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Use FnvHashMap in WebGL implementation.
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6eb46b1a39
commit
0a64455c71
6 changed files with 30 additions and 26 deletions
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@ -44,6 +44,7 @@ use dom::webgluniformlocation::WebGLUniformLocation;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use euclid::Size2D;
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use fnv::FnvHashMap;
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use half::f16;
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use js::conversions::ConversionBehavior;
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use js::jsapi::{JSContext, JSObject, Type, Rooted};
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@ -55,7 +56,6 @@ use offscreen_gl_context::{GLContextAttributes, GLLimits};
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use script_layout_interface::HTMLCanvasDataSource;
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use servo_config::prefs::PREFS;
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use std::cell::Cell;
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use std::collections::HashMap;
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use webrender_api;
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type ImagePixelResult = Result<(Vec<u8>, Size2D<i32>, bool), ()>;
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@ -151,7 +151,7 @@ pub struct WebGLRenderingContext {
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bound_texture_cube_map: MutNullableJS<WebGLTexture>,
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bound_buffer_array: MutNullableJS<WebGLBuffer>,
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bound_buffer_element_array: MutNullableJS<WebGLBuffer>,
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bound_attrib_buffers: DOMRefCell<HashMap<u32, JS<WebGLBuffer>>>,
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bound_attrib_buffers: DOMRefCell<FnvHashMap<u32, JS<WebGLBuffer>>>,
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current_program: MutNullableJS<WebGLProgram>,
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#[ignore_heap_size_of = "Because it's small"]
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current_vertex_attrib_0: Cell<(f32, f32, f32, f32)>,
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@ -194,7 +194,7 @@ impl WebGLRenderingContext {
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bound_texture_cube_map: MutNullableJS::new(None),
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bound_buffer_array: MutNullableJS::new(None),
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bound_buffer_element_array: MutNullableJS::new(None),
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bound_attrib_buffers: DOMRefCell::new(HashMap::new()),
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bound_attrib_buffers: DOMRefCell::new(Default::default()),
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bound_renderbuffer: MutNullableJS::new(None),
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current_program: MutNullableJS::new(None),
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current_vertex_attrib_0: Cell::new((0f32, 0f32, 0f32, 1f32)),
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@ -239,12 +239,12 @@ impl WebGLRenderingContext {
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}
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}
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pub fn borrow_bound_attrib_buffers(&self) -> Ref<HashMap<u32, JS<WebGLBuffer>>> {
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pub fn borrow_bound_attrib_buffers(&self) -> Ref<FnvHashMap<u32, JS<WebGLBuffer>>> {
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self.bound_attrib_buffers.borrow()
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}
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pub fn set_bound_attrib_buffers<'a, T>(&self, iter: T) where T: Iterator<Item=(u32, &'a WebGLBuffer)> {
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*self.bound_attrib_buffers.borrow_mut() = HashMap::from_iter(iter.map(|(k,v)| (k, JS::from_ref(v))));
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*self.bound_attrib_buffers.borrow_mut() = FnvHashMap::from_iter(iter.map(|(k,v)| (k, JS::from_ref(v))));
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}
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pub fn bound_buffer_element_array(&self) -> Option<Root<WebGLBuffer>> {
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