script: Add support for polygons in HtmlAreaElement::hit_test (#37064)

Uses raycasting to determine whether point is in polygon

Testing: Added unittest
Fixes: None to my knowledge

---------

Signed-off-by: Ashwin Naren <arihant2math@gmail.com>
This commit is contained in:
Ashwin Naren 2025-05-24 02:53:27 -07:00 committed by GitHub
parent abc3374f9b
commit 0ed2c4816c
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2 changed files with 39 additions and 2 deletions

View file

@ -46,6 +46,8 @@ pub enum Area {
bottom_right: (f32, f32),
},
Polygon {
/// Stored as a flat array of coordinates
/// e.g. [x1, y1, x2, y2, x3, y3] for a triangle
points: Vec<f32>,
},
}
@ -203,8 +205,28 @@ impl Area {
p.y >= top_left.1
},
//TODO polygon hit_test
_ => false,
Area::Polygon { ref points } => {
// Ray-casting algorithm to determine if point is inside polygon
// https://en.wikipedia.org/wiki/Point_in_polygon#Ray_casting_algorithm
let mut inside = false;
debug_assert!(points.len() % 2 == 0);
let vertices = points.len() / 2;
for i in 0..vertices {
let next_i = if i + 1 == vertices { 0 } else { i + 1 };
let xi = points[2 * i];
let yi = points[2 * i + 1];
let xj = points[2 * next_i];
let yj = points[2 * next_i + 1];
if (yi > p.y) != (yj > p.y) && p.x < (xj - xi) * (p.y - yi) / (yj - yi) + xi {
inside = !inside;
}
}
inside
},
}
}

View file

@ -187,4 +187,19 @@ fn test_hit_test_polygon() {
points: vec![7.0, 7.5, 8.2, 9.0, 11.0, 12.0],
};
assert!(!poly2.hit_test(&Point2D::new(10.0, 5.0)));
let poly3 = Area::Polygon {
points: vec![0.0, 0.0, 5.0, 0.0, 5.0, 5.0, 0.0, 5.0],
};
assert!(poly3.hit_test(&Point2D::new(1.0, 1.0)));
assert!(poly3.hit_test(&Point2D::new(2.0, 4.0)));
assert!(poly3.hit_test(&Point2D::new(4.0, 2.0)));
assert!(!poly3.hit_test(&Point2D::new(6.0, 0.0)));
assert!(!poly3.hit_test(&Point2D::new(0.0, 6.0)));
assert!(!poly3.hit_test(&Point2D::new(6.0, 6.0)));
// Concave polygon test
let poly4 = Area::Polygon {
points: vec![0.0, 0.0, 1.0, 1.0, 2.0, 0.0, 2.0, 2.0, 0.0, 2.0],
};
assert!(poly4.hit_test(&Point2D::new(1.5, 1.5)));
assert!(!poly4.hit_test(&Point2D::new(1.0, 0.0)));
}