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Add support for WebGL2 read and draw buffer settings
Adds support for the `ReadBuffer` and `DrawBuffers` WebGL2 calls and the related parameter getters. See: - https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2 - https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4 - https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11
This commit is contained in:
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e8e0b70266
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0afe27ef18
17 changed files with 315 additions and 51 deletions
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@ -1,52 +1,46 @@
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[methods-2.html]
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[WebGL test #2: Property either does not exist or is not a function: readBuffer]
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expected: FAIL
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[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
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expected: FAIL
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[WebGL test #11: Property either does not exist or is not a function: vertexAttribI4iv]
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[WebGL test #7: Property either does not exist or is not a function: compressedTexImage3D]
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expected: FAIL
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[WebGL test #8: Property either does not exist or is not a function: compressedTexImage3D]
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[WebGL test #4: Property either does not exist or is not a function: texStorage3D]
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expected: FAIL
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[WebGL test #13: Property either does not exist or is not a function: vertexAttribI4uiv]
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[WebGL test #11: Property either does not exist or is not a function: vertexAttribI4ui]
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expected: FAIL
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[WebGL test #16: Property either does not exist or is not a function: drawBuffers]
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[WebGL test #2: Property either does not exist or is not a function: texImage3D]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: texImage3D]
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[WebGL test #12: Property either does not exist or is not a function: vertexAttribI4uiv]
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expected: FAIL
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[WebGL test #10: Property either does not exist or is not a function: vertexAttribI4i]
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[WebGL test #3: Property either does not exist or is not a function: texStorage2D]
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expected: FAIL
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[WebGL test #9: Property either does not exist or is not a function: compressedTexSubImage3D]
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expected: FAIL
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[WebGL test #12: Property either does not exist or is not a function: vertexAttribI4ui]
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[WebGL test #8: Property either does not exist or is not a function: compressedTexSubImage3D]
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expected: FAIL
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[WebGL test #0: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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[WebGL test #7: Property either does not exist or is not a function: copyTexSubImage3D]
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[WebGL test #9: Property either does not exist or is not a function: vertexAttribI4i]
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expected: FAIL
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[WebGL test #14: Property either does not exist or is not a function: vertexAttribIPointer]
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[WebGL test #13: Property either does not exist or is not a function: vertexAttribIPointer]
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: texStorage2D]
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[WebGL test #14: Property either does not exist or is not a function: drawRangeElements]
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expected: FAIL
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[WebGL test #15: Property either does not exist or is not a function: drawRangeElements]
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[WebGL test #5: Property either does not exist or is not a function: texSubImage3D]
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expected: FAIL
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[WebGL test #6: Property either does not exist or is not a function: texSubImage3D]
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[WebGL test #10: Property either does not exist or is not a function: vertexAttribI4iv]
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expected: FAIL
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[WebGL test #5: Property either does not exist or is not a function: texStorage3D]
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[WebGL test #6: Property either does not exist or is not a function: copyTexSubImage3D]
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expected: FAIL
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@ -1,5 +1,5 @@
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[readbuffer.html]
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expected: ERROR
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expected: TIMEOUT
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[WebGL test #3: gl.getParameter(gl.READ_BUFFER) should be 1029 (of type number). Was null (of type object).]
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expected: FAIL
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@ -1,8 +1,109 @@
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[blitframebuffer-srgb-and-linear-drawbuffers.html]
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expected: ERROR
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #31: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #7: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #35: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #3: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #1: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #21: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #30: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #6: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #9: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #22: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #27: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #12: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #24: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #25: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #15: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #18: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #33: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #28: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #26: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #32: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #23: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #36: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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@ -1,5 +1,5 @@
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[clear-func-buffer-type-match.html]
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expected: ERROR
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expected: TIMEOUT
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,5 +1,43 @@
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[draw-buffers.html]
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expected: ERROR
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[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #44: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #49: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #43: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #38: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #51: attachment 6 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #50: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #48: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #42: attachment 5 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #40: attachment 3 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #39: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #46: attachment 1 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #47: attachment 2 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #52: attachment 7 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #41: attachment 4 should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[framebuffer-completeness-unaffected.html]
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expected: ERROR
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[fs-color-type-mismatch-color-buffer-type.html]
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expected: ERROR
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expected: TIMEOUT
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[read-draw-when-missing-image.html]
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expected: ERROR
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[WebGL test #3: getError expected: INVALID_OPERATION. Was INVALID_FRAMEBUFFER_OPERATION : Should generate INVALID_OPERATION when reading from a color buffer without image.]
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expected: FAIL
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[WebGL test #1: Framebuffer incomplete.]
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expected: FAIL
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #4: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Should generate INVALID_OPERATION when reading from a color buffer without image.]
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expected: FAIL
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[WebGL test #2: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Should generate INVALID_OPERATION when reading from a color buffer without image.]
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expected: FAIL
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[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[rendering-sampling-feedback-loop.html]
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expected: ERROR
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : Rendering to a texture where it samples from should geneates INVALID_OPERATION. Otherwise, it should be NO_ERROR]
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expected: FAIL
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[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : Rendering to a texture where it samples from should geneates INVALID_OPERATION. Otherwise, it should be NO_ERROR]
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expected: FAIL
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[gl-get-calls.html]
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[WebGL test #13: context.getParameter(context.READ_BUFFER) should be 1029 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #47: context.getParameter(context.MAX_FRAGMENT_INPUT_COMPONENTS) should be >= 60. Was null (of type object).]
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expected: FAIL
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[WebGL test #56: context.getParameter(context.MAX_PROGRAM_TEXEL_OFFSET) is not an instance of Number]
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expected: FAIL
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[WebGL test #4: context.getParameter(context.DRAW_BUFFER0) should be 1029 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #45: context.getParameter(context.MAX_ELEMENTS_INDICES) is not an instance of Number]
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expected: FAIL
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[WebGL test #21: gl.getBufferParameter(gl.UNIFORM_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #3: gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #15: gl.getBufferParameter(gl.PIXEL_UNPACK_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #6: gl.getBufferParameter(gl.COPY_READ_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #4: gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #203: gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_IMMUTABLE_LEVELS) should be 0 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #5: getBufferParameter did not generate INVALID_ENUM for invalid parameter enum: NO_ERROR]
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expected: FAIL
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[WebGL test #22: gl.getBufferParameter(gl.UNIFORM_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #274: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #3: gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE) should be 16 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #4: gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_USAGE) should be 35048 (of type number). Was null (of type object).]
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expected: FAIL
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[WebGL test #5: getBufferParameter did not generate INVALID_ENUM for invalid parameter enum: NO_ERROR]
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expected: FAIL
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