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Use FnvHashMap in WebGL implementation.
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6 changed files with 30 additions and 26 deletions
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@ -15,6 +15,7 @@ canvas_traits = {path = "../canvas_traits"}
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compositing = {path = "../compositing"}
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cssparser = "0.19"
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euclid = "0.15"
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fnv = "1.0"
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gleam = "0.4"
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ipc-channel = "0.8"
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log = "0.3.5"
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