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style: Add a new Timer structure to the shared style context, and basic infrastructure for controlling animations.
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parent
2e68821014
commit
0b67b218d0
20 changed files with 178 additions and 26 deletions
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@ -20,7 +20,7 @@ use selectors::matching::DeclarationBlock;
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use std::sync::Arc;
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use std::sync::mpsc::Sender;
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use string_cache::Atom;
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use time;
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use timer::Timer;
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use values::computed::Time;
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/// This structure represents a keyframes animation current iteration state.
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@ -122,7 +122,9 @@ impl KeyframesAnimationState {
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///
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/// There are some bits of state we can't just replace, over all taking in
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/// account times, so here's that logic.
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pub fn update_from_other(&mut self, other: &Self) {
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pub fn update_from_other(&mut self,
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other: &Self,
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timer: &Timer) {
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use self::KeyframesRunningState::*;
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debug!("KeyframesAnimationState::update_from_other({:?}, {:?})", self, other);
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@ -146,11 +148,11 @@ impl KeyframesAnimationState {
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// If we're pausing the animation, compute the progress value.
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match (&mut self.running_state, old_running_state) {
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(&mut Running, Paused(progress))
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=> new_started_at = time::precise_time_s() - (self.duration * progress),
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=> new_started_at = timer.seconds() - (self.duration * progress),
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(&mut Paused(ref mut new), Paused(old))
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=> *new = old,
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(&mut Paused(ref mut progress), Running)
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=> *progress = (time::precise_time_s() - old_started_at) / old_duration,
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=> *progress = (timer.seconds() - old_started_at) / old_duration,
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_ => {},
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}
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@ -341,7 +343,8 @@ impl PropertyAnimation {
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pub fn start_transitions_if_applicable(new_animations_sender: &Sender<Animation>,
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node: OpaqueNode,
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old_style: &ComputedValues,
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new_style: &mut Arc<ComputedValues>)
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new_style: &mut Arc<ComputedValues>,
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timer: &Timer)
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-> bool {
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let mut had_animations = false;
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for i in 0..new_style.get_box().transition_property_count() {
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@ -355,7 +358,7 @@ pub fn start_transitions_if_applicable(new_animations_sender: &Sender<Animation>
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// Kick off the animation.
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let box_style = new_style.get_box();
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let now = time::precise_time_s();
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let now = timer.seconds();
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let start_time =
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now + (box_style.transition_delay_mod(i).seconds() as f64);
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new_animations_sender
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@ -424,7 +427,7 @@ pub fn maybe_start_animations(context: &SharedStyleContext,
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}
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let delay = box_style.animation_delay_mod(i).seconds();
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let now = time::precise_time_s();
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let now = context.timer.seconds();
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let animation_start = now + delay as f64;
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let duration = box_style.animation_duration_mod(i).seconds();
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let iteration_state = match box_style.animation_iteration_count_mod(i) {
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@ -497,7 +500,7 @@ where Damage: TRestyleDamage {
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match *animation {
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Animation::Transition(_, start_time, ref frame, _) => {
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debug!("update_style_for_animation: transition found");
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let now = time::precise_time_s();
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let now = context.timer.seconds();
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let mut new_style = (*style).clone();
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let updated_style = update_style_for_animation_frame(&mut new_style,
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now, start_time,
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@ -516,7 +519,7 @@ where Damage: TRestyleDamage {
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let started_at = state.started_at;
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let now = match state.running_state {
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KeyframesRunningState::Running => time::precise_time_s(),
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KeyframesRunningState::Running => context.timer.seconds(),
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KeyframesRunningState::Paused(progress) => started_at + duration * progress,
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};
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