Update web-platform-tests to revision dc60bfc45b49e3a5e653320e65b0fd447676b836

This commit is contained in:
WPT Sync Bot 2018-06-04 21:06:39 -04:00
parent 652a177ff5
commit 0bc549be55
690 changed files with 6588 additions and 1564 deletions

View file

@ -36,6 +36,32 @@ test(t => {
assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
}, 'Playing a finished and reversed animation seeks to end');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.finish();
// Initiate a pause then abort it
animation.pause();
animation.play();
// Wait to return to running state
await animation.ready;
assert_true(animation.currentTime < 100 * 1000,
'After aborting a pause when finished, the current time should'
+ ' jump back to the start of the animation');
}, 'Playing a pause-pending but previously finished animation seeks back to'
+ ' to the start');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.finish();
await animation.ready;
animation.play();
assert_equals(animation.startTime, null, 'start time is unresolved');
}, 'Playing a finished animation clears the start time');
test(t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.cancel();
@ -54,6 +80,28 @@ promise_test(async t => {
}, 'A pending ready promise should be resolved and not replaced when the'
+ ' animation enters the running state');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
await animation.ready;
// Go to pause-pending state
animation.pause();
assert_true(animation.pending, 'Animation is pending');
const pauseReadyPromise = animation.ready;
// Now play again immediately (abort the pause)
animation.play();
assert_true(animation.pending, 'Animation is still pending');
assert_equals(animation.ready, pauseReadyPromise,
'The pause Promise is re-used when playing while waiting'
+ ' to pause');
// Sanity check: Animation proceeds to running state
await animation.ready;
assert_true(!animation.pending && animation.playState === 'running',
'Animation is running after aborting a pause');
}, 'If a pause operation is interrupted, the ready promise is reused');
promise_test(async t => {
// Seek animation beyond target end
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);