner(int offset) {
ClipCorner fetch_clip_corner(int index) {
ClipCorner corner;
corner.rect = data[offset + 0];
corner.outer_inner_radius = data[offset + 1];
ivec2 uv = get_fetch_uv_2(index);
corner.rect = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
corner.outer_inner_radius = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
return corner;
}
struct Clip {
vec4 rect;
ClipRect rect;
ClipCorner top_left;
ClipCorner top_right;
ClipCorner bottom_left;
ClipCorner bottom_right;
};
Clip unpack_clip(int offset) {
Clip fetch_clip(int index) {
Clip clip;
clip.rect = data[offset + 0];
clip.top_left = unpack_clip_corner(offset + 1);
clip.top_right = unpack_clip_corner(offset + 3);
clip.bottom_left = unpack_clip_corner(offset + 5);
clip.bottom_right = unpack_clip_corner(offset + 7);
clip.rect = fetch_clip_rect(index + 0);
clip.top_left = fetch_clip_corner(index + 1);
clip.top_right = fetch_clip_corner(index + 2);
clip.bottom_left = fetch_clip_corner(index + 3);
clip.bottom_right = fetch_clip_corner(index + 4);
return clip;
}
@ -197,17 +383,17 @@ struct VertexInfo {
vec2 global_clamped_pos;
};
VertexInfo write_vertex(PrimitiveInfo info) {
Layer layer = fetch_layer(int(info.layer_tile.x));
Tile tile = fetch_tile(int(info.layer_tile.y));
vec2 p0 = floor(0.5 + info.local_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
vec2 p1 = floor(0.5 + (info.local_rect.xy + info.local_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
VertexInfo write_vertex(vec4 instance_rect,
vec4 local_clip_rect,
Layer layer,
Tile tile) {
vec2 p0 = floor(0.5 + instance_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
vec2 p1 = floor(0.5 + (instance_rect.xy + instance_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
vec2 local_pos = mix(p0, p1, aPosition.xy);
vec2 cp0 = floor(0.5 + info.local_clip_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
vec2 cp1 = floor(0.5 + (info.local_clip_rect.xy + info.local_clip_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
vec2 cp0 = floor(0.5 + local_clip_rect.xy * uDevicePixelRatio) / uDevicePixelRatio;
vec2 cp1 = floor(0.5 + (local_clip_rect.xy + local_clip_rect.zw) * uDevicePixelRatio) / uDevicePixelRatio;
local_pos = clamp(local_pos, cp0, cp1);
local_pos = clamp(local_pos,
@ -239,12 +425,12 @@ struct TransformVertexInfo {
vec4 clipped_local_rect;
};
TransformVertexInfo write_transform_vertex(PrimitiveInfo info) {
Layer layer = fetch_layer(int(info.layer_tile.x));
Tile tile = fetch_tile(int(info.layer_tile.y));
vec2 lp0 = info.local_rect.xy;
vec2 lp1 = info.local_rect.xy + info.local_rect.zw;
TransformVertexInfo write_transform_vertex(vec4 instance_rect,
vec4 local_clip_rect,
Layer layer,
Tile tile) {
vec2 lp0 = instance_rect.xy;
vec2 lp1 = instance_rect.xy + instance_rect.zw;
lp0 = clamp(lp0,
layer.local_clip_rect.xy,
@ -295,241 +481,90 @@ TransformVertexInfo write_transform_vertex(PrimitiveInfo info) {
}
struct Rectangle {
PrimitiveInfo info;
vec4 color;
};
Rectangle fetch_rectangle(int index) {
Rectangle rect;
int offset = index * 4;
ivec2 uv = get_fetch_uv_1(index);
rect.info = unpack_prim_info(offset);
rect.color = data[offset + 3];
rect.color = texelFetchOffset(sData16, uv, 0, ivec2(0, 0));
return rect;
}
struct RectangleClip {
PrimitiveInfo info;
vec4 color;
Clip clip;
};
RectangleClip fetch_rectangle_clip(int index) {
RectangleClip rect;
int offset = index * 13;
rect.info = unpack_prim_info(offset);
rect.color = data[offset + 3];
rect.clip = unpack_clip(offset + 4);
return rect;
}
struct Glyph {
PrimitiveInfo info;
vec4 color;
vec4 uv_rect;
};
Glyph fetch_glyph(int index) {
Glyph glyph;
int offset = index * 5;
glyph.info = unpack_prim_info(offset);
glyph.color = data[offset + 3];
glyph.uv_rect = data[offset + 4];
return glyph;
}
struct TextRunGlyph {
vec4 local_rect;
vec4 uv_rect;
};
struct TextRun {
PrimitiveInfo info;
vec4 color;
TextRunGlyph glyphs[WR_GLYPHS_PER_TEXT_RUN];
};
PrimitiveInfo fetch_text_run_glyph(int index, out vec4 color, out vec4 uv_rect) {
int offset = 20 * (index / WR_GLYPHS_PER_TEXT_RUN);
int glyph_index = index % WR_GLYPHS_PER_TEXT_RUN;
int glyph_offset = offset + 4 + 2 * glyph_index;
TextRun fetch_text_run(int index) {
TextRun text;
PrimitiveInfo info;
info.layer_tile = data[offset + 0];
info.local_clip_rect = data[offset + 1];
info.local_rect = data[glyph_offset + 0];
ivec2 uv = get_fetch_uv_1(index);
color = data[offset + 3];
uv_rect = data[glyph_offset + 1];
text.color = texelFetchOffset(sData16, uv, 0, ivec2(0, 0));
return info;
return text;
}
struct Image {
PrimitiveInfo info;
vec4 st_rect; // Location of the image texture in the texture atlas.
vec4 stretch_size_and_tile_spacing; // Size of the actual image and amount of space between
// tiled instances of this image.
vec4 uvkind; // Type of texture coordinates.
bool has_pixel_coords;
};
Image fetch_image(int index) {
Image image;
int offset = index * 6;
ivec2 uv = get_fetch_uv_2(index);
image.info = unpack_prim_info(offset);
image.st_rect = data[offset + 3];
image.stretch_size_and_tile_spacing = data[offset + 4];
image.uvkind = data[offset + 5];
image.st_rect = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
image.stretch_size_and_tile_spacing = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
image.has_pixel_coords = image.st_rect.z < 0.0;
image.st_rect.z = abs(image.st_rect.z);
return image;
}
struct ImageClip {
PrimitiveInfo info;
vec4 st_rect; // Location of the image texture in the texture atlas.
vec4 stretch_size_and_tile_spacing; // Size of the actual image and amount of space between
// tiled instances of this image.
vec4 uvkind; // Type of texture coordinates.
Clip clip;
};
ImageClip fetch_image_clip(int index) {
ImageClip image;
int offset = index * 15;
image.info = unpack_prim_info(offset);
image.st_rect = data[offset + 3];
image.stretch_size_and_tile_spacing = data[offset + 4];
image.uvkind = data[offset + 5];
image.clip = unpack_clip(offset + 6);
return image;
}
struct Border {
PrimitiveInfo info;
vec4 verticalColor;
vec4 horizontalColor;
vec4 radii;
vec4 border_style_trbl;
vec4 part;
};
Border fetch_border(int index) {
Border border;
int offset = index * 8;
border.info = unpack_prim_info(offset);
border.verticalColor = data[offset + 3];
border.horizontalColor = data[offset + 4];
border.radii = data[offset + 5];
border.border_style_trbl = data[offset + 6];
border.part = data[offset + 7];
return border;
}
struct BoxShadow {
PrimitiveInfo info;
vec4 src_rect;
vec4 bs_rect;
vec4 color;
vec4 border_radii_blur_radius_inverted;
vec4 bs_rect;
vec4 src_rect;
};
BoxShadow fetch_boxshadow(int index) {
BoxShadow bs;
int offset = index * 7;
ivec2 uv = get_fetch_uv_4(index);
bs.info = unpack_prim_info(offset);
bs.color = data[offset + 3];
bs.border_radii_blur_radius_inverted = data[offset + 4];
bs.bs_rect = data[offset + 5];
bs.src_rect = data[offset + 6];
bs.src_rect = texelFetchOffset(sData64, uv, 0, ivec2(0, 0));
bs.bs_rect = texelFetchOffset(sData64, uv, 0, ivec2(1, 0));
bs.color = texelFetchOffset(sData64, uv, 0, ivec2(2, 0));
bs.border_radii_blur_radius_inverted = texelFetchOffset(sData64, uv, 0, ivec2(3, 0));
return bs;
}
struct AlignedGradient {
PrimitiveInfo info;
vec4 color0;
vec4 color1;
vec4 dir;
Clip clip;
};
AlignedGradient fetch_aligned_gradient(int index) {
AlignedGradient gradient;
int offset = index * 15;
gradient.info = unpack_prim_info(offset);
gradient.color0 = data[offset + 3];
gradient.color1 = data[offset + 4];
gradient.dir = data[offset + 5];
gradient.clip = unpack_clip(offset + 6);
return gradient;
}
struct AngleGradient {
PrimitiveInfo info;
vec4 start_end_point;
vec4 stop_count;
vec4 colors[MAX_STOPS_PER_ANGLE_GRADIENT];
vec4 offsets[MAX_STOPS_PER_ANGLE_GRADIENT/4];
};
AngleGradient fetch_angle_gradient(int index) {
AngleGradient gradient;
int offset = index * 15;
gradient.info = unpack_prim_info(offset);
gradient.start_end_point = data[offset + 3];
gradient.stop_count = data[offset + 4];
for (int i=0 ; i < MAX_STOPS_PER_ANGLE_GRADIENT ; ++i) {
gradient.colors[i] = data[offset + 5 + i];
}
for (int i=0 ; i < MAX_STOPS_PER_ANGLE_GRADIENT/4 ; ++i) {
gradient.offsets[i] = data[offset + 5 + MAX_STOPS_PER_ANGLE_GRADIENT + i];
}
return gradient;
}
struct Blend {
vec4 src_id_target_id_opacity;
ivec4 src_id_target_id_opacity;
};
Blend fetch_blend(int index) {
Blend blend;
int offset = index * 1;
blend.src_id_target_id_opacity = data[offset + 0];
blend.src_id_target_id_opacity = int_data[offset + 0];
return blend;
}
struct Composite {
vec4 src0_src1_target_id;
vec4 info_amount;
ivec4 src0_src1_target_id;
ivec4 info_amount;
};
Composite fetch_composite(int index) {
@ -537,8 +572,8 @@ Composite fetch_composite(int index) {
int offset = index * 2;
composite.src0_src1_target_id = data[offset + 0];
composite.info_amount = data[offset + 1];
composite.src0_src1_target_id = int_data[offset + 0];
composite.info_amount = int_data[offset + 1];
return composite;
}

View file

@ -4,10 +4,15 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
AngleGradient gradient = fetch_angle_gradient(gl_InstanceID);
VertexInfo vi = write_vertex(gradient.info);
Primitive prim = load_primitive(gl_InstanceID);
Gradient gradient = fetch_gradient(prim.prim_index);
vStopCount = int(gradient.stop_count.x);
VertexInfo vi = write_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vStopCount = int(prim.user_data.y);
vPos = vi.local_clamped_pos;
// Snap the start/end points to device pixel units.
@ -19,8 +24,11 @@ void main(void) {
vStartPoint = floor(0.5 + gradient.start_end_point.xy * uDevicePixelRatio) / uDevicePixelRatio;
vEndPoint = floor(0.5 + gradient.start_end_point.zw * uDevicePixelRatio) / uDevicePixelRatio;
for (int i=0 ; i < int(gradient.stop_count.x) ; ++i) {
vColors[i] = gradient.colors[i];
vOffsets[i] = gradient.offsets[i];
int stop_index = int(prim.user_data.x);
for (int i=0 ; i < vStopCount ; ++i) {
GradientStop stop = fetch_gradient_stop(stop_index + i);
vColors[i] = stop.color;
vOffsets[i/4][i%4] = stop.offset.x;
}
}

View file

@ -5,8 +5,8 @@
void main(void) {
Blend blend = fetch_blend(gl_InstanceID);
Tile src = fetch_tile(int(blend.src_id_target_id_opacity.x));
Tile dest = fetch_tile(int(blend.src_id_target_id_opacity.y));
Tile src = fetch_tile(blend.src_id_target_id_opacity.x);
Tile dest = fetch_tile(blend.src_id_target_id_opacity.y);
vec2 local_pos = mix(vec2(dest.target_rect.xy),
vec2(dest.target_rect.xy + dest.target_rect.zw),
@ -15,7 +15,7 @@ void main(void) {
vec2 st0 = vec2(src.target_rect.xy) / 2048.0;
vec2 st1 = vec2(src.target_rect.xy + src.target_rect.zw) / 2048.0;
vUv = mix(st0, st1, aPosition.xy);
vBrightnessOpacity = blend.src_id_target_id_opacity.zw;
vBrightnessOpacity = blend.src_id_target_id_opacity.zw / 65535.0;
gl_Position = uTransform * vec4(local_pos, 0, 1);
}

View file

@ -13,8 +13,8 @@ flat varying vec4 vLocalRect; // The rect of the border (x, y, w, h) in local sp
// for corners, this is the beginning of the corner.
// For the lines, this is the top left of the line.
flat varying vec2 vRefPoint;
flat varying uint vBorderStyle;
flat varying uint vBorderPart; // Which part of the border we're drawing.
flat varying int vBorderStyle;
flat varying int vBorderPart; // Which part of the border we're drawing.
flat varying vec4 vPieceRect;
@ -28,6 +28,4 @@ varying vec2 vLocalPos; // The clamped position in local space.
// These two are interpolated
varying float vDistanceFromMixLine; // This is the distance from the line where two colors
// meet in border corners.
varying vec2 vDevicePos; // The clamped position in device space.
flat varying vec4 vBorders; // the rect of the border in (x, y, width, height) form
#endif

View file

@ -3,101 +3,205 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
float get_border_style(Border a_border, uint a_edge) {
switch (a_edge) {
case PST_TOP:
case PST_TOP_LEFT:
return a_border.border_style_trbl.x;
case PST_BOTTOM_LEFT:
case PST_LEFT:
return a_border.border_style_trbl.z;
case PST_BOTTOM_RIGHT:
case PST_BOTTOM:
return a_border.border_style_trbl.w;
case PST_TOP_RIGHT:
case PST_RIGHT:
return a_border.border_style_trbl.y;
}
}
void main(void) {
Border border = fetch_border(gl_InstanceID);
Primitive prim = load_primitive(gl_InstanceID);
Border border = fetch_border(prim.prim_index);
vec2 tl_outer = prim.local_rect.xy;
vec2 tl_inner = tl_outer + vec2(max(border.radii[0].x, border.widths.x),
max(border.radii[0].y, border.widths.y));
vec2 tr_outer = vec2(prim.local_rect.x + prim.local_rect.z,
prim.local_rect.y);
vec2 tr_inner = tr_outer + vec2(-max(border.radii[0].z, border.widths.z),
max(border.radii[0].w, border.widths.y));
vec2 br_outer = vec2(prim.local_rect.x + prim.local_rect.z,
prim.local_rect.y + prim.local_rect.w);
vec2 br_inner = br_outer - vec2(max(border.radii[1].x, border.widths.z),
max(border.radii[1].y, border.widths.w));
vec2 bl_outer = vec2(prim.local_rect.x,
prim.local_rect.y + prim.local_rect.w);
vec2 bl_inner = bl_outer + vec2(max(border.radii[1].z, border.widths.x),
-max(border.radii[1].w, border.widths.w));
vec4 segment_rect;
switch (prim.user_data.x) {
case PST_TOP_LEFT:
segment_rect = vec4(tl_outer, tl_inner - tl_outer);
break;
case PST_TOP_RIGHT:
segment_rect = vec4(tr_inner.x,
tr_outer.y,
tr_outer.x - tr_inner.x,
tr_inner.y - tr_outer.y);
break;
case PST_BOTTOM_RIGHT:
segment_rect = vec4(br_inner, br_outer - br_inner);
break;
case PST_BOTTOM_LEFT:
segment_rect = vec4(bl_outer.x,
bl_inner.y,
bl_inner.x - bl_outer.x,
bl_outer.y - bl_inner.y);
break;
case PST_LEFT:
segment_rect = vec4(tl_outer.x,
tl_inner.y,
border.widths.x,
bl_inner.y - tl_inner.y);
break;
case PST_RIGHT:
segment_rect = vec4(tr_outer.x - border.widths.z,
tr_inner.y,
border.widths.z,
br_inner.y - tr_inner.y);
break;
case PST_BOTTOM:
segment_rect = vec4(bl_inner.x,
bl_outer.y - border.widths.w,
br_inner.x - bl_inner.x,
border.widths.w);
break;
case PST_TOP:
segment_rect = vec4(tl_inner.x,
tl_outer.y,
tr_inner.x - tl_inner.x,
border.widths.y);
break;
}
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(border.info);
TransformVertexInfo vi = write_transform_vertex(segment_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalPos = vi.local_pos;
// Local space
vLocalRect = vi.clipped_local_rect;
#else
VertexInfo vi = write_vertex(border.info);
VertexInfo vi = write_vertex(segment_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalPos = vi.local_clamped_pos.xy;
// Local space
vLocalRect = border.info.local_rect;
vLocalRect = prim.local_rect;
#endif
// This is what was currently sent.
vVerticalColor = border.verticalColor;
vHorizontalColor = border.horizontalColor;
// Just our boring radius position.
vRadii = border.radii;
float x0, y0, x1, y1;
vBorderPart = uint(border.part.x);
switch (vBorderPart) {
int sub_part = prim.user_data.x;
switch (sub_part) {
case PST_LEFT:
vBorderStyle = int(border.style.x);
vHorizontalColor = border.colors[BORDER_LEFT];
vVerticalColor = border.colors[BORDER_LEFT];
vRadii = vec4(0.0);
break;
case PST_TOP_LEFT:
vBorderStyle = int(border.style.x);
vHorizontalColor = border.colors[BORDER_LEFT];
vVerticalColor = border.colors[BORDER_TOP];
vRadii = vec4(border.radii[0].xy,
border.radii[0].xy - border.widths.xy);
break;
case PST_TOP:
vBorderStyle = int(border.style.y);
vHorizontalColor = border.colors[BORDER_TOP];
vVerticalColor = border.colors[BORDER_TOP];
vRadii = vec4(0.0);
break;
case PST_TOP_RIGHT:
vBorderStyle = int(border.style.y);
vHorizontalColor = border.colors[BORDER_TOP];
vVerticalColor = border.colors[BORDER_RIGHT];
vRadii = vec4(border.radii[0].zw,
border.radii[0].zw - border.widths.zy);
break;
case PST_RIGHT:
vBorderStyle = int(border.style.z);
vHorizontalColor = border.colors[BORDER_RIGHT];
vVerticalColor = border.colors[BORDER_RIGHT];
vRadii = vec4(0.0);
break;
case PST_BOTTOM_RIGHT:
vBorderStyle = int(border.style.z);
vHorizontalColor = border.colors[BORDER_BOTTOM];
vVerticalColor = border.colors[BORDER_RIGHT];
vRadii = vec4(border.radii[1].xy,
border.radii[1].xy - border.widths.zw);
break;
case PST_BOTTOM:
vBorderStyle = int(border.style.w);
vHorizontalColor = border.colors[BORDER_BOTTOM];
vVerticalColor = border.colors[BORDER_BOTTOM];
vRadii = vec4(0.0);
break;
case PST_BOTTOM_LEFT:
vBorderStyle = int(border.style.w);
vHorizontalColor = border.colors[BORDER_BOTTOM];
vVerticalColor = border.colors[BORDER_LEFT];
vRadii = vec4(border.radii[1].zw,
border.radii[1].zw - border.widths.xw);
break;
}
switch (sub_part) {
// These are the layer tile part PrimitivePart as uploaded by the tiling.rs
case PST_TOP_LEFT:
x0 = border.info.local_rect.x;
y0 = border.info.local_rect.y;
x0 = segment_rect.x;
y0 = segment_rect.y;
// These are width / heights
x1 = border.info.local_rect.x + border.info.local_rect.z;
y1 = border.info.local_rect.y + border.info.local_rect.w;
x1 = segment_rect.x + segment_rect.z;
y1 = segment_rect.y + segment_rect.w;
// The radius here is the border-radius. This is 0, so vRefPoint will
// just be the top left (x,y) corner.
vRefPoint = vec2(x0, y0) + vRadii.xy;
break;
case PST_TOP_RIGHT:
x0 = border.info.local_rect.x + border.info.local_rect.z;
y0 = border.info.local_rect.y;
x1 = border.info.local_rect.x;
y1 = border.info.local_rect.y + border.info.local_rect.w;
x0 = segment_rect.x + segment_rect.z;
y0 = segment_rect.y;
x1 = segment_rect.x;
y1 = segment_rect.y + segment_rect.w;
vRefPoint = vec2(x0, y0) + vec2(-vRadii.x, vRadii.y);
break;
case PST_BOTTOM_LEFT:
x0 = border.info.local_rect.x;
y0 = border.info.local_rect.y + border.info.local_rect.w;
x1 = border.info.local_rect.x + border.info.local_rect.z;
y1 = border.info.local_rect.y;
x0 = segment_rect.x;
y0 = segment_rect.y + segment_rect.w;
x1 = segment_rect.x + segment_rect.z;
y1 = segment_rect.y;
vRefPoint = vec2(x0, y0) + vec2(vRadii.x, -vRadii.y);
break;
case PST_BOTTOM_RIGHT:
x0 = border.info.local_rect.x;
y0 = border.info.local_rect.y;
x1 = border.info.local_rect.x + border.info.local_rect.z;
y1 = border.info.local_rect.y + border.info.local_rect.w;
x0 = segment_rect.x;
y0 = segment_rect.y;
x1 = segment_rect.x + segment_rect.z;
y1 = segment_rect.y + segment_rect.w;
vRefPoint = vec2(x1, y1) + vec2(-vRadii.x, -vRadii.y);
break;
case PST_TOP:
case PST_LEFT:
case PST_BOTTOM:
case PST_RIGHT:
vRefPoint = border.info.local_rect.xy;
x0 = border.info.local_rect.x;
y0 = border.info.local_rect.y;
x1 = border.info.local_rect.x + border.info.local_rect.z;
y1 = border.info.local_rect.y + border.info.local_rect.w;
vRefPoint = segment_rect.xy;
x0 = segment_rect.x;
y0 = segment_rect.y;
x1 = segment_rect.x + segment_rect.z;
y1 = segment_rect.y + segment_rect.w;
break;
}
vBorderStyle = uint(get_border_style(border, vBorderPart));
// y1 - y0 is the height of the corner / line
// x1 - x0 is the width of the corner / line.
float width = x1 - x0;
float height = y1 - y0;
vBorderPart = sub_part;
vPieceRect = vec4(x0, y0, width, height);
// The fragment shader needs to calculate the distance from the bisecting line
@ -109,11 +213,5 @@ void main(void) {
#else
vDistanceFromMixLine = (vi.local_clamped_pos.x - x0) * height -
(vi.local_clamped_pos.y - y0) * width;
// These are in device space
vDevicePos = vi.global_clamped_pos;
// These are in device space
vBorders = border.info.local_rect * uDevicePixelRatio;
#endif
}

View file

@ -4,8 +4,14 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
BoxShadow bs = fetch_boxshadow(gl_InstanceID);
VertexInfo vi = write_vertex(bs.info);
Primitive prim = load_primitive(gl_InstanceID);
BoxShadow bs = fetch_boxshadow(prim.prim_index);
vec4 segment_rect = fetch_instance_geometry(prim.user_data.x + prim.user_data.y);
VertexInfo vi = write_vertex(segment_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vPos = vi.local_clamped_pos;
vColor = bs.color;

View file

@ -5,9 +5,9 @@
void main(void) {
Composite composite = fetch_composite(gl_InstanceID);
Tile src0 = fetch_tile(int(composite.src0_src1_target_id.x));
Tile src1 = fetch_tile(int(composite.src0_src1_target_id.y));
Tile dest = fetch_tile(int(composite.src0_src1_target_id.z));
Tile src0 = fetch_tile(composite.src0_src1_target_id.x);
Tile src1 = fetch_tile(composite.src0_src1_target_id.y);
Tile dest = fetch_tile(composite.src0_src1_target_id.z);
vec2 local_pos = mix(vec2(dest.target_rect.xy),
vec2(dest.target_rect.xy + dest.target_rect.zw),
@ -21,8 +21,8 @@ void main(void) {
st1 = vec2(src1.target_rect.xy + src1.target_rect.zw) / 2048.0;
vUv1 = mix(st0, st1, aPosition.xy);
vInfo = ivec2(composite.info_amount.xy);
vAmount = composite.info_amount.z;
vInfo = composite.info_amount.xy;
vAmount = composite.info_amount.z / 65535.0;
gl_Position = uTransform * vec4(local_pos, 0, 1);
}

View file

@ -12,7 +12,7 @@ void main(void) {
#endif
alpha = min(alpha, do_clip(local_pos));
oFragColor = mix(vColor0, vColor1, vF) * vec4(1, 1, 1, alpha);
oFragColor = vColor * vec4(1, 1, 1, alpha);
#ifdef WR_FEATURE_TRANSFORM
oFragColor.a *= alpha;

View file

@ -2,9 +2,7 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
flat varying vec4 vColor0;
flat varying vec4 vColor1;
varying float vF;
varying vec4 vColor;
#ifdef WR_FEATURE_TRANSFORM
varying vec3 vLocalPos;

View file

@ -3,34 +3,70 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#define DIR_HORIZONTAL uint(0)
#define DIR_VERTICAL uint(1)
void main(void) {
AlignedGradient gradient = fetch_aligned_gradient(gl_InstanceID);
Primitive prim = load_primitive(gl_InstanceID);
Gradient gradient = fetch_gradient(prim.prim_index);
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(gradient.info);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
vec2 f = (vi.local_pos.xy - gradient.info.local_rect.xy) / gradient.info.local_rect.zw;
#else
VertexInfo vi = write_vertex(gradient.info);
vec2 f = (vi.local_clamped_pos - gradient.info.local_rect.xy) / gradient.info.local_rect.zw;
vPos = vi.local_clamped_pos;
#endif
int stop_index = prim.user_data.x + prim.user_data.y;
GradientStop g0 = fetch_gradient_stop(stop_index + 0);
GradientStop g1 = fetch_gradient_stop(stop_index + 1);
switch (uint(gradient.dir.x)) {
case DIR_HORIZONTAL:
vF = f.x;
vec4 segment_rect;
switch (int(gradient.kind.x)) {
case GRADIENT_HORIZONTAL:
float x0 = mix(gradient.start_end_point.x,
gradient.start_end_point.z,
g0.offset.x);
float x1 = mix(gradient.start_end_point.x,
gradient.start_end_point.z,
g1.offset.x);
segment_rect.yw = prim.local_rect.yw;
segment_rect.x = x0;
segment_rect.z = x1 - x0;
break;
case DIR_VERTICAL:
vF = f.y;
case GRADIENT_VERTICAL:
float y0 = mix(gradient.start_end_point.y,
gradient.start_end_point.w,
g0.offset.x);
float y1 = mix(gradient.start_end_point.y,
gradient.start_end_point.w,
g1.offset.x);
segment_rect.xz = prim.local_rect.xz;
segment_rect.y = y0;
segment_rect.w = y1 - y0;
break;
}
write_clip(gradient.clip);
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(segment_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
vec2 f = (vi.local_pos.xy - prim.local_rect.xy) / prim.local_rect.zw;
#else
VertexInfo vi = write_vertex(segment_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vColor0 = gradient.color0;
vColor1 = gradient.color1;
vec2 f = (vi.local_clamped_pos - segment_rect.xy) / segment_rect.zw;
vPos = vi.local_clamped_pos;
#endif
switch (int(gradient.kind.x)) {
case GRADIENT_HORIZONTAL:
vColor = mix(g0.color, g1.color, f.x);
break;
case GRADIENT_VERTICAL:
vColor = mix(g0.color, g1.color, f.y);
break;
case GRADIENT_ROTATED:
vColor = vec4(1.0, 0.0, 1.0, 1.0);
break;
}
Clip clip = fetch_clip(prim.clip_index);
write_clip(clip);
}

View file

@ -4,16 +4,21 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
Image image = fetch_image(gl_InstanceID);
Primitive prim = load_primitive(gl_InstanceID);
Image image = fetch_image(prim.prim_index);
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(image.info);
TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
vStretchSize = image.stretch_size_and_tile_spacing.xy;
#else
VertexInfo vi = write_vertex(image.info);
vStretchSize = image.stretch_size_and_tile_spacing.xy;
VertexInfo vi = write_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalPos = vi.local_clamped_pos - vi.local_rect.p0;
#endif
@ -21,18 +26,14 @@ void main(void) {
vec2 st0 = image.st_rect.xy;
vec2 st1 = image.st_rect.zw;
switch (uint(image.uvkind.x)) {
case UV_NORMALIZED:
break;
case UV_PIXEL: {
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
st0 /= texture_size;
st1 /= texture_size;
}
break;
if (image.has_pixel_coords) {
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
st0 /= texture_size;
st1 /= texture_size;
}
vTextureSize = st1 - st0;
vTextureOffset = st0;
vTileSpacing = image.stretch_size_and_tile_spacing.zw;
vStretchSize = image.stretch_size_and_tile_spacing.xy;
}

View file

@ -1,3 +1,4 @@
#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */

View file

@ -4,35 +4,40 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
ImageClip image = fetch_image_clip(gl_InstanceID);
Primitive prim = load_primitive(gl_InstanceID);
Image image = fetch_image(prim.prim_index);
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(image.info);
TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
#else
VertexInfo vi = write_vertex(image.info);
VertexInfo vi = write_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = prim.local_rect;
vLocalPos = vi.local_clamped_pos;
vLocalRect = image.info.local_rect;
#endif
write_clip(image.clip);
Clip clip = fetch_clip(prim.clip_index);
write_clip(clip);
// vUv will contain how many times this image has wrapped around the image size.
vec2 st0 = image.st_rect.xy;
vec2 st1 = image.st_rect.zw;
switch (uint(image.uvkind.x)) {
case UV_NORMALIZED:
break;
case UV_PIXEL: {
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
st0 /= texture_size;
st1 /= texture_size;
}
break;
if (image.has_pixel_coords) {
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
st0 /= texture_size;
st1 /= texture_size;
}
vTextureSize = st1 - st0;
vTextureOffset = st0;
vStretchSize = image.stretch_size_and_tile_spacing.xy;
vTileSpacing = image.stretch_size_and_tile_spacing.zw;
vStretchSize = image.stretch_size_and_tile_spacing.xy;
}

View file

@ -4,13 +4,20 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
Rectangle rect = fetch_rectangle(gl_InstanceID);
Primitive prim = load_primitive(gl_InstanceID);
Rectangle rect = fetch_rectangle(prim.prim_index);
vColor = rect.color;
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(rect.info);
TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
#else
write_vertex(rect.info);
write_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
#endif
}

View file

@ -4,18 +4,24 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
RectangleClip rect = fetch_rectangle_clip(gl_InstanceID);
Primitive prim = load_primitive(gl_InstanceID);
Rectangle rect = fetch_rectangle(prim.prim_index);
vColor = rect.color;
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(rect.info);
vPos = vi.local_pos;
TransformVertexInfo vi = write_transform_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vPos = vi.local_pos;
#else
VertexInfo vi = write_vertex(rect.info);
VertexInfo vi = write_vertex(prim.local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vPos = vi.local_clamped_pos;
#endif
write_clip(rect.clip);
vColor = rect.color;
Clip clip = fetch_clip(prim.clip_index);
write_clip(clip);
}

View file

@ -4,23 +4,31 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
vec4 color, uv_rect;
PrimitiveInfo info = fetch_text_run_glyph(gl_InstanceID, color, uv_rect);
Primitive prim = load_primitive(gl_InstanceID);
TextRun text = fetch_text_run(prim.prim_index);
Glyph glyph = fetch_glyph(prim.user_data.x + prim.user_data.y);
vec4 local_rect = vec4(glyph.offset.xy, (glyph.uv_rect.zw - glyph.uv_rect.xy) / uDevicePixelRatio);
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(info);
TransformVertexInfo vi = write_transform_vertex(local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
vec2 f = (vi.local_pos.xy - info.local_rect.xy) / info.local_rect.zw;
vec2 f = (vi.local_pos.xy - prim.local_rect.xy) / prim.local_rect.zw;
#else
VertexInfo vi = write_vertex(info);
VertexInfo vi = write_vertex(local_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
vec2 f = (vi.local_clamped_pos - vi.local_rect.p0) / (vi.local_rect.p1 - vi.local_rect.p0);
#endif
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
vec2 st0 = uv_rect.xy / texture_size;
vec2 st1 = uv_rect.zw / texture_size;
vec2 st0 = glyph.uv_rect.xy / texture_size;
vec2 st1 = glyph.uv_rect.zw / texture_size;
vColor = color;
vColor = text.color;
vUv = mix(st0, st1, f);
}

View file

@ -1,3 +0,0 @@
[filter-contrast-003.htm]
type: testharness
expected: FAIL