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Update web-platform-tests to revision dc60bfc45b49e3a5e653320e65b0fd447676b836
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<!doctype html>
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<meta charset=utf-8>
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<title>CSSAnimation.playState</title>
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<!-- TODO: Add a more specific link for this once it is specified. -->
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<link rel="help" href="https://drafts.csswg.org/css-animations-2/#cssanimation">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="support/testcommon.js"></script>
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<style>
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@keyframes anim { }
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</style>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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test(t => {
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const div = addDiv(t, { 'style': 'animation: anim 100s' });
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const animation = div.getAnimations()[0];
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assert_true(animation.pending);
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assert_equals(animation.playState, 'running');
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assert_equals(animation.startTime, null);
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}, 'A new CSS animation is initially play-pending');
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test(t => {
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const div = addDiv(t, { 'style': 'animation: anim 1000s paused' });
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const animation = div.getAnimations()[0];
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assert_equals(animation.playState, 'paused');
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}, 'Animation returns correct playState when paused');
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test(t => {
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const div = addDiv(t, { 'style': 'animation: anim 1000s' });
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const animation = div.getAnimations()[0];
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animation.pause();
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assert_equals(animation.playState, 'paused');
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}, 'Animation.playState updates when paused by script');
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test(t => {
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const div = addDiv(t, { 'style': 'animation: anim 1000s paused' });
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const animation = div.getAnimations()[0];
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div.style.animationPlayState = 'running';
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// This test also checks that calling playState flushes style
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assert_equals(animation.playState, 'running',
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'Animation.playState reports running after updating'
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+ ' animation-play-state (got: ' + animation.playState + ')');
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}, 'Animation.playState updates when resumed by setting style');
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test(t => {
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const div = addDiv(t, { 'style': 'animation: anim 1000s' });
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const animation = div.getAnimations()[0];
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animation.cancel();
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assert_equals(animation.playState, 'idle');
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}, 'Animation returns correct playState when canceled');
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</script>
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</body>
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