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Adjust test expectations for release builds.
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parent
11b2dce18a
commit
0acff8ad46
17 changed files with 126 additions and 68 deletions
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@ -1,6 +1,8 @@
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[context-attributes-alpha-depth-stencil-antialias.html]
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type: testharness
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expected: TIMEOUT
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expected:
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if os == "mac": CRASH
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if os == "linux": TIMEOUT
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[WebGL test #0: gl = getWebGL(1, 1, null, [ 0, 0, 0, 0 \], 1, 0) should be non-null. Was null]
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expected: FAIL
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@ -1,3 +1,6 @@
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[context-creation-and-destruction.html]
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type: testharness
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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@ -1,6 +0,0 @@
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[context-creation.html]
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type: testharness
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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@ -1,12 +0,0 @@
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[context-eviction-with-garbage-collection.html]
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type: testharness
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expected: TIMEOUT
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[WebGL test #0: program != null should be true. Was false.]
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expected: FAIL
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[Overall test]
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expected: NOTRUN
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@ -1,7 +1,5 @@
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[oes-texture-half-float.html]
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type: testharness
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expected:
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if os == "linux": CRASH
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,4 +0,0 @@
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[oes-vertex-array-object-bufferData.html]
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type: testharness
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expected:
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if os == "linux": CRASH
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@ -1,7 +1,5 @@
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[webgl-compressed-texture-atc.html]
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type: testharness
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expected:
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if os == "linux": CRASH
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[WebGL test #1: gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS) should be . Was null.]
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expected: FAIL
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[complex-glsl-does-not-crash.html]
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type: testharness
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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[conditional-discard-in-loop.html]
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type: testharness
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expected: TIMEOUT
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@ -1,6 +1,8 @@
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[long-expressions-should-not-crash.html]
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type: testharness
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expected: TIMEOUT
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expected:
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if os == "linux": CRASH
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if os == "mac": TIMEOUT
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[Overall test]
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expected: NOTRUN
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[nested-functions-should-not-crash.html]
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type: testharness
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expected: TIMEOUT
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@ -1,3 +0,0 @@
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[temp-expressions-should-not-crash.html]
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type: testharness
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expected: TIMEOUT
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[ternary_ivec2_vec2.vert.html]
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type: testharness
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expected:
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if os == "linux": CRASH
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[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
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expected: FAIL
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[WebGL test #1: context does not exist]
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expected: FAIL
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[WebGL test #34: [unexpected link status\] vertex shader with 1 uniforms of bvec2 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #38: [unexpected link status\] vertex shader with uniform array of vec3 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #39: [unexpected link status\] vertex shader with uniform array of vec3 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #40: [unexpected link status\] vertex shader with 1 uniforms of vec3 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #44: [unexpected link status\] vertex shader with uniform array of ivec3 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #45: [unexpected link status\] vertex shader with uniform array of ivec3 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #46: [unexpected link status\] vertex shader with 1 uniforms of ivec3 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #50: [unexpected link status\] vertex shader with uniform array of bvec3 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #51: [unexpected link status\] vertex shader with uniform array of bvec3 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #52: [unexpected link status\] vertex shader with 1 uniforms of bvec3 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #56: [unexpected link status\] vertex shader with uniform array of vec4 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #57: [unexpected link status\] vertex shader with uniform array of vec4 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #58: [unexpected link status\] vertex shader with 1 uniforms of vec4 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #62: [unexpected link status\] vertex shader with uniform array of ivec4 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #63: [unexpected link status\] vertex shader with uniform array of ivec4 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #64: [unexpected link status\] vertex shader with 1 uniforms of ivec4 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #68: [unexpected link status\] vertex shader with uniform array of bvec4 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #69: [unexpected link status\] vertex shader with uniform array of bvec4 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #70: [unexpected link status\] vertex shader with 1 uniforms of bvec4 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #74: [unexpected link status\] vertex shader with uniform array of mat2 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #75: [unexpected link status\] vertex shader with uniform array of mat2 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #76: [unexpected link status\] vertex shader with 1 uniforms of mat2 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #80: [unexpected link status\] vertex shader with uniform array of mat3 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #81: [unexpected link status\] vertex shader with uniform array of mat3 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #82: [unexpected link status\] vertex shader with 1 uniforms of mat3 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #86: [unexpected link status\] vertex shader with uniform array of mat4 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #87: [unexpected link status\] vertex shader with uniform array of mat4 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #88: [unexpected link status\] vertex shader with 1 uniforms of mat4 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #92: [unexpected link status\] fragment shader with uniform array of bool with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #93: [unexpected link status\] fragment shader with uniform array of bool with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #94: [unexpected link status\] fragment shader with 1 uniforms of bool (one past maximum) should fail]
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expected: FAIL
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[WebGL test #98: [unexpected link status\] fragment shader with uniform array of float with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #99: [unexpected link status\] fragment shader with uniform array of float with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #100: [unexpected link status\] fragment shader with 1 uniforms of float (one past maximum) should fail]
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expected: FAIL
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[WebGL test #104: [unexpected link status\] fragment shader with uniform array of int with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #105: [unexpected link status\] fragment shader with uniform array of int with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #106: [unexpected link status\] fragment shader with 1 uniforms of int (one past maximum) should fail]
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expected: FAIL
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[WebGL test #110: [unexpected link status\] fragment shader with uniform array of vec2 with 1 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #111: [unexpected link status\] fragment shader with uniform array of vec2 with 1 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #112: [unexpected link status\] fragment shader with 1 uniforms of vec2 (one past maximum) should fail]
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expected: FAIL
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[shader-with-reserved-words.html]
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type: testharness
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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[shaders-with-mis-matching-uniforms.html]
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type: testharness
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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[glsl-function-texture2dprojlod.html]
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type: testharness
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expected: TIMEOUT
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