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api: Flatten and simplify Servo preferences (#34966)
Flatten and simplify Servo's preferences code. In addition, have both preferences and options passed in as arguments to `Servo::new()` and make sure not to use the globally set preferences in `servoshell` (as much as possible now). Instead of a complex procedural macro to generate preferences, just expose a very simple derive macro that adds string based getters and setters. - All command-line parsing is moved to servoshell. - There is no longer the concept of a missing preference. - Preferences no longer have to be part of the resources bundle because they now have reasonable default values. - servoshell specific preferences are no longer part of the preferences exposed by the Servo API. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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316 changed files with 2088 additions and 3235 deletions
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@ -19,7 +19,7 @@ enum XRTargetRayMode {
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"transient-pointer"
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};
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[SecureContext, Exposed=Window, Pref="dom.webxr.enabled"]
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[SecureContext, Exposed=Window, Pref="dom_webxr_enabled"]
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interface XRInputSource {
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readonly attribute XRHandedness handedness;
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readonly attribute XRTargetRayMode targetRayMode;
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@ -32,6 +32,6 @@ interface XRInputSource {
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[SameObject] readonly attribute Gamepad? gamepad;
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// Hand Input
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[Pref="dom.webxr.hands.enabled"]
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[Pref="dom_webxr_hands_enabled"]
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readonly attribute XRHand? hand;
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};
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