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compositing
: Combine webrender_traits
and compositing_traits
(#36372)
These two traits both exposed different parts of the compositing API, but now that the compositor doesn't depend directly on `script` any longer and the `script_traits` crate has been split into the `constellation_traits` crate, this can be finally be cleaned up without causing circular dependencies. In addition, some unit tests for the `IOPCompositor`'s scroll node tree are also moved into `compositing_traits` as well. Testing: This just combines two crates, so no new tests are necessary. Fixes: #35984. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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56 changed files with 582 additions and 637 deletions
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@ -22,6 +22,7 @@ use canvas_traits::webgl::{
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WebGLSLVersion, WebGLSamplerId, WebGLSender, WebGLShaderId, WebGLSyncId, WebGLTextureId,
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WebGLVersion, WebGLVertexArrayId, YAxisTreatment,
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};
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use compositing_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
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use euclid::default::Size2D;
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use fnv::FnvHashMap;
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use glow::{
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@ -43,7 +44,6 @@ use webrender_api::{
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DirtyRect, DocumentId, ExternalImageData, ExternalImageId, ExternalImageType, ImageBufferKind,
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ImageData, ImageDescriptor, ImageDescriptorFlags, ImageFormat, ImageKey,
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};
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use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
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use crate::webgl_limits::GLLimitsDetect;
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#[cfg(feature = "webxr")]
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