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Add an FFI to check that a given (pseudo-) element has any type of animations or not.
If an element has any type of animations in match_elements(), we need to call UpdateEffectProperties() to update KeyframeEffectReadOnly::mProperties.
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@ -455,6 +455,10 @@ impl<'le> TElement for ServoLayoutElement<'le> {
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panic!("this should be only called on gecko");
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}
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fn has_animations(&self, _pseudo: Option<&PseudoElement>) -> bool {
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panic!("this should be only called on gecko");
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}
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fn has_css_animations(&self, _pseudo: Option<&PseudoElement>) -> bool {
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panic!("this should be only called on gecko");
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}
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