Pass more GL limits to the ANGLE shader compiler

This commit is contained in:
Anthony Ramine 2018-07-07 19:04:39 +02:00
parent 83aaf9a0e0
commit 0e93f06d8d
2 changed files with 22 additions and 5 deletions

View file

@ -2021,7 +2021,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn CompileShader(&self, shader: &WebGLShader) {
handle_potential_webgl_error!(
self,
shader.compile(self.webgl_version, self.glsl_version, &self.extension_manager)
shader.compile(
self.webgl_version,
self.glsl_version,
&self.limits,
&self.extension_manager,
)
)
}