devtools: Don't panic when sending to a disconnected client fails.

This commit is contained in:
Josh Matthews 2020-08-05 14:55:48 -04:00
parent 611c57bfdf
commit 0b619bf920
16 changed files with 107 additions and 85 deletions

View file

@ -201,7 +201,7 @@ impl Actor for NetworkEventActor {
headerSize: headersSize,
rawHeaders: rawHeadersString,
};
stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
"getRequestCookies" => {
@ -217,7 +217,7 @@ impl Actor for NetworkEventActor {
from: self.name(),
cookies: cookies,
};
stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
"getRequestPostData" => {
@ -226,7 +226,7 @@ impl Actor for NetworkEventActor {
postData: self.request.body.clone(),
postDataDiscarded: false,
};
stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
"getResponseHeaders" => {
@ -251,7 +251,7 @@ impl Actor for NetworkEventActor {
headerSize: headersSize,
rawHeaders: rawHeadersString,
};
stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&msg);
}
ActorMessageStatus::Processed
},
@ -268,7 +268,7 @@ impl Actor for NetworkEventActor {
from: self.name(),
cookies: cookies,
};
stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
"getResponseContent" => {
@ -277,7 +277,7 @@ impl Actor for NetworkEventActor {
content: self.response.body.clone(),
contentDiscarded: self.response.body.is_none(),
};
stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
"getEventTimings" => {
@ -297,7 +297,7 @@ impl Actor for NetworkEventActor {
timings: timingsObj,
totalTime: total,
};
stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
"getSecurityInfo" => {
@ -308,7 +308,7 @@ impl Actor for NetworkEventActor {
state: "insecure".to_owned(),
},
};
stream.write_json_packet(&msg);
let _ = stream.write_json_packet(&msg);
ActorMessageStatus::Processed
},
_ => ActorMessageStatus::Ignored,