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Implement asymmetric border colors
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parent
89c5083f86
commit
0e863b3cef
3 changed files with 28 additions and 13 deletions
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@ -104,7 +104,7 @@ pub struct BorderDisplayItem<E> {
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border: SideOffsets2D<Au>,
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border: SideOffsets2D<Au>,
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/// The color of the border.
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/// The color of the border.
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color: Color,
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color: SideOffsets2D<Color>,
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}
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}
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impl<E> DisplayItem<E> {
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impl<E> DisplayItem<E> {
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@ -37,8 +37,7 @@ impl<'self> RenderContext<'self> {
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pub fn draw_border(&self,
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pub fn draw_border(&self,
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bounds: &Rect<Au>,
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bounds: &Rect<Au>,
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border: SideOffsets2D<Au>,
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border: SideOffsets2D<Au>,
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color: Color) {
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color: SideOffsets2D<Color>) {
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let pattern = ColorPattern(color);
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let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t);
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let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t);
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let stroke_fields = 2; // CAP_SQUARE
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let stroke_fields = 2; // CAP_SQUARE
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let mut stroke_opts = StrokeOptions(0 as AzFloat, 10 as AzFloat, stroke_fields);
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let mut stroke_opts = StrokeOptions(0 as AzFloat, 10 as AzFloat, stroke_fields);
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@ -53,28 +52,28 @@ impl<'self> RenderContext<'self> {
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let y = rect.origin.y + border.top * 0.5;
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let y = rect.origin.y + border.top * 0.5;
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let start = Point2D(rect.origin.x, y);
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let start = Point2D(rect.origin.x, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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self.canvas.draw_target.stroke_line(start, end, &pattern, &stroke_opts, &draw_opts);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.top), &stroke_opts, &draw_opts);
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// draw bottom border
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// draw bottom border
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stroke_opts.line_width = border.bottom;
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stroke_opts.line_width = border.bottom;
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let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
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let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
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let start = Point2D(rect.origin.x, y);
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let start = Point2D(rect.origin.x, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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self.canvas.draw_target.stroke_line(start, end, &pattern, &stroke_opts, &draw_opts);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.bottom), &stroke_opts, &draw_opts);
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// draw left border
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// draw left border
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stroke_opts.line_width = border.left;
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stroke_opts.line_width = border.left;
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let x = rect.origin.x + border.left * 0.5;
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let x = rect.origin.x + border.left * 0.5;
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let start = Point2D(x, rect.origin.y);
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let start = Point2D(x, rect.origin.y);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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self.canvas.draw_target.stroke_line(start, end, &pattern, &stroke_opts, &draw_opts);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.left), &stroke_opts, &draw_opts);
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// draw right border
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// draw right border
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stroke_opts.line_width = border.right;
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stroke_opts.line_width = border.right;
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let x = rect.origin.x + rect.size.width - border.right * 0.5;
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let x = rect.origin.x + rect.size.width - border.right * 0.5;
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let start = Point2D(x, rect.origin.y);
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let start = Point2D(x, rect.origin.y);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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self.canvas.draw_target.stroke_line(start, end, &pattern, &stroke_opts, &draw_opts);
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self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.right), &stroke_opts, &draw_opts);
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}
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}
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pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<~Image>) {
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pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<~Image>) {
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@ -639,7 +639,11 @@ impl RenderBox {
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extra: ExtraDisplayListData::new(*self),
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extra: ExtraDisplayListData::new(*self),
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},
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},
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border: debug_border,
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border: debug_border,
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color: rgb(0, 0, 200).to_gfx_color(),
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color: SideOffsets2D::new(rgb(0, 0, 200).to_gfx_color(),
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rgb(0, 0, 200).to_gfx_color(),
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rgb(0, 0, 200).to_gfx_color(),
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rgb(0, 0, 200).to_gfx_color())
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};
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};
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list.append_item(BorderDisplayItemClass(border_display_item))
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list.append_item(BorderDisplayItemClass(border_display_item))
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}
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}
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@ -659,7 +663,11 @@ impl RenderBox {
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extra: ExtraDisplayListData::new(*self),
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extra: ExtraDisplayListData::new(*self),
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},
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},
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border: debug_border,
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border: debug_border,
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color: rgb(0, 200, 0).to_gfx_color(),
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color: SideOffsets2D::new(rgb(0, 200, 0).to_gfx_color(),
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rgb(0, 200, 0).to_gfx_color(),
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rgb(0, 200, 0).to_gfx_color(),
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rgb(0, 200, 0).to_gfx_color())
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};
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};
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list.append_item(BorderDisplayItemClass(border_display_item))
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list.append_item(BorderDisplayItemClass(border_display_item))
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}
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}
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@ -687,7 +695,11 @@ impl RenderBox {
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extra: ExtraDisplayListData::new(*self),
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extra: ExtraDisplayListData::new(*self),
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},
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},
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border: debug_border,
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border: debug_border,
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color: rgb(0, 0, 200).to_gfx_color(),
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color: SideOffsets2D::new(rgb(0, 0, 200).to_gfx_color(),
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rgb(0, 0, 200).to_gfx_color(),
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rgb(0, 0, 200).to_gfx_color(),
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rgb(0, 0, 200).to_gfx_color())
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};
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};
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list.append_item(BorderDisplayItemClass(border_display_item))
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list.append_item(BorderDisplayItemClass(border_display_item))
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}
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}
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@ -914,9 +926,10 @@ impl RenderBox {
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return
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return
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}
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}
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// FIXME: all colors set to top color. this is obviously not right.
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let top_color = self.style().border_top_color();
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let top_color = self.style().border_top_color();
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let color = top_color.to_gfx_color();
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let right_color = self.style().border_right_color();
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let bottom_color = self.style().border_bottom_color();
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let left_color = self.style().border_left_color();
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// Append the border to the display list.
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// Append the border to the display list.
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do list.with_mut_ref |list| {
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do list.with_mut_ref |list| {
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@ -929,7 +942,10 @@ impl RenderBox {
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border.right,
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border.right,
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border.bottom,
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border.bottom,
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border.left),
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border.left),
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color: color,
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color: SideOffsets2D::new(top_color.to_gfx_color(),
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right_color.to_gfx_color(),
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bottom_color.to_gfx_color(),
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left_color.to_gfx_color())
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};
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};
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list.append_item(BorderDisplayItemClass(border_display_item))
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list.append_item(BorderDisplayItemClass(border_display_item))
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