compositing: Combine webrender_traits and compositing_traits (#36372)

These two traits both exposed different parts of the compositing API,
but now that the compositor doesn't depend directly on `script` any
longer and the `script_traits` crate has been split into the
`constellation_traits` crate, this can be finally be cleaned up without
causing circular dependencies. In addition, some unit tests for the
`IOPCompositor`'s scroll node tree are also moved into
`compositing_traits` as well.

Testing: This just combines two crates, so no new tests are necessary.
Fixes: #35984.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-04-06 19:34:18 +02:00 committed by GitHub
parent e74a042efd
commit 0caa271176
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56 changed files with 582 additions and 637 deletions

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@ -22,6 +22,7 @@ use canvas_traits::webgl::{
WebGLSLVersion, WebGLSamplerId, WebGLSender, WebGLShaderId, WebGLSyncId, WebGLTextureId,
WebGLVersion, WebGLVertexArrayId, YAxisTreatment,
};
use compositing_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
use euclid::default::Size2D;
use fnv::FnvHashMap;
use glow::{
@ -43,7 +44,6 @@ use webrender_api::{
DirtyRect, DocumentId, ExternalImageData, ExternalImageId, ExternalImageType, ImageBufferKind,
ImageData, ImageDescriptor, ImageDescriptorFlags, ImageFormat, ImageKey,
};
use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
use crate::webgl_limits::GLLimitsDetect;
#[cfg(feature = "webxr")]