Add an FFI to check that a given (pseudo-) element has any type of animations or not.

If an element has any type of animations in match_elements(), we need to call
UpdateEffectProperties() to update KeyframeEffectReadOnly::mProperties.
This commit is contained in:
Hiroyuki Ikezoe 2017-03-27 17:31:50 +09:00
parent 4aae0e29d6
commit 0c843d4b7d
4 changed files with 19 additions and 0 deletions

View file

@ -370,6 +370,11 @@ pub trait TElement : PartialEq + Debug + Sized + Copy + Clone + ElementExt + Pre
/// Note: Gecko only.
fn update_animations(&self, _pseudo: Option<&PseudoElement>);
/// Returns true if the element has relevant animations. Relevant
/// animations are those animations that are affecting the element's style
/// or are scheduled to do so in the future.
fn has_animations(&self, _pseudo: Option<&PseudoElement>) -> bool;
/// Returns true if the element has a CSS animation.
fn has_css_animations(&self, _pseudo: Option<&PseudoElement>) -> bool;