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Add support for WebGL2 read and draw buffer settings
Adds support for the `ReadBuffer` and `DrawBuffers` WebGL2 calls and the related parameter getters. See: - https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2 - https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4 - https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11
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17 changed files with 315 additions and 51 deletions
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@ -313,7 +313,7 @@ interface mixin WebGL2RenderingContextBase
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void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments,
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GLint x, GLint y, GLsizei width, GLsizei height);
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// void readBuffer(GLenum src);
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void readBuffer(GLenum src);
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/* Renderbuffer objects */
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any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
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@ -475,7 +475,7 @@ interface mixin WebGL2RenderingContextBase
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/*[AllowShared]*/ ArrayBufferView dstData, GLuint dstOffset);
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/* Multiple Render Targets */
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// void drawBuffers(sequence<GLenum> buffers);
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void drawBuffers(sequence<GLenum> buffers);
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void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
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optional GLuint srcOffset = 0);
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