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Correctly implement the vertex buffer checks in drawArrays
This is half of #20599. The check for drawElements is a bit more complex to implement.
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2 changed files with 84 additions and 39 deletions
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[draw-arrays-out-of-bounds.html]
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type: testharness
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[WebGL test #12: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawArrays(gl.TRIANGLES, 3, 2)]
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expected: FAIL
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