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Pass more GL limits to the ANGLE shader compiler
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commit
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2 changed files with 22 additions and 5 deletions
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@ -2021,7 +2021,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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fn CompileShader(&self, shader: &WebGLShader) {
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handle_potential_webgl_error!(
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self,
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shader.compile(self.webgl_version, self.glsl_version, &self.extension_manager)
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shader.compile(
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self.webgl_version,
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self.glsl_version,
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&self.limits,
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&self.extension_manager,
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)
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)
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}
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