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Don't use MutNullableHeap in InputActivationState
No internal mutability required here.
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parent
58d28ca0c8
commit
0cd855379d
1 changed files with 4 additions and 4 deletions
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@ -89,7 +89,7 @@ struct InputActivationState {
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indeterminate: bool,
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checked: bool,
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checked_changed: bool,
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checked_radio: MutNullableHeap<JS<HTMLInputElement>>,
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checked_radio: Option<JS<HTMLInputElement>>,
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// In case mutability changed
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was_mutable: bool,
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// In case the type changed
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@ -102,7 +102,7 @@ impl InputActivationState {
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indeterminate: false,
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checked: false,
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checked_changed: false,
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checked_radio: Default::default(),
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checked_radio: None,
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was_mutable: false,
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old_type: InputType::InputText
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}
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@ -715,7 +715,7 @@ impl<'a> Activatable for &'a HTMLInputElement {
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r.r().Checked()
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})
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};
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cache.checked_radio.set(checked_member.r().map(JS::from_ref));
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cache.checked_radio = checked_member.r().map(JS::from_ref);
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cache.checked_changed = self.checked_changed.get();
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self.SetChecked(true);
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}
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@ -751,7 +751,7 @@ impl<'a> Activatable for &'a HTMLInputElement {
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InputType::InputRadio => {
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// We want to restore state only if the element had been changed in the first place
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if cache.was_mutable {
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let old_checked: Option<Root<HTMLInputElement>> = cache.checked_radio.get().map(|t| t.root());
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let old_checked: Option<Root<HTMLInputElement>> = cache.checked_radio.map(|t| t.root());
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let name = self.get_radio_group_name();
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match old_checked {
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Some(ref o) => {
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