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Create pattern from HTMLCanvasElement or CanvasRenderingContext2D.
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12 changed files with 80 additions and 89 deletions
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[2d.pattern.basic.canvas.html]
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type: testharness
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[Canvas test: 2d.pattern.basic.canvas]
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expected: FAIL
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[2d.pattern.basic.nocontext.html]
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type: testharness
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[Canvas test: 2d.pattern.basic.nocontext]
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expected: FAIL
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[2d.pattern.modify.canvas1.html]
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type: testharness
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[Canvas test: 2d.pattern.modify.canvas1]
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expected: FAIL
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[2d.pattern.modify.canvas2.html]
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type: testharness
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[Canvas test: 2d.pattern.modify.canvas2]
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expected: FAIL
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[2d.pattern.paint.orientation.canvas.html]
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type: testharness
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[Canvas patterns do not get flipped when painted]
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expected: FAIL
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[2d.pattern.repeat.case.html]
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type: testharness
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[Canvas test: 2d.pattern.repeat.case]
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expected: FAIL
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[2d.pattern.repeat.nullsuffix.html]
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type: testharness
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[Canvas test: 2d.pattern.repeat.nullsuffix]
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expected: FAIL
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[2d.pattern.repeat.undefined.html]
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type: testharness
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[Canvas test: 2d.pattern.repeat.undefined]
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expected: FAIL
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[2d.pattern.repeat.unrecognised.html]
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type: testharness
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[Canvas test: 2d.pattern.repeat.unrecognised]
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expected: FAIL
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[2d.pattern.repeat.unrecognisednull.html]
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type: testharness
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[Canvas test: 2d.pattern.repeat.unrecognisednull]
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expected: FAIL
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[initial.reset.pattern.html]
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type: testharness
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[Resetting the canvas state does not invalidate any existing patterns]
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expected: FAIL
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