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Add GLPlayerMsg and glplayer_channel in canvas_traits
GLPlayerMsg enum values are going to be the commands to send to the glplayer_thread. glplayer_channel mod is a copy of webgl_channel.
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@ -15,6 +15,7 @@ extern crate serde;
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pub mod canvas;
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pub mod media;
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mod media_channel;
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#[macro_use]
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pub mod webgl;
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mod webgl_channel;
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@ -2,8 +2,62 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use euclid::Size2D;
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use servo_media::player::context::{GlApi, GlContext, NativeDisplay, PlayerGLContext};
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/// Helper function that creates a GLPlayer channel (GLPlayerSender,
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/// GLPlayerReceiver) to be used in GLPlayerMsg.
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pub use crate::media_channel::glplayer_channel;
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/// Entry point channel type used for sending GLPlayerMsg messages to
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/// the GLPlayer thread.
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pub use crate::media_channel::GLPlayerChan;
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/// Entry point type used in a Script Pipeline to get the GLPlayerChan
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/// to be used in that thread.
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pub use crate::media_channel::GLPlayerPipeline;
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/// Receiver type used in GLPlayerMsg.
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pub use crate::media_channel::GLPlayerReceiver;
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/// Result type for send()/recv() calls in in GLPlayerMsg.
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pub use crate::media_channel::GLPlayerSendResult;
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/// Sender type used in GLPlayerMsg.
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pub use crate::media_channel::GLPlayerSender;
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/// GLPlayer thread Message API
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///
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/// These are the message that the thread will receive from the
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/// constellation, the webrender::ExternalImageHandle multiplexor
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/// implementation, or a htmlmediaelement
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#[derive(Debug, Deserialize, Serialize)]
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pub enum GLPlayerMsg {
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/// Registers an instantiated player in DOM
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RegisterPlayer(GLPlayerSender<u64>),
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/// Unregisters a player's ID
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UnregisterPlayer(u64),
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/// Locks a specific texture from a player. Lock messages are used
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/// for a correct synchronization with WebRender external image
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/// API.
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///
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/// WR locks a external texture when it wants to use the shared
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/// texture contents.
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///
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/// The WR client should not change the shared texture content
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/// until the Unlock call.
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///
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/// Currently OpenGL Sync Objects are used to implement the
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/// synchronization mechanism.
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Lock(u64, GLPlayerSender<(u32, Size2D<i32>, usize)>),
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/// Unlocks a specific texture from a player. Unlock messages are
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/// used for a correct synchronization with WebRender external
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/// image API.
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///
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/// The WR unlocks a context when it finished reading the shared
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/// texture contents.
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///
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/// Unlock messages are always sent after a Lock message.
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Unlock(u64),
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/// Frees all resources and closes the thread.
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Exit,
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct WindowGLContext {
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/// Application's GL Context
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14
components/canvas_traits/media_channel/ipc.rs
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14
components/canvas_traits/media_channel/ipc.rs
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@ -0,0 +1,14 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use serde::{Deserialize, Serialize};
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use std::io;
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pub type GLPlayerSender<T> = ipc_channel::ipc::IpcSender<T>;
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pub type GLPlayerReceiver<T> = ipc_channel::ipc::IpcReceiver<T>;
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pub fn glplayer_channel<T: Serialize + for<'de> Deserialize<'de>>(
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) -> Result<(GLPlayerSender<T>, GLPlayerReceiver<T>), io::Error> {
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ipc_channel::ipc::channel()
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}
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106
components/canvas_traits/media_channel/mod.rs
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106
components/canvas_traits/media_channel/mod.rs
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@ -0,0 +1,106 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Enum wrappers to be able to select different channel implementations at runtime.
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mod ipc;
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mod mpsc;
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use crate::media::GLPlayerMsg;
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use serde::{Deserialize, Serialize};
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use servo_config::opts;
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use std::fmt;
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lazy_static! {
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static ref IS_MULTIPROCESS: bool = { opts::multiprocess() };
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}
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#[derive(Deserialize, Serialize)]
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pub enum GLPlayerSender<T: Serialize> {
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Ipc(ipc::GLPlayerSender<T>),
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Mpsc(mpsc::GLPlayerSender<T>),
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}
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impl<T> Clone for GLPlayerSender<T>
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where
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T: Serialize,
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{
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fn clone(&self) -> Self {
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match *self {
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GLPlayerSender::Ipc(ref chan) => GLPlayerSender::Ipc(chan.clone()),
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GLPlayerSender::Mpsc(ref chan) => GLPlayerSender::Mpsc(chan.clone()),
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}
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}
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}
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impl<T: Serialize> fmt::Debug for GLPlayerSender<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "GLPlayerSender(..)")
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}
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}
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impl<T: Serialize> GLPlayerSender<T> {
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#[inline]
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pub fn send(&self, msg: T) -> GLPlayerSendResult {
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match *self {
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GLPlayerSender::Ipc(ref sender) => sender.send(msg).map_err(|_| ()),
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GLPlayerSender::Mpsc(ref sender) => sender.send(msg).map_err(|_| ()),
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}
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}
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}
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pub type GLPlayerSendResult = Result<(), ()>;
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pub enum GLPlayerReceiver<T>
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where
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T: for<'de> Deserialize<'de> + Serialize,
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{
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Ipc(ipc::GLPlayerReceiver<T>),
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Mpsc(mpsc::GLPlayerReceiver<T>),
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}
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impl<T> GLPlayerReceiver<T>
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where
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T: for<'de> Deserialize<'de> + Serialize,
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{
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pub fn recv(&self) -> Result<T, ()> {
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match *self {
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GLPlayerReceiver::Ipc(ref receiver) => receiver.recv().map_err(|_| ()),
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GLPlayerReceiver::Mpsc(ref receiver) => receiver.recv().map_err(|_| ()),
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}
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}
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}
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pub fn glplayer_channel<T>() -> Result<(GLPlayerSender<T>, GLPlayerReceiver<T>), ()>
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where
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T: for<'de> Deserialize<'de> + Serialize,
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{
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if *IS_MULTIPROCESS {
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ipc::glplayer_channel()
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.map(|(tx, rx)| (GLPlayerSender::Ipc(tx), GLPlayerReceiver::Ipc(rx)))
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.map_err(|_| ())
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} else {
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mpsc::glplayer_channel()
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.map(|(tx, rx)| (GLPlayerSender::Mpsc(tx), GLPlayerReceiver::Mpsc(rx)))
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}
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct GLPlayerChan(pub GLPlayerSender<GLPlayerMsg>);
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impl GLPlayerChan {
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#[inline]
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pub fn send(&self, msg: GLPlayerMsg) -> GLPlayerSendResult {
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self.0.send(msg)
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}
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct GLPlayerPipeline(pub GLPlayerChan);
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impl GLPlayerPipeline {
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pub fn channel(&self) -> GLPlayerChan {
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self.0.clone()
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}
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}
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58
components/canvas_traits/media_channel/mpsc.rs
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58
components/canvas_traits/media_channel/mpsc.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use serde::{Deserialize, Serialize};
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use serde::{Deserializer, Serializer};
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use std::sync::mpsc;
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#[macro_use]
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macro_rules! unreachable_serializable {
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($name:ident) => {
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impl<T> Serialize for $name<T> {
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fn serialize<S: Serializer>(&self, _: S) -> Result<S::Ok, S::Error> {
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unreachable!();
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}
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}
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impl<'a, T> Deserialize<'a> for $name<T> {
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fn deserialize<D>(_: D) -> Result<$name<T>, D::Error>
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where
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D: Deserializer<'a>,
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{
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unreachable!();
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}
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}
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};
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}
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pub struct GLPlayerSender<T>(mpsc::Sender<T>);
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pub struct GLPlayerReceiver<T>(mpsc::Receiver<T>);
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impl<T> Clone for GLPlayerSender<T> {
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fn clone(&self) -> Self {
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GLPlayerSender(self.0.clone())
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}
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}
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impl<T> GLPlayerSender<T> {
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#[inline]
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pub fn send(&self, data: T) -> Result<(), mpsc::SendError<T>> {
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self.0.send(data)
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}
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}
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impl<T> GLPlayerReceiver<T> {
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#[inline]
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pub fn recv(&self) -> Result<T, mpsc::RecvError> {
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self.0.recv()
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}
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}
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pub fn glplayer_channel<T>() -> Result<(GLPlayerSender<T>, GLPlayerReceiver<T>), ()> {
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let (sender, receiver) = mpsc::channel();
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Ok((GLPlayerSender(sender), GLPlayerReceiver(receiver)))
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}
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unreachable_serializable!(GLPlayerReceiver);
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unreachable_serializable!(GLPlayerSender);
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